Worker Options

Stevo

Approved user
Joined
May 3, 2015
Messages
11
How nice would it be to be able to deploy or redeploy your workers amongst your upgrades? For example, if you have several upgrades taking place and have one lone worker, how about an option to add him to one of the upgrades to reduce the time or take two workers from another upgrade increasing that time but having the option to reduce another upgrade? If a building takes 4 workers 3 days to complete, why not be able to throw 12 workers at it for it to take one day - they are YOUR workers after all are they not?
 

MetAlAries

Approved user
Joined
May 29, 2015
Messages
16
I like the idea but doubt that it will be implemented. The whole reason for the times are to spend crowns on. If this was implemented they would have to restructure cost of crown usage.
 

Alruin Domini

Approved user
Joined
May 25, 2015
Messages
297
I had this same idea, but more of a labor allotment, you could shorten time somewhat by adding additional citizens, or lengthen the timeframe by leaving some out. Say instead of using 4 citizens to upgrade a catapult taking a day to finish the upgrade, you could use 6 citizens and complete it in 16 hours instead, or only two citizens, but it'd take 2 days to complete. The purpose to allow those who aren't going to spend any real money on the game an option to speed up certain builds while delaying others. I agree I'm skeptical something this would be added, but the benefit/compromise could scaled such that it wouldn't drastically change the time frame to completion, while still offering the instant done using crowns. Perhaps restricting the free 5 minute complete if more than the suggested workers are used.
 
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