“OP Defence” Isn’t An Issue

KniferX

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Manifesto Let's talk about the effort and engagement one will put for defense in their base.

First you spend an hour or so copying a base layout for MP and wars (and let's be honest here, unless you're one of the few who has a knack for base building, you will just copy another layout as most of the effective ones have already been discovered). Then you put your workers to upgrade those defensive buildings and wait for weeks long timers. That's it. That's all you do. Later on you watch replays of attacks on your base where you didn't have any input whatsoever. Just a passive observer.

Meanwhile, in attacks, the active part of the game which has variations, strategy behind it, active input, something you can get better at (not just copy paste base, wait for timers), you would have no problem in forcing players to pay for elephants to even have a chance at full destruction, parading it as '''the right of a player to have an impenetrable base''. You defend the right of a player to force other players to spend money to fully defeat his base. You sound ridicilous, honestly, and like a perfect company spokesman.

What's the point of upgrading a defense base? To win wars maybe, or to get skipped in MP and not attacked? Time tie breaker is still a thing. No one is saying maxed out bases should be easy mode. But the scales can't swing so much on the defense direction where bases need elephant archers just to be fully destroyed.
 

Manifesto

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Clearly you don't know me well because, and this will make me sound like a nerd, l DO like designing my base. I've changed bases dozens of times. I enjoy the artistic nature of it. Sometimes I'll use someone's base as a guide, other times I'll design one from scratch. :D
Playing the game is more than simply being an observer, at least for me. I enjoy my village even if I'm not playing.
If my ideas don't meet with your approval, oh well, I'm not here for you to like. I'm here for MY benefit, not yours.
 

KingCally

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I am NOT suggesting that “Troop Tactics” become a permanent troop in your army. As the post clearly states, we are leaving them out of the question.

Now, you mean to tell me that if once a week Nexon posted a new barracks troop for 5-$10, you wouldn’t be interested in buying at least one? Even if it’s just for the sake of having a new toy to play with?

If they did this every week or so, I’m sure they’d be doing just fine financially.

Let’s say hypothetically, that the Tactical Heli was not an option in your factory. Seeing the ability to unlock it through crowns or $s to try it out seems pretty reasonable to me. Yes, there is already a healing unit and we all know that the Tactical Heli is not ground breaking, but having the option to use either is fun. Are players who don’t have it at an overwhelming disadvantage?... No!

Now, OBVIOUSLY if Nexon gave use new troops to play with every update, that would be ideal for everyone, but we all know that isn’t going to happen. I stand by my suggestion and would be willing to pay big $s to have a more versitsle, visually appealing army.
 
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KniferX

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Says he's reasonable.
Holds the opinion that the game balanced around elephant archers would be totally fine.

*Benny Hill theme song plays*
 

KingCally

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KniferX : When did I ever say that the game was balanced with the inclustion of EA troop cards? As I stated at the start of my original post, and repeated on a number of different occasions, I was / am leaving troop cards COMPLETELY OUT OF THE PICTURE, because I think they are “a bane on an otherwise brilliant game.”

If you are going to take the effort to reply to a post, why not make sure you read the post thoroughly and have a basic understanding of what it is, that is being discussed, before you run your mouth and make false accusations.

I have never purchased troop cards, and will never. The game is perfectly balanced without them (besides retrain times). My post was simply a suggestion to replace troop cards, with a new system, that in my opinion, would help make Nexon money, and generate a less toxic environment for the player community.
 
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KniferX

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My comment was directed towards Manifesto, right below his comment. I cannot tag anyone in a post's comment chain on mobile for some reason.
 

Manifesto

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KniferX, I never said the game is balanced around elephants. I said ‘I’ don’t have an issue with them, in fact I used the word ‘personally’. Do you understand the reference?
Maybe you didn’t see that reference because of your tunnel vision? :D
 

KniferX

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Mate, you said, and I quote.

''I think it's unrealistic and naive expecting anyone to get 5 star/100% win against a top level base with totally F2P. What's the incentive for the players to upgrade their base if anyone can beat them with free troops? I want my base as unbeatable as possible if I get to those levels. '

You completely support a game where you cannot compete against a top base without paid troop cards i.e. elephant archers. Do not try and wiggle out of this one.

You are a p2w supporter and I will call you out on it, whether you like it or not.
 
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Manifesto

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Wow KniferX, you really are on a crusade aren't you? You don't seem to (want to) comprehend that 5stars/100% is not the only way to win. 1 star is a win. 2 stars is a win. 3 stars is a win. Guess what, 4 stars is a win. And, wait for it, 5 stars is a win. If someone wants to use elephants to get 5 stars then that's ''logical'' against a top base, imo.
However, someone could get 1, 2, 3 or 4 stars and not use p2w troops at all, and it would still be considered a win. Imagine that, using all free troops and still winning?
Are you able to differentiate between these two separate concepts?
Never said it was balanced using EAs, l said it was unrealistic to expect ''100%'' with totally f2p. Get it? Totally F2P and 100% doesn't always go hand in hand in this game, whether you like it or not. Maybe it can but l doubt it.
I responded innocently to KingCally's post about a permanent troop and the next thing l know I'm having a ridiculous conversation with you regarding elephants, all based on your assumptions about my opinion of the game’s direction. And probably with a little misdirected anger from your hatred of EA usage.
But what exactly are you angry about, elephant archers or the fact that l don't share your dislike of them?
Or should you be angry at the people who use them?
Should you be angry with Nexon for selling elephants or the people that buy them?
Or should you just get over this and move on?
Or come back with another prejudice, it's your choice. Peace.

