2.2 Balance Changes

JuDomines

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May 14, 2015
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So let get started the flood of flame on me: I LOVE the raider nerf that is coming. I began to be really pissed of those multiple attack (5-6 in a row) that managed to steal only 20% of my loot because my layout prevent them to steal more. But since it does not provide peace treaty, all losses adds up each night. Icing on the cake, those raiders spam brought me tons of medal I just D'ONT CARE. I actually drop in medal everyday.
 

JuDomines

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May 14, 2015
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Oh and I'm really looking forward for nation balance since I get bored of playing japanese
 

Kassa

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Aug 12, 2015
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agree to both of you. It is just boring and exhausting for the active player. If nothing will change at this fight modus, it`s no fun anymore. More and more are getting inactive and come back after a week and tell that they quit the game for that reason.
 

Eddie F1

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Aug 6, 2015
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Raiders spam only seems to happen below 1200 medals - so if that's where you hang out, stop dropping medals and climb, the problem will go away
 

Djinn

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May 28, 2015
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Quick fix... Add global chat.
*edit*
I'm staying Greek. I have faith in my choice.
 
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Redgar

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Apr 9, 2015
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Oh I forgot about nations ;) it would be cool if Brits would have heavy tank buff and better synergy of their loot bonus(which also needs to be increased) with loot blessing (timed may be?). Regarding Germans, they'd be cool if soldiers somehow buffed and rally cool down may need to become a bit less to make a difference imo. Greeks speed up in % would work or it should be at least 6-12 hours in IA to make a difference. Also, their unique could have more attack buff.
 

Griffondorf

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Jun 18, 2015
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how much I also play this game it is beautifully made, but through it all to decrease in strength and some things to reduce and increase in other time there is nothing more to Gan sorry but if this goes on I stop with this game
 

Haven

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Jul 25, 2015
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Is that sarcasm? It certainly is not becoming more fun and I'm tired of nerfs
 

Myk

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Jan 24, 2015
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Mr. Hawkins,

1) Is there a great upwelling of discontent against raiders somewhere? If there is, it's certainly not from this forum. On the contrary, you seem to hold the minority view here. So, if you have some basis for saying that the frequency of raiders is making the game less fun, then please do share it. Otherwise, it's apparent that rather than listening to us, your customers, you are clearly disregarding our opinion.

2) Animal blessing - It costs diamonds. Do you seriously think any player can sustain resource gathering for 10 minutes at a stretch with Animal Blessing? At best, it was a side effort using it before. Now, it's utterly useless. Did you actually try playing a sustained resource gathering using AB before nerfing it? Again, please do share your basis, otherwise, it seems quite whimsical and arbitrary.

3) It's been said so many times, in so many ways: Why aren't you addressing the cause of much of this push-back which is the presence of so many obviously hacked max IA bases? We detest your continued tweaking of units, when the net result is that it makes it even more difficult for legitimate players to catch up to the hacked max IA bases. So your obvious solution should be to remove these cheat accounts and make everything a level playing field. Then, only then, will we be content with whatever tweaking you want. Tweak to your heart's content and we'll likely put up with it if we know the same rules apply to all players.

So your approach, your solution, your timing, is really off.
 

Barns

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Sep 5, 2015
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"As for the why of the change itself – we changed it because the game was not intended for players to get more resources from using blessings than they do from combat. We think the game is most fun when it rewards PvP battling..."

I think herein lies the crux of the problem. Of course, we understand that you and your team must have spent ages developing this game and continue to spend your time maintaining and improving it and, as a result, it's become important to you. "Your baby" so to speak. However, you are a company and companies should strive to please their customers, most of whom I would presume do spend money on the game, I certainly do, rather than the management and the developers themselves.

I understand you have a vision of how you wanted the game to be played but things don't always work out the way they are planned and I think you need to look at your customers' views, listen to what they say and model the game accordingly rather than to some pre-formulated plan. We players also have a vision of how we want to play the game but, just as we get used to and like something, you take it away.

