KingBob25
New member
- Joined
- Nov 25, 2023
- Messages
- 15
In the industrial age, every barrack unit got a significant rework in terms of their stats and multipliers. However, many of the tactics at that point (especially of the damaging kind) feel a little ignored. Here are some suggestions.
1. Barrage. (Industrial age-)
When tanks become more and more prevelant on defense, the less useful Barrage becomes. My suggestion is to give it a multiplier against heavy cavalry tanks. This damage multiplier should probably be at around 10x - 15x damage. If that isn't enough, you could also make it suppress defenders. Not defensive towers though. The visual change would be same, turning into a spray of bullets.
2. First Aid. (Industrial age-)
I feel First Aid lacks versatility. Especially on armies with infantry. The change I would add is an instant 500 (600 when factoring the library) health healed upon deployment. While it won't help tanks much, it could help give infantry a chance against redoubts and catapults. The visual change would have it changed into a boxed medkit.
3. Sabotage. (Industrial age)
The changes for Sabotage would be purely visual, changing the gears into a motor.
4. Demolition. (Global age)
As towers become stronger and more abundant, single tower elimination become less beneficial, and most key defenses are tough to easily take out. Therefore, i suggest a slight change in purpose. Upon detonating, it will deal splash damage in 2 tile radius area. This splash damage deals 25% to surrounding buildings. Walls recieve 3x from the explosion, making demolition able to weaken walls, whilst taking out key buildings. Defenders, storages and town centers receive 15% damage. Infantry and cavalry defenders are also knocked back. The visual change has the stick of dynamite changed to a c4 based explosive.
5. Protect. (Atomic age)
This is the last one I have ideas for. What I would add would be adding a special effect to protected troops. This would be a full immunity to slow, suppression, knockback, and stun effects. This can ensure one's forces don't remain sitting ducks, whilst being pestered by enemy fire. The visual change would change the shield design into body armor.
While most of these changes minor, I think they could help the early tactics feel stronger, or even just more fitting of the modern astetic of the later ages.
1. Barrage. (Industrial age-)
When tanks become more and more prevelant on defense, the less useful Barrage becomes. My suggestion is to give it a multiplier against heavy cavalry tanks. This damage multiplier should probably be at around 10x - 15x damage. If that isn't enough, you could also make it suppress defenders. Not defensive towers though. The visual change would be same, turning into a spray of bullets.
2. First Aid. (Industrial age-)
I feel First Aid lacks versatility. Especially on armies with infantry. The change I would add is an instant 500 (600 when factoring the library) health healed upon deployment. While it won't help tanks much, it could help give infantry a chance against redoubts and catapults. The visual change would have it changed into a boxed medkit.
3. Sabotage. (Industrial age)
The changes for Sabotage would be purely visual, changing the gears into a motor.
4. Demolition. (Global age)
As towers become stronger and more abundant, single tower elimination become less beneficial, and most key defenses are tough to easily take out. Therefore, i suggest a slight change in purpose. Upon detonating, it will deal splash damage in 2 tile radius area. This splash damage deals 25% to surrounding buildings. Walls recieve 3x from the explosion, making demolition able to weaken walls, whilst taking out key buildings. Defenders, storages and town centers receive 15% damage. Infantry and cavalry defenders are also knocked back. The visual change has the stick of dynamite changed to a c4 based explosive.
5. Protect. (Atomic age)
This is the last one I have ideas for. What I would add would be adding a special effect to protected troops. This would be a full immunity to slow, suppression, knockback, and stun effects. This can ensure one's forces don't remain sitting ducks, whilst being pestered by enemy fire. The visual change would change the shield design into body armor.
While most of these changes minor, I think they could help the early tactics feel stronger, or even just more fitting of the modern astetic of the later ages.