After three years of existence it's quite obvious that our game needs more multiplayer activity. As a good point to start with I would suggest implementation of 5x5 ww playing mode with some different features. The general scheme (two attacks for each player) and the winning rules stay the same, but here are some key differences:
1. The war starts immediately after the match is found and lasts for 12 hours.
2. No troops can be put in TC and SH (because of the immediate start). Troop cards can still be used in attacks - Nexon needs to have their revenues in this also.
3. Winning the war gives no glory but the loot is increased considerably (penalties for attacking lower ages are still applied) - this will remove the reasons for sandbagging and allow players to do their upgrades. Players shouldn't choose between participating in 5-5 ww and farming resources.
4. Alliance exp points are granted - this will help a lot in rising new alliances. Yes, active alliances will get additional source of exp points, but I don't see any problems with that.
5. Coalitions are not allowed, it's more like arena fight rather than world war. Besides, it would be too cruel to give players another reason to spend NTGs
I'm pretty sure this war format will be very popular and will stimulate in-game communication between players and inside alliances.
Oh, I forgot another very important feature - the player can participate in 5x5 and a usual WW simultaneously.
1. The war starts immediately after the match is found and lasts for 12 hours.
2. No troops can be put in TC and SH (because of the immediate start). Troop cards can still be used in attacks - Nexon needs to have their revenues in this also.
3. Winning the war gives no glory but the loot is increased considerably (penalties for attacking lower ages are still applied) - this will remove the reasons for sandbagging and allow players to do their upgrades. Players shouldn't choose between participating in 5-5 ww and farming resources.
4. Alliance exp points are granted - this will help a lot in rising new alliances. Yes, active alliances will get additional source of exp points, but I don't see any problems with that.
5. Coalitions are not allowed, it's more like arena fight rather than world war. Besides, it would be too cruel to give players another reason to spend NTGs
I'm pretty sure this war format will be very popular and will stimulate in-game communication between players and inside alliances.
Oh, I forgot another very important feature - the player can participate in 5x5 and a usual WW simultaneously.
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