I'm sure there are many different ways people play the game and there should be opportunity for each of us to play in our own way. Why do there have to be hard limits as to what we can do? Apart from bug exploitation, hacking, cheating etc of course!

I personally did used to use AB quite a lot since it was the perfect length of time to fit in between battles since my preferred set of troops take about 15-20 mins to train. I used to look forward to a long session of several hours with a few beers alternating between a battle and a GB/AB hunt and spent plenty on diamonds and metal once my supplies ran out. This was especially true after you silently tripled the cost of buying extra metals to three crowns each rather than the one crown it was previously. A full AB now costs 29 crowns if you have no resources!

Now I have very little option but to do the TB/raiders tactic which brings in the resources but is rather repetitive and not that much fun to be honest. I used to find my AB/GB hunts a relaxing interlude between hard-fought battles and, since I was also taking in resources from the hunt and only battling every 15 mins or so, it gave me far more freedom to try out different strategies with different sets of troops and tactics. Some were more successful than others admittedly but it was fun and allowed me to think more about strategy and plan a full-on war against a city rather than just spamming raiders to the TC and hoping to take the loot too over and over again.

I presume your overall vision is that people either develop a good enough strategy to take troops home with them or log off and log back on every 15-20 mins when the new troops are trained.

The first option is, for me anyway, difficult to get consistently right since there are so many variables in each attack since cities are set up differently and you can't always guess where the spike traps etc are or where your troops are going to go when you rally! Straight at that redoubt is not a good idea Mr Raider!

The second option is OK until you get to 1.5-2 mil of a resource, in which case, you get attacked when you log off and lose whatever you gained from the last battle or even more and, to attack again, you have to break your peace treaty which then usually means you get attacked as soon as you log off again resulting in attacking being a waste of time and the player just keeping the peace treaty and stopping playing, which I'm sure you don't want.

Not only did you cut the AB duration in half but you also reduced it from +77% to +55% and it still costs a diamond? I tried one today since I had a lot of diamonds left over and managed less than 100k in resources...

When you reach the latter ages then things are very expensive and I don't think people using AB is really going to matter that much overall. I've never seen anyone complaining that people are gaining too many resources from AB anyway. Although, of course, I can see it's very hard to know unless you're on your side of the fence!

I really don't think any of your players mind that much so why should you? Even with AB, it still takes hours to reach the necessary amounts in EA/IA.

Basically, I think there needs to either something else to do in between battles in order to keep people playing and not logging off/on all the time which is just going to test players' patience and probably lead to them just giving up the game altogether.

Or you could just rebuff AB to the way it was. Don't fix things unless they're broken they say apparently...

I don't mind ether way, despite my previous enjoyment of simple, relaxing animal hunting, but we really do need something to do in between battles. There's only so much micromanagement for an extra 10% road bonus and studying of your layout you can do!

Well that turned out a bit long for a first post, eh?

Cheers
 
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Crimsondragonfly

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Aug 26, 2015
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I don't think there was any reason to nerf the animal blessing. I only got an average of 100k gold and 80k food from using the animal blessing and gathering blessing together. That's not a lot considering upgrades are in the millions in the GP age. I suppose you could be a player that mostly just does that, instead of fighting, but that's your decision and it shouln't negatively effect other players who use these blessings in conjunction while waiting for troops to train or for upgrades to finish. I understand you want to balance the game, but some of these balances are misplaced.

I was at first upset about the coming raiders nerf, but I understand it, as I've destroyed a few bases and 5 starred them just using 31 raiders. However, this animal blessing nerf is just unnecessary.

I'm glad to hear that you will be balancing some nations as I felt the Chinese were a bit weak compared to the other nations. I'm curious to see what you will do and am eagerly awaiting this update!
 

