Update 12.10 Delay
Due to unforeseen circumstances, the previously mentioned update has been delayed. We will update our socials and here on the forum as soon as that rollout begins.
Compensate the lost glory and alliance XP.
It would be difficult to take glory away from the winning alliance (they could argue it was well deserved in the first place), so just compensate the affect alliances please.
And please don't mess with the code on the weekends
TinSoldier First i would like to applaud Nexon for their recent changes to make the game more interesting, and being generous to us players (age rushes, ruby system, alliance xp, war replay beta, QOL changes (victory chests and NTGs). All of these are great, and as a supporting player, it is...
This happens all the time, a simple fix is to adjust troops lost algorithm
Current algorithm: checks if all defensive buildings have been destroyed -> Yes -> troops live -> Else -> delete army
Proposed algorithm: checks if 100% destruction star was obtained -> yes-> troops live -> else - >...
let's just back up a little bit.
Released patch notes/updates from the devs is as official as it gets. Sure, nothing is set in stone and the developer (not just Nexon) can just flip the switch and we players have to suck it up. But saying how something said in the patch notes is not promised is...
I think reworking the whole matchmaking algorithm could be disastrous as it may or may not lead to long queue times.. however, sandbagging needs to be addressed.
1) Restrict age (rosters with AA players can only bring up to IA allies)
2) Scale the glory penalty (to single digits) when there is...
I like your approach in using the variance. However that is mostly a fix to the matchmaking equation and it does not solve the stalemate issue.
Great info though!
More incentive to use Chinese, Chinese nation is non existent at high levels (browse the top 100 alliances and you will see)
More incentive to use Romans, solely having 10% army size is underwhelming
Based on what? British archers are overpowered in the meta because they can shoot through...
Hey guys, this is my take on some ideas that might fix stalemates and eliminate sandbagging altogether and make ww fun again. Now no matter which option, i think that
an alliance cannot start a war if the difference in age between the most advanced player and the least advanced player is...
Jakob_888 Unfortunately, this is nothing compared to the glitch that allows infinite food and instant AA walls many alliances are exploiting right now.
It's one thing to have something in mind and have errors on launch.
And it's totally another thing to promise to have something done in the patch notes, then totally not do it and remove the clause in the patch notes.
Disappointment is an understatement