A defense of Artillery in deffense current status

Aitor-NationsLeague

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So well, it seems it has already started, like all the times prior to a nerf, the crying and complaining campaign calling for a nerf.

This time it seems is the turn for nerfing artillery, some players, not maybe that many but very noisy, like in all nerfing campaigns, trying to convince they speak for every player, and are the voice of the majority. and that way forcing Nexon to make the nerf or calling it goes against the players...

So I have decided to open this thread, not only for posting my opinions for defending artilleries, but also to check, whether I'm alone or crying nerf ppl are as much as they say they are.

Artilleries in defense are FAIR. If you now how to attack, you can beat (5 star), a base with artilleries. What you can't do is win just spamming your 100 British / Koreans archers or whatever mindless tactic you use regularly.

But learn to play, learn to attack, learn to think and face challenges. The game has a lot of kind of units, a lot of tactics and ways of attacking, and they are enough to beat defending artilleries. Again, I think what those people want is to remove an unit that complicates their life, and being able to 5 star war base in the same way brainless they do regular attacks.

But artillery in the defense the way it is, IT BALANCES GAME. It makes defense POSSIBLE. It makes defense MATTER. In Clash of Clans, a game I think could be taken as a reference for this one, defense units, MATTERS. A single dragon / lava hound etc in defense, if you don't take care of it, will kill your army. That's what crying people is complaining that artilleries do with their armies full ranged, totally imbalanced armies that they want to win by just spamming units around walls. SORRY. But war attacks are to be though and difficult, and artillery in defense balances it, and makes it though for 5 stars, although actually totally possible.

A mixed industrial army combination of tanks, artillery, supply trucks, riflemen/UU, heavy tanks etc + mercs + ally gate + tactics, can 5 star a base with defending artilleries. Without it, it will be just too simple. What you can't do is five start with 100 british Black Watch for example.

But again, learn to play, and to mix armies and use all units, like we all do, and stop crying. I'm Romans, and I use ALL units regularly, my UU sucks, but I'm not complaining every post because I would like to win just with 100 UU spam and no think, brainless easy for all the family... Sorry that shouldn't be Dominations.

So I say this. Maybe my tone is rude, but I'm just tired of all this moaning about artillery and callings for a nerf, because then when that happens, it affects to us all, crying players wanting to just spam and win, and those who think about strategies and units combinations, and makes the game worse for us all. So I also call people thinking in some way like me, to say it and show if we are not that few as they want to make us believe.

Thanks and have a good game. :)
 

GailWho

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I like artillery and having it defend tc's in war is a logical choice. It's not like they can't be killed. You just have to play it smart and kill them before they kill you. That's what makes this game incredible. There's not one formula to guarantee a win. There are so many variables in this game that thinking on your feet and developing strategies for certain situations is key. Whiners just want an automatic win no matter what to feel good about themselves. Personally I feel good when I win by outsmarting the opponent by changing things up. And if I lose... Meh I'll win the next one.
 

Mr Suplex

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I disagree. I'm ok with the splash and the potency, I just think the damage is too much right now; I shouldn't have half my army killed off in 3 seconds from a a pair of units I can barely see on the map or distinguish from anything else in the fray.

There are obviously ways to beat it in its current form, but it has completely changed the metagame and requires very specific solutions. What if I don't happen to have a betrayal or barrage tactic handy? What if there are alot of towers or AA around the TC so my biplane can't get there without doing a suicide run? I shouldn't face an auto-loss because I don't have 1 or 2 specific tactics in my pocket. I can't think of any other defensive obstacle that is so deadly and requires such a specific counter.

Having said that, tone down the rancor in your original post. Just because some people think it is too strong doesn't mean you have to come out swinging and insulting. We can have a civil discussion without name calling. I've been on game forums for many years and helped to balance much more complex games than this one, and the typical straw man people use to argue against those calling for nerfs is that those calling for the nerf are not skilled at the game. Drop it because its a weak argument and will get you nowhere.
 

Martine

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You wrote with such passion and conviction. I agree with you. The dev encourage us to use these units as a defensive troop. Plenty of other units to choose from to take to battle and a variety of tactics and blessings. (Though these last items are not available for war.)
You may find that it is not the players using the British nation that scream and pout for nerfs the loudest. But who knows ... or care ...
It is a game, fun games need challenges. This is just another one to learn how best to combat.
 

AbbyVille

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Last few days I attacked several bases with cannon/artillery and have very little trouble dealing with it. I can see that swarm of troops may have problems with it. Same can be said about how easy troops can destroy tanks and heavy tanks from the bunker. I would think that it would be fair that the HT from bunker would come with splash damage if you do research. This would keep looters in check a bit.

In addition, artillery is a donated item(s) not some thing everyone produce. I donate heavy tank from time to time but have not be donated so I don't know if splash damage apply or not when it comes out of TC, that would be cool if it does.
 

Yellowmar

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It was not so long ago some complained that Brit shooter were too Op. Here is your solution. I need to redesign my base to make best use of my 3 artillery to get rid of those spamming me with those pesky Brit shooters. The more destroyed the merrier. :). Sorry Mark don't have any sympathy for Brits. Lol
 

Ravenlord

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Rancour? Come out swinging? Insulting? Name calling? Where was any of this ??! Geez - today's generation really needs to toughen up!! 60 years ago teenagers were going off to another land to play real-life dominations - these days you can't even use harsh language at teenagers or even 20 or 30 somethings .... !!! Anyway - now that I've gotten the grampa rant out of the way....

Firstly, I don't think the post was rude - I thought it was passionate. Absolutely nothing wrong with that. Secondly, we have 20+ seconds before an attack to scout and ''size up'' a base. If people can't see towers or danger before they attack then they need to try another game or just keep playing to improve.

