Aurelius...
Approved user
- Joined
- Sep 15, 2015
- Messages
- 423
Just a thought on why it's always +1/-39
Let's say players in empire or above fight an average of 20 battles per day, and they get attacked three times.
This alone would mean that 17 of 20 battles offered to empire or higher league attackers would have to be below empire league.
If we add in lower league players, who have the opportunity to attack empire league and above, this would absorb a much greater supply of these battles. Why? Because there are far more people in kingdom and lower leagues than in empire and dynasty.
We'd have to get numbers from the devs, but if we assume that there are twice as many attackers outside of these leagues that can attack these leagues, and that those people also average 20 battles per day (assumptions could be wrong, of course), then there would be 60 attacks per 3 defenses. This would mean, given the 20 attacks per day, that empire or higher attackers would expect to see only 1 battle vs. someone in those leagues.
(There are problems with this, such as skips and the fact that attacking 1 league down can still produce more than 1 medal, but also keep in mind that some attackers can get around 30 battles per hour and play 5 or more hours per day, so in some in some senses this is conservative. Also keep in mind that skipping opponents doesn't increase the number of empire and higher league battles that are available, though it would increase the likelihood that the skipper gets one of them.)
(By the way, it's okay to correct my math, but please try to keep the conversation moving toward understanding the current system and whether it should be changed.)
What does this mean? A few things. First, the fact that we're always seeing +1/-39 is really not that surprising, given the way the system is designed. (This should improve somewhat after everyone completes the recent update, because the average battles per player will go down.) Second, if we want to fix this, we have to augment medal awards for certain types of battles and/or results. My suggestion is rewarding players for multi-starring and attacking above their level.
Let's say players in empire or above fight an average of 20 battles per day, and they get attacked three times.
This alone would mean that 17 of 20 battles offered to empire or higher league attackers would have to be below empire league.
If we add in lower league players, who have the opportunity to attack empire league and above, this would absorb a much greater supply of these battles. Why? Because there are far more people in kingdom and lower leagues than in empire and dynasty.
We'd have to get numbers from the devs, but if we assume that there are twice as many attackers outside of these leagues that can attack these leagues, and that those people also average 20 battles per day (assumptions could be wrong, of course), then there would be 60 attacks per 3 defenses. This would mean, given the 20 attacks per day, that empire or higher attackers would expect to see only 1 battle vs. someone in those leagues.
(There are problems with this, such as skips and the fact that attacking 1 league down can still produce more than 1 medal, but also keep in mind that some attackers can get around 30 battles per hour and play 5 or more hours per day, so in some in some senses this is conservative. Also keep in mind that skipping opponents doesn't increase the number of empire and higher league battles that are available, though it would increase the likelihood that the skipper gets one of them.)
(By the way, it's okay to correct my math, but please try to keep the conversation moving toward understanding the current system and whether it should be changed.)
What does this mean? A few things. First, the fact that we're always seeing +1/-39 is really not that surprising, given the way the system is designed. (This should improve somewhat after everyone completes the recent update, because the average battles per player will go down.) Second, if we want to fix this, we have to augment medal awards for certain types of battles and/or results. My suggestion is rewarding players for multi-starring and attacking above their level.
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