Manifesto Let's talk about the effort and engagement one will put for defense in their base.
First you spend an hour or so copying a base layout for MP and wars (and let's be honest here, unless you're one of the few who has a knack for base building, you will just copy another layout as most of the effective ones have already been discovered). Then you put your workers to upgrade those defensive buildings and wait for weeks long timers. That's it. That's all you do. Later on you watch replays of attacks on your base where you didn't have any input whatsoever. Just a passive observer.
Meanwhile, in attacks, the active part of the game which has variations, strategy behind it, active input, something you can get better at (not just copy paste base, wait for timers), you would have no problem in forcing players to pay for elephants to even have a chance at full destruction, parading it as '''the right of a player to have an impenetrable base''. You defend the right of a player to force other players to spend money to fully defeat his base. You sound ridicilous, honestly, and like a perfect company spokesman.
What's the point of upgrading a defense base? To win wars maybe, or to get skipped in MP and not attacked? Time tie breaker is still a thing. No one is saying maxed out bases should be easy mode. But the scales can't swing so much on the defense direction where bases need elephant archers just to be fully destroyed.
First you spend an hour or so copying a base layout for MP and wars (and let's be honest here, unless you're one of the few who has a knack for base building, you will just copy another layout as most of the effective ones have already been discovered). Then you put your workers to upgrade those defensive buildings and wait for weeks long timers. That's it. That's all you do. Later on you watch replays of attacks on your base where you didn't have any input whatsoever. Just a passive observer.
Meanwhile, in attacks, the active part of the game which has variations, strategy behind it, active input, something you can get better at (not just copy paste base, wait for timers), you would have no problem in forcing players to pay for elephants to even have a chance at full destruction, parading it as '''the right of a player to have an impenetrable base''. You defend the right of a player to force other players to spend money to fully defeat his base. You sound ridicilous, honestly, and like a perfect company spokesman.
What's the point of upgrading a defense base? To win wars maybe, or to get skipped in MP and not attacked? Time tie breaker is still a thing. No one is saying maxed out bases should be easy mode. But the scales can't swing so much on the defense direction where bases need elephant archers just to be fully destroyed.