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  1. KingBob25

    Tactic post industrial age rework and redesign suggestions

    Does this have to do my suggestions? If so, I would have splash effect be unaffected by coalitions. Fx, if we say demolition deals 6000, then the splash damage would be 1500 against buildings, 18000 against walls, and 900 damage against the town center, storage, and defender troops. Then even if...
  2. KingBob25

    Tactic post industrial age rework and redesign suggestions

    Agreed. That's why I either: 1. Buffed the weaker tactics, like barrage and demolition. 2. Gave minor changes, that don't significantly affect the main effect, ie. first aid and protect. Or 3. Ones I didn't even bother with changing, aka sabotage
  3. KingBob25

    Tactic post industrial age rework and redesign suggestions

    1. I personally don't think just one demolition should be able to instantly destroy forts, strongholds, or missile silos. While I agree that it needs a damage buff. I wouldn't increase it by 400%. 2. A level 1 heavy tank, with no upgrades, has 20.000 hitpoints. That means first aid heals 800...
  4. KingBob25

    Tactic post industrial age rework and redesign suggestions

    1. It would be unnecessary to change how demolition displays damage, as it only hits once. 2. I am unsure what you mean with your changes to first aid.
  5. KingBob25

    New army building; the Habour. Naval troops deploy!

    Less "the unfathomable cosmos beyond mortal comprehension" infinite, and more "Yep that can hit every building, corners be damned" infinite
  6. KingBob25

    New army building; the Habour. Naval troops deploy!

    Well, some realism has to be lost for the sake of gameplay. I have my doubts that a man wielding a rocket launcher would be able to take more bullets than a truck carrying large missiles in real life.
  7. KingBob25

    QoL: Defenders

    Sorry. When I said stats, I meant Health and DPS. Nothing more. Nothing less. I apologise for not making myself clear
  8. KingBob25

    New army building; the Habour. Naval troops deploy!

    That is true. I probably should have mentioned that they would all have infinite range, except the transport of course.
  9. KingBob25

    QoL: Defenders

    I never said anything about the enemy. I just said it would be nice to be able to quickly and easily how strong ones own defenders are.
  10. KingBob25

    New army building; the Habour. Naval troops deploy!

    I mainly made this as a creative project, and less because I think it's what the game needs. The Habour would be placed showhere between the Dock and Marco Polo, and be unlocked in the gunpowder age. It allows you to train unique naval troops, with more being unlocked as you upgrade the...
  11. KingBob25

    QoL: Defenders

    Not entirely, since defenders receive unique buffs, independent of their offensive counterparts. And with there being so many different ways to increase defender stats, it would be nice to simply see, without having to constantly check and calculate.
  12. KingBob25

    QoL: Defenders

    While I do agree, it isn't inherently necessary, I think it help it could make it easier to determine how effective one's defenses, rather than just making rough estimates.
  13. KingBob25

    QoL: Defenders

    We should be able to see the health and dps of a building, or traps's defenders. This includes: Garrisons Stables/Tank Depots Bunkers Rocket Arsenal's Town Centers Houses Parliaments Command posts Ambush traps And Armored traps We could also include defenders spawned upon a building being...
  14. KingBob25

    Tactic post industrial age rework and redesign suggestions

    In the industrial age, every barrack unit got a significant rework in terms of their stats and multipliers. However, many of the tactics at that point (especially of the damaging kind) feel a little ignored. Here are some suggestions. 1. Barrage. (Industrial age-) When tanks become more and...
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