Having a way to find specific player (modified idea of another forum thread)

ZenDen

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Mar 6, 2024
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105
I’ll say right away that this is not my idea, but I put a slightly different meaning into it. The original idea is here. I immediately apologize for the duplication. I didn't steal the idea, but I changed the essence.

It would be interesting to be able to find a specific player for a "friendly battle" in the game, as is done within an alliance, for example. This would be interesting for cases where, for example, people want to “sort things out” ("chill out") not here on the forum, but on the battlefield. Or simply compete, test each other’s defense, try your power at attack.
You find a person, send him a challenge, and he either agrees or declines. After the attack, he, accordingly, can “revenge”.
Too much of the game is focused on alliances, but I think a lot of players play alone, but still communicate with each other in some other way.

In no way do I want to refute the system of searching for opponents in the game - the selection of opponents for PvP is very well implemented.

And, yes, of course, it must be possible to protect against “spam” of these challenges, something like ignoring some players or not accepting such challenges at all.

And, yes, of course, this can be the same mechanism for finding a player in order to both send him a “friendly challenge” and invite him to an alliance.

If the BHG is afraid of some kind of global search or spam, then it is possible to provide for the generation of a "unique session identifier" by which the player can be found, i.e. then, in any case, it can only be found by one’s own consent - publication of this identifier somewhere in the public domain. And this identifier becomes obsolete in the game after a certain time.
 
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King Crimson

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Apr 21, 2016
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There isn't a big enough pool of players to attack already that we need to add more data to the game just to find a player to attack? 🤔
 

Sega

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Dec 5, 2023
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213
The idea is not much different from the original one. I believe that very few players will take advantage of this opportunity, and it will take a lot of time to implement it, given the "agile" and "speed" of the BHG.

But it would be good for duels, I agree. Sometimes you just want to "punch some in the face", but culturally - on the battlefield. 👊
;):LOL:
 
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Sega

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Dec 5, 2023
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次に、共通の同盟に参加し、両方とも課題を利用して、再び家に帰ります。
Yes, it’s a very not bad idea to create an alliance “Duel”, so that everyone can come in and “let off steam”. The only question is who will be the leader there? After all, by definition, it will not be place for developing, but just a place for fights.

In addition, as far as I understand, moving from one alliance to another entails the loss of all the advantages of the alliance for player, and is generally not welcome. But I could be wrong.

The only option is to hope that the BHG realizes the possibility of such an “alliance”, where anyone can join, even those in another alliance. This "Duel" alliance should be a kind of system, no-one's, in-game alliance. But at least this is easier than creating a separate new mechanism.

P.S. If anyone is interested, then my alliance “I'm Russian” is open and free - come in, you are welcome!
(At the same time advertised itself ;) :ROFLMAO:)
 
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nobodyknowsthetrouble

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Feb 28, 2018
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アライアンスの作成にはどれくらいの費用がかかりますか? 25000ゴールド? 誰もがこれだけの金を持っているべきです (特に議会にもっと寄付したい場合は ;) )
決闘を完了し、同盟を脱退します。 その後、空の同盟は削除されます。 問題はどこだ?

この場合、両方の参加者に同盟レベル 1 のボーナスが付与され、公平な試合となります。
 
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