Illustrado

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Mar 4, 2015
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I was at first upset about the coming raiders nerf, but I understand it, as I've destroyed a few bases and 5 starred them just using 31 raiders.

Really? You've 5 starred bases using raiders alone? Were they all Dawn Age or Iron Age? Biggest joke I've heard this week. :rolleyes:
 

Crimsondragonfly

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Hm. I've dropped medals before and I come across low level and poorly designed medieval and gunpowder bases. And I use the protect and my general... so yeah Ive 5 starred bases. Not sure why it's difficult to believe? e.e
 

Barns

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Really? You've 5 starred bases using raiders alone? Were they all Dawn Age or Iron Age? Biggest joke I've heard this week. :rolleyes:

I five-starred an EA base with just raiders alone once and I was only in EA myself. Believe me, I was just as amazed as I presume they were!

Once the resource buildings were gone my raiders actually attacked defensive buildings that time instead of suddenly standing still next to a redoubt and trying to kill a level 20 General...
 

Illustrado

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We are talking about nerfing raiders on the basis of being able to CONSISTENTLY win AND 5-star bases by using raiders alone. Now, are your incidence of doing so statistically significant, i.e. 50% of the time that you do both (win with 5 stars), 40%, 30%? Or, more likely, is it less than 5%? Because if it is statistically insignificant, then that is no basis at all. Being able to win 1 or 2 stars consistently with raiders alone is a given. Being able to win CONSISTENTLY more than that is a legitimate basis for nerfing. I doubt that is the case.
 

Eddie F1

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Aug 6, 2015
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5*ing with raiders must be a fluke - can't remember what the minimum level for EA is but pretty low and with the road XP bug somebody could get to EA with basically a Medieval setup and wooden walls.

Best I have managed is a 50% win using raiders on a weak base, nabbed all the gold and food then started on the defences - but that was because it was a poorly designed base, not raider power and if I had known that before hand I would have used less raiders - the downside of raider armies is you always lose them all so rebuild times are longer than 5*ing and keeping troops alive.

Back in GP days a full balanced army could 5 star with only minimal troop losses that it was only 3 minutes to replace them and go again, about the same 3 mins on Training Blessing to replace all raiders.
 

Barns

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We are talking about nerfing raiders on the basis of being able to CONSISTENTLY win AND 5-star bases by using raiders alone. Now, are your incidence of doing so statistically significant, i.e. 50% of the time that you do both (win with 5 stars), 40%, 30%? Or, more likely, is it less than 5%? Because if it is statistically insignificant, then that is no basis at all. Being able to win 1 or 2 stars consistently with raiders alone is a given. Being able to win CONSISTENTLY more than that is a legitimate basis for nerfing. I doubt that is the case.

It's far less than 5%...as I said, it only happened the once with an EA base!

I had the odd occasion when I was in EA when I would be presented with a base that had obviously only just moved up to GA and was very weak and my raiders could destroy it easily. However, it was very rare. Since I've moved to IA, which, admittedly, is only very recently, obviously 5-star possibilites are very hard to come across...

So, in conclusion, and in answer to your question, it is not a common thing at all. It was a freak occurrence in my opinion! So, no, not statistically significant at all.

Believe me, the last thing I want them to do is nerf raiders when they've already nerfed my main two strategies...I'm Greek (HC) and loved AB so I sometimes wonder if all the nerfs were directed specifically at me...

Or maybe I'm just "Truman Show" paranoid... ;)
 

dosphal

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May 26, 2015
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I'm already playing the game "forcibly", hoping that they will fix important bugs (already commented by posts on this topic and others), implement cool stuff like Alliance Wars, and then i see announcement like this one nerfing the game.

Since most of my alliance has already left the game (30+ active players, we used to be #3 alliance in the world), I'll be leaving too. Good luck making the game shittier every day
P.S. I play French and just "loved" the nerfs on cavaliers, rendering french and greeks unique units useless.
 
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