Anyone at BHG actually try to complete this week's event as Atomic Age?

Quovatis

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If some events are intentionally too hard, then why have them at all? Every event should be adjusted such that the "average" player, or 50% of active players can achieve the event. Otherwise, what's the point?

And I don't understand why Atomic Age needs to be more difficult to complete the event. It's not easier to get a victory as AA than Gunpowder. If anything, it's more difficult with all the Silos to deal with. Yes the rewards are slightly better, but they should be anyway due to how much time the player put into getting to Atomic.
 

Green Bird

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This is the point. As a gunpowder, I needed 25 wins and my food award is 1 million. As a global, I need 150 wins and my food award is 1.5 million. Why make the game harder for more advanced players?
 

melheor

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That's exactly what happened to me, I jumped 2 ages but planned my upgrade order such that I didn't struggle with GAs. My defenses suck but I pack a punch similar to that of a maxed AA player. I don't get attacked more because there is no CWA, and my planes can easily survive GA SAMs. And really, the only thing more challenging between typical GA base and IA base is those 2 SAMs... well and eventually that missile silo once everyone gets them.
 

melheor

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You can't design a single event to be fair across the board. Some events will favor late ages, others early ones. Some events favor one civilization over another, that's life. You don't have to do every event, there will be another one next week. The world doesn't revolve around you. I understand threads that complain about troop balance, but complaining about freebie events like this is pointless. Do you remember when we didn't have them at all?
 

Quovatis

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Of course you can. They have data on thousands of players and their battles. I'm pretty sure their data will show that Atomic age players average nowhere near 30 wins a day. So you make the numbers for each age the same or very similar. A factor of 10 difference makes no sense.

And I don't remember players asking to not have the events.
 

melheor

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It's not about the data, it's about what's physically possible. Our data tells us exactly what needs to be done to make Mars habitable, why the hell hasn't it been done yet?
 

Green Bird

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This is a great tip, thanks! I also dropped medals to c. 500 and found plenty of abandoned rushed bases to hit for good loot. Was half through with the 150 wins event objective in no time.
 

FoxMike

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This will be the first challange I do not have a prayer of completing unless I take off work and don’t do ANYTHING but play. I read the posts from gumpower age and yes it is doable - for them. For those of us who play for fun and pay our own rent the goals are not realistic.
 

Green Bird

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Because this is a huge investment, return on which is not apparent (no data). By contrast, the return on every change in this game is immediately clear through player behavior.

But the issue is not this. The issue is why gunpowder should carry out less attacks to complete the event than global, while the relative difficulty of attacking is the same at each age level.
 

TinSoldier

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I know the design team looks at how players did after every event. I know there's a desire to offer both easy and difficult events in order to provide different experiences.
Is there something that you'd like to see in the difficulty types of events overall?
 

Quovatis

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Difficult events are one thing, but darn near impossible for 99% of the players of a given age is another. It shouldn't be a factor of 10 more difficult for an atomic age player, when they have no means to complete the event any easier than a gunpowder age player. If anything, it's even more difficult for AA players because they have to face missile silos.

Again, just asking if any developer actually tries to complete the events they create? Some are near impossible.
 

LordJestix

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I know the design team looks at how players did after every event. I know there's a desire to offer both easy and difficult events in order to provide different experiences.
Is there something that you'd like to see in the difficulty types of events overall?

Difficult is fine but nearly impossible isnt.

I had no incentive to play my main account this weekend to try and do this, as all my workers are busy for several days so nothing else for me to do.

The rewards ( as usual ) arent that good for what you have to do to complete the event.
 

BeerMan

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I gave up after level 3. The only way to finish this one for an AA player is to TC snipe, and given the huge demand for NTGs this just isn't a feasible option for me. I got all the troop cards from the event, and that's good enough for me.
 

yemen

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TinSoldier The number of battles a player can fight (and win) per day does not go up with the ages, in fact it goes down as rebuild time and opponent difficulty goes up. So doubling the number of wins required for an atomic player vs an industrial or lower player is not an appropriate way of scaling. That is my objection here.
 

Green Bird

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I have finished the event today playing pretty much as usual in the evenings. I am Global so 150 wins for me. I dropped medals very low to 400-500 and got to a situation where I could snipe an outside town Center with just 5 foot units. I am sure that this is not what the development team intended but if you do not care about medals and really need this building this is the way to do it.

Yet as my feedback, 2 things. First, the rewards need to be buffed up in later ages. 1’5 million food in Global is not at all what 1 million is in gunpowder, in terms of what you can buy with it. Second, the number of victories to achieve the goal must be equalised. Not necessarily the same, but certainly sensibly comparable.
 

KniferX

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Maybe the difficulty is high so that setting up a bunch of dummy accounts in atomic to farm for atomic troop cards wouldn't be feasible?
 

Andrewdsz

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I know the design team looks at how players did after every event. I know there's a desire to offer both easy and difficult events in order to provide different experiences.
Is there something that you'd like to see in the difficulty types of events overall?

You are making me laugh. Do you have any idea what this topic is all about?
 

Quovatis

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Please enlighten me on how to create an instant "dummy" account that is atomic age, without paying $1000?
 
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