World War FAQ: Winning and Loot

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How is the winning Alliance determined?
The winner is determined by the amount of Stars earned by each Alliance. The Star count for each Alliance is on display at the top of the War Map during the War Day. To win a World War, your Alliance must have earned more stars than the opposing Alliance during War Day.

How do I earn stars for my Alliance?
You earn Stars for your Alliance by winning battles. Stars are earned the same way as in Multiplayer matches: 1 Star if you destroy a Town Center, 1 Star if you destroy at least 50% of the buildings in a base, 1 Star if you destroy 75% of the buildings in a base, 1 Star if you destroy 100% of the buildings in a base, and 1 Star if you earn any other star in the first minute of battle. However, only the best attack against each enemy War Base counts. If an ally has already earned 4 stars on an enemy base, you will have to earn 5 stars against that same War Base to score one additional Star for your Alliance.

What happens if we Tie / What if we get the same number of Stars?
In the event that of a tie, the Alliance with the higher Average Destruction will be victorious.

What is War Loot?
War Loot is special loot that you will get at the end of a war. Attacking and defeating enemy War Bases will increase the amount you receive. Your current War Loot is always shown in the top left corner of the War Map on War Day.

How much War Loot do I keep if my Alliance wins the World War?
Aside from the glory of victory, every participating member of the winning Alliance will be awarded the full amount of the War Loot they accrued during the war.

How much War Loot do I keep if my Alliance loses the World War?
Aside from the shame of defeat, members of the losing Alliance will suffer a stiff penalty to their War Loot. Losing members will only be awarded 30% of the War Loot they accrued during the war.

What happens in the event of a tie or stalemate?
In the event of a stalemate both Alliances will be awarded 40% of the War Loot they accrued during the war. For this to occur both Alliances must get the same number of Stars and equal Average Destruction.

What is Territory Loot?
Territory Loot is loot that you steal from bases during World War attacks. This loot is obtained by attacking resources buildings, just like in Multiplayer battles. However, Territory Loot is not based on the resources that player has in their Town. In World War, the loot in a player’s storage buildings is calculated based on the strength of their defenses. Easier bases will contain less loot, while more challenging bases will hold more. Territory Loot is delivered to your stores immediately after battle, and is much lower than the War Loot you receive for winning.

The War Loot for a war base seems low, why is that?
The greater the challenge, the greater the reward! Attacking down an age will yield less war loot than attacking a base the same age or higher than you.

Can opponents steal resources from me in world war?
No, you don’t lose resources from defending your War Base. The Territory Loot that is available to enemies in your War Base doesn’t come from your Town, so your hard-earned resources are safe.

How do I collect my War Loot?
War Loot can be collected from the Command Post. Be sure to collect it before you reach your War Loot storage limit, or you will miss out on new War Loot! You can upgrade your Command Post at your Town to increase your War Loot storage.
 
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Orsio

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Question: can War Loot be stolen?

I always use war loot right away but if i dont collect right away i can keep it for days there with no risk to loose it?
 
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Mythic

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Question: can War Loot be stolen?

I always use war loot right away but if i dont collect right away i can keep it for days there with no risk to loose it?

A percentage can be stolen, just like from mills and markets. But I don't believe the building is automatically targeted by raiders or heavy cavalry.
 

Hugh Jazz

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if you do not claim the loot from your command post and you are attacked you may lose a percentage of that loot. I have heard that it is anywhere between 5-25% but there has been no confirmation on an exact number.
 

Mr_potter33@icloud.com

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Join "Team Biohazard" up and coming group of warriors who take war and donations seriously. 800 medals and up giving everyone the chance they deserve at making there own destiny
 

S_How

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Ironangel: What determines the winner if both teams get max stars. Since the tiebreaker for destruction uses the "best hit" calculation - meaning both teams would be 100% destruction with max stars, too.
 

Mythic

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What happens if we Tie / What if we get the same number of Stars?
In the event that of a tie, the Alliance with the higher Average Destruction will be victorious.

What happens in the event of a tie or stalemate?
In the event of a stalemate both Alliances will be awarded 40% of the War Loot they accrued during the war. For this to occur both Alliances must get the same number of Stars and equal Average Destruction.
 

S_How

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Oct 22, 2015
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What happens if we Tie / What if we get the same number of Stars?
In the event that of a tie, the Alliance with the higher Average Destruction will be victorious.

What happens in the event of a tie or stalemate?
In the event of a stalemate both Alliances will be awarded 40% of the War Loot they accrued during the war. For this to occur both Alliances must get the same number of Stars and equal Average Destruction.
Thanks! Completely missed it in the original post. I think it would be a nice thing if they eventually used all hits in the destruction calculation, this would prevent most ties, rather than how they do it where its just off of best hit.
 

Jo-jo

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I've been attacked twice shortly after war when I was paying attention. Both times I lost exactly 3% of all three resources
 

Jo-jo

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We have an Enlightment base with lvl 4 command post. The player lost 245 of 3500. Exactly 7%
 

Jo-jo

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My base was industrial with max command post when this happened
 

Mythic

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I guess that why they just say a percentage lol. I also wonder if the percentage varies based on how full the post is. At least its lower than what can be looted from markets/mills
 

Jo-jo

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Yeah me too. Let's post up a few more examples and see if we can figure it.It might make a difference on when you claim loot, because the percentage looted varies on storage too.
 
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