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- Dec 29, 2015
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Hey guys, this is my take on some ideas that might fix stalemates and eliminate sandbagging altogether and make ww fun again. Now no matter which option, i think that
an alliance cannot start a war if the difference in age between the most advanced player and the least advanced player is greater than 2.
(Atomic age can only queue into WW if the alliance roster is Industrial age and higher)
This needs to be implemented to avoid hassle in balancing..exploiting and workarounds.
Option A - Introduce prestige points
an alliance cannot start a war if the difference in age between the most advanced player and the least advanced player is greater than 2.
(Atomic age can only queue into WW if the alliance roster is Industrial age and higher)
This needs to be implemented to avoid hassle in balancing..exploiting and workarounds.
Option A - Introduce prestige points
- Each alliance will now a new resource bar named prestige equal to 3 times the current war size.
- The first attack from each player costs 1 prestige and the subsequent attack costs 2.
- Prestige will have no effect on the war attack but will serve as a tiebreaker and a prevention measurement for alliances bringing in sandbags.
- After an alliance reaches full score, the prestige bar will be removed and the alliance will be given a prestige score equal to the value of the prestige bar at that time. Whoever has the higher prestige score will win the war in the case of a full score stalemate.This makes it so alliances who is strong overall (using 35 attacks to score perfect score) and has the better planning of war execution will be rewarded.
- In the event of a full score stalemate, the alliances will now be put in overtime session that lasts for 24 hrs
- Players will now have an additional war base layout save slot for their "overtime session war base layout"
- All defenders and defensive buildings in overtime deal 50% extra damage and have 25% extra health (math tbc)
- Overtime results are calculated as normal
- There is only one attack per player during overtime
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