Worthless New Legendary Artifact

Cryos

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Oct 15, 2017
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I saw the museum sale this morning and decided to go through it to at least see the new artifact. The supplies and Blueprints were at least substantial enough to be worth the buys.

Thankfully I could see the new legendary artifact, the Stopler Revolver, before I bough it and... it's not worth it, at all, especially compared to the last two legendaries we got, heck even compared to some of the non legendaries I already have.

The first gave massive boosts to generals, and the second, the Sword of Goujan boosts heavy infantry damage and HP, defender HP all resources looted by 11-20% and increases enemy defender spawn time by the same amount.

The new Stopler Revolver boosts: Defender Damage, Fighter Damage, General Damage, Ranged Infantry Damage, and Oil Looted by 6-15%, yeah dosn't even give those at max and doesn't even give all resources looted, just oil which is the worst loot bonus IMO because of how people rabidly protect their oil refineries (perosonal note, I get about 90% of my oil through gathering so artifacts that boost oil wells are worth more to me).

The supplies are at least worth it (1500 in total if I recall) and the blueprints aren't bad either since they both gave me some much needed upgrades to current artifacts, but unless you're really hurting for a legendary then this isn't worth it, especially if you have either or both previous ones.
 
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AbbyVille

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So you have to replace the other one? Not in adding to the current display right?
 

Cryos

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well I only have the one slot so far, not cold war yet, so it's no worth it and I won't be hitting cold war for a while so no even worth getting for reserve at the moment especially if something better comes along in the future. On a personal note, outside of world war I tend to favor heavy infantry in my raids so the boosts from the sword just work better for my play style even if the new had all it's boosts at a 11-20%

What I'm really hoping for is a legendary that boosts Looted Resources Refund.
 

Imaera

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Thumb up, Cryos! This game full of warriors, really needs more farmers like you!
 

Cryos

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I can't tell if you're being genuine or condescending.

On that note, I have found a way to get looted resource refund so high as to make farming viable. My current maximum would be 60% from artifacts (once I finish upgrading them) it's even possible to get 100% refund with that, plus korea (10%) temple of Tikal (4%) and the loot blessing (27%)

60%+10%+4%=74% at all times plus the 27% from the blessing could get up to 101% when the blessing is active.

I've been hoping for an artifact to have a maximum potential of 35% or 40% for refund, but I doubt that's likely to happen.
 
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MartinK12

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1. What is the total cost of this artifact sale?
2. Cryos so u can actually upgrade your base without raiding? How much do u raid daily? Just curious :)
 

Cryos

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1: umm... I forget but I'll try to remember, I think $4(500 supplies) then $8(blueprints) then $14(900 supplies) then $18(1500 blueprints) and now $26 so about $70 total, $44 if you don't get the artifact. I would suggest only getting the first three for the supplies since blueprints at least come at a steady trickle through discarded artifacts a couple times a day

2: Once or twice, usually just after or right before the peace treaty expires to boost my medals and keep my daily rewards useful, I finally got my defenses high enough that I'm winning 1 of three defenses so I'm a little more stable with my rank. Keep in mind that a while ago I spend over a month maxing out my caravans and plan to do the same for my farms once I finish clearing out the forests. I'm keeping the chests, amphoras and mines on standby for a time when I need a big resource boost to do a ton of upgrades (the amphoras especially when all 8 of my farms are occupied with upgrading). I admit the artifacts are a big help with their passive farm, caravan and oil well bonuses, plus the aforementioned resource refund.

I miss the regular farm and caravan blessings I used to get from expeditions but I sort of get what the Museum was meant for: permanent blessing bonuses that required more work to full realize.
 
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Esiebert7625

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Oct 1, 2015
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Yes the new artifact is well appreciated for MP, the Augustus Cuirass was useless for MP as most people don’t use generals. So now you can swap between using the new artifact for MP and the Augustus Cuirass for war when they eventually enable war support for artifacts.
 