ps: KingCally, apologies for the skew on your OP, this is the last you'll hear from me on elephant archers. :D
 
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KniferX

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Manifesto Guess what? Just because the game says it's a victory, doesn't mean it has any significance or utility.
Just like when it claims to bring big huge loot in an event, it's actually some laughable amount of food and gold.
Just like certain glitches and exploits don't exist if you ask customer service or Nexon.

You aren't going to win any matches with 2,3,4 stars, especially not against pay 2 win users. Now you could say ''But hey, they will already win on time tie breaker so it doesn't matter if you can't get the 5th star''. Sure thing then, let's make getting 3,4,5 stars only the privilege for paying players. That sure sounds like a fun game, doesn't it? /s

Extrapolating your thought process to its logical conlcusion sure results in stupid stuff happening. See why I'm criticizing you? I want to show other readers that your perspective would make the game objectively worse for everyone.
Also, do you even play wars yet? Probably not, judging how you keep missing this in front of your nose.
 

yemen

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Manifesto A victory is getting all 5 stars in a full war attack. I am judging it for the purposes of war, as I already stated. In that context, it is only a win if you get 5*. If it is basically impossible for a skilled player to get 5 stars on a maxed base without premium cards (paying) on a maxed base, war is imbalanced and p2w.

I understand if you disagree. If there were no pay to win cards or buildings for sale, and both sides worked on the same basis for troops available AND nexon did a good job matchmaking so each team always faced the same number of unbeatable bases, this would be a non issue.

In the actual game, where you can buy p2w cards, and you can't beat top bases without them, then even in the extremely rare case where both teams have exactly the same number of strong bases, the winning team is the one that paid to get one more star.

In the more usual case, where nexon just mismatches and one team has more of those bases, the war is over unless one team pays to win.

I think that destroys the game; war isn't interesting unless the balance is close enough that either team could win and it comes down to skill. The current system just comes down to money - to buy that big base, and / or the cards that might take it down. And it isn't even a good thing for the big bases, as they will end up alone in the game.
 
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Manifesto

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yemen, l agree with everything you just said, that would an ideal game. However, you and a few others are talking about wars and troop tactics which King wasn't. He made a reasonable point about balancing gameplay in a way that's reasonable and still works for Nexon, who, by the way, is a business. Expecting them to not want to make money is seriously shortsighted. ie: not seeing something right in front of one's nose.
I never discussed wars or mp, l simply made the point about a 'win'.
Happy to discuss wars in a separate post, where it belongs. And in that post l would agree that needing troop cards to win wars is unfair, wanting troop cards is desirable, not needing troops cards is ideal.
I would also agree that the rewards don't justify the wars and l would also agree that if the training times (something King also mentioned) were shorter it wouldn't matter as much.
But that's better left to a separate post, out of respect to King, wouldn't you agree?
 

yemen

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Assumed the OP's discussion was about war from the get go, since he talks about bringing everything except troop tactics. That means war attacks to me.

A discussion about OP bases in MP I can understand but wouldn't be part of. Just hit next one more time, most of us are only using our base army for those battles anyway.

All my comments were intended to clearly be primarily about war. If you were thinking MP, we have been talking past each other.
 

KniferX

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You were talking about battles and how it's 'fair' to not expect 5 stars with free cards, so you were either talking about wars or MP. You were certainly not talking about the singleplayer campaign mode...

And since war and MP bases are about the same strength defensively right now (barring coalition effects and some alliance perks), making one strong is basically making the other as well.

Thankfully you see the point of wars requiring paid troop cards as unfair, so you aren't completely lost...
 

Motaz Tarek

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lvl 300 abandoned cheater bases disagree with this posts and stand in MP untouched inspite of fully triggered traps, empty bunkers
before u ask me why they have triggered traps if no one attacks them my answer is don't forget that there are players who play in MP with 4 EA cards per attack beside full blessing army combos who ,ofc, will dare to attack these bases

defense is overpowered in unprofessional way, game developers didn't just overpower it to the point only skilled players will be able to get 5* victory against tough bases, they went far more than that to the point they forced top tier war players to use 4 EA cards + 7 EA mercs or gtfo

the most overpowered aspect of defense are defenders, shooters are of 0 help when it comes to attacking a player with max saladin and leonardo HT bonus
next comes traps with their insane damage-speed reduction almost with 100% since u have more than enough numbers of traps to plug every hole in ur base with caltrops so enemy troops will always have them under their feet

add to that the bazooka tower u get insanely op base if ur one of those who maxed out everything

defense will keep getting harder with more pay to win options introduced in the game to keep the cash wheel running for nexon and free to play players have no place in this game
 
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