Blackthorn

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Nov 17, 2016
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I do not want to spend money on an artifact. At the start they told us we could get them throug special events. It just another way to get cash from some one. The museum is not user friendly any way. I have busted my oil gathering but little else.
Blackthorn level 261
USA wolfhounds
 

Blackthorn

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That’s the problem every one wants to raid. I only attack completely destroy the target. This game has turned in to how much oil you can steal with your raiders.

I do each of my targets a service and stop people like that from stealing any more resources for the peace treaty length.
 

BeerMan

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This game is officially dead if they ever allow the museum in war. Some of the big spenders (or just those who got lucky) have bonuses well over 100%. Imagine invincible planes, generals, etc on offense and tanks spawning every 2 seconds on defense. Who would want to play that game?
 

Esiebert7625

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Not if they ever, it’s when they ever, they have already publicly stated in the Twitch live stream when they introduced the museum that it was only available for MP first but will be available for war in the future, they stated they wanted to make sure it was stable first before they activated it for war.
 

BeerMan

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Not if they ever, it’s when they ever, they have already publicly stated in the Twitch live stream when they introduced the museum that it was only available for MP first but will be available for war in the future, they stated they wanted to make sure it was stable first before they activated it for war.

Then I guess we need to enjoy the game while we still can. I can't imagine anything resembling balanced play with the museum in action. It's hard enough hitting level 290+ bases with full SH and 3D. Imagine 150% bonuses on top of that!
 

Alexey

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Most people upgrade looting artifacts that don’t influence attacks in general, and only few are buying 100+$\€ artifacts, so it won’t influence much when they implement that in WWs. Probably, the most impact will be concentrated in top-100 list.
 

yemen

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Alexey Not sure what you are talking about here. People are upgrading loot artifacts sooner overall because it is easier to find good ones that are valuable to unlock multiple levels (fewer possible categories), but those who have found any good armor or weapons have definitely done lots of upgrades to them. And it will be a huge deal for any competitive alliance, even top 5-800 or so instead of top 100. The biggest mismatch issue is just the difficulty of clearing any big CWA bases, and those guys are the same ones who will be focused on getting their defensive artifacts upgraded. The rest of us will need offensive artifacts with a strong boost just to have a prayer of staying even. It will be a nightmare.
 

Alexey

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Yemen, I’m talking about blueprints. If you make average 200 per day, then it will take you about two months to finish one slot and about half a year to finish one artifact (three useful slots is the most common case for the artifact that we want to upgrade). So if you have, for example, 1000 blueprints and a choice between “defenders spawn time” and “all resources looted”, what would be your choice? And while you’re upgrading looting slots there’s always a chance that you get a better one and then you’ll have to start it all over again. So I’m pretty sure that loot-boost artifacts will prevail over defensive ones at least for a couple of years. I’m not sure about attacking ones though.
And there’s also another point that I would like to mention. My current attack/defense museum composition is: +fighter hp/ -fighter hp. So in the hypothetical case where I meet myself in a WW I’ll be fighting as if there’s no museum. It shows that attacking/defensing artifacts will overlap a lot in general, thus considerably reducing museum impact on WWs.
I also think that legendaries won’t change much in a situation below top-100, though I can’t think of a theoretical basis for it yet)
 

yemen

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Just having a legendary artifact with minimal blueprint upgrades gets you 11% on any of those categories, and they come with every level unlocked (6% for the stupid new one). Minimal blueprints to upgrade each level 2-3 times, and that is 13-14% boost on a number of categories. And a lot of people bought those first two artifacts, which gives them a huge boost over any free to play players. I know a good number of those players are not in top 100 teams, and I don't mind in mp, but I will in war.

A good quality weapon you generated will be similar - probably 2 11s and a few 6s to be worthwhile. You get the base effects as soon as you unlock the level, and then the one cheap 40 blueprint upgrade to each level, or 2-3 if you have the blueprints.

The last 4 upgrades take more blueprints than the first 6, so there is a limit on getting the entire boost. But you can get most of the effects in far less time than you are describing, especially if you don't waste many blueprints or supplies upgrading artifacts that are obviously not permanent keeper quality. The limiting factor for me so far is generating a good one, not upgrading it.
 
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