Last, it's just a game. Nerf, buff, rebalance - it's JUST A GAME!!! All this misguided passion over a game ..... Put the game down, go outside, listen to the birds, feel the sun on your face, walk on the grass with your bare feet - then come back and play. Hopefully you'll have a clearer mindset when you do.
 

BoGanora

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Didn't you hear the news? Everyone now has a right to not be offended. It's ok to have an opinion, but if it offends anyone then best to keep it to yourself, lol.

I also thought there was nothing wrong with the original post. Whiners gonna whine, and when they get called out for whining they will whine about that too.

Artillery in TC on defense can be dealt with if you bring the right troops or tactics, I personally love it when 2 canons roll out of my TC and blast those pesky farmers to kingdom come.

It's called baiting people, learn how to do it. Don't blindly empty the boat right next to the TC then complain about what rolls out
 

Nathan Win

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So well, it seems it has already started, like all the times prior to a nerf, the crying and complaining campaign calling for a nerf.

This time it seems is the turn for nerfing artillery, some players, not maybe that many but very noisy, like in all nerfing campaigns, trying to convince they speak for every player, and are the voice of the majority. and that way forcing Nexon to make the nerf or calling it goes against the players...

So I have decided to open this thread, not only for posting my opinions for defending artilleries, but also to check, whether I'm alone or crying nerf ppl are as much as they say they are.

Artilleries in defense are FAIR. If you now how to attack, you can beat (5 star), a base with artilleries. What you can't do is win just spamming your 100 British / Koreans archers or whatever mindless tactic you use regularly.

But learn to play, learn to attack, learn to think and face challenges. The game has a lot of kind of units, a lot of tactics and ways of attacking, and they are enough to beat defending artilleries. Again, I think what those people want is to remove an unit that complicates their life, and being able to 5 star war base in the same way brainless they do regular attacks.

But artillery in the defense the way it is, IT BALANCES GAME. It makes defense POSSIBLE. It makes defense MATTER. In Clash of Clans, a game I think could be taken as a reference for this one, defense units, MATTERS. A single dragon / lava hound etc in defense, if you don't take care of it, will kill your army. That's what crying people is complaining that artilleries do with their armies full ranged, totally imbalanced armies that they want to win by just spamming units around walls. SORRY. But war attacks are to be though and difficult, and artillery in defense balances it, and makes it though for 5 stars, although actually totally possible.

A mixed industrial army combination of tanks, artillery, supply trucks, riflemen/UU, heavy tanks etc + mercs + ally gate + tactics, can 5 star a base with defending artilleries. Without it, it will be just too simple. What you can't do is five start with 100 british Black Watch for example.

But again, learn to play, and to mix armies and use all units, like we all do, and stop crying. I'm Romans, and I use ALL units regularly, my UU sucks, but I'm not complaining every post because I would like to win just with 100 UU spam and no think, brainless easy for all the family... Sorry that shouldn't be Dominations.

So I say this. Maybe my tone is rude, but I'm just tired of all this moaning about artillery and callings for a nerf, because then when that happens, it affects to us all, crying players wanting to just spam and win, and those who think about strategies and units combinations, and makes the game worse for us all. So I also call people thinking in some way like me, to say it and show if we are not that few as they want to make us believe.

Thanks and have a good game. :)



Well said sir. Those who complained just want to spam troops and rally towards TC. Now, they can't do that because of artillery and now they're complaining for nerfs because they lack the skills/effort to counter it. We need these defending artillery because these heavy tanks and merc camp flamethrower tanks are beast units. And as of right now, artillery is what defenses need to increase the chance of defending those British archers. That is great balance if you ask me. Last but not least, artillery has encourage people to use other tactics that most people ignore: barrage and betrayal. That's call a positive effect :)
 
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Nathan Win

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Yup, even the devs posted on facebook to encourage people to use cannons for defense, even though some top alliances were way ahead of the game, including my alliance :)
 

Ravenlord

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Listen, before I get the bashers telling me to go back to the 70s - a great era I might add, bring back flares! - I don't advocate hostility. But passion with conviction and intelligent comments to back it up - I say let the man - or woman - speak.
 

Martine

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I see no post from a Mark ... someone you know on a personal lvl I suppose.

Personally I have no sympathy for the French nation players .. but jealousy is a curse and that alliance gate is just so beneficial.
 

Mr Suplex

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Multiple times those who disagreed with his viewpoint were labeled as crying, were told they needed to learn to play properly (when there is no evidence that those who disagree with him are not capable players), and the OP himself admitted that his tone was rude. You don't start a civil discussion by coming out and insulting those who disagree with you right out the gate, and that is what the OP did.
 
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Mr Suplex

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Well said sir. Those who complained just want to spam troops and rally towards TC. Now, they can't do that because of artillery and now they're complaining for nerfs because they lack the skills/effort to counter it. We need these defending artillery because these heavy tanks and merc camp flamethrower tanks are beast units. And as of right now, artillery is what defenses need to increase the chance of defending those British archers. That is great balance if you ask me. Last but not least, artillery has encourage people to use other tactics that most people ignore: barrage and betrayal. That's call a positive effect :)

Please stop using the strawman that people who think this is too strong can't deal with it. I deal with it all the time. It doesn't mean it isn't too powerful. There are plenty of examples in competitive games over the years where things that were OP were beatable, but that doesn't mean that they weren't too good and in need of correction.

I don't think the mechanic needs to be fundamentally changed on donated artillery, I just think the damage level needs to be looked at. I'm ok with the range, the splash, etc. But the damage is just too much in its current form. I'd say a 10-20% damage reduction would put things in a happy place.
 
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AbbyVille

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Damage level on artillery is about right, I think it could be more giving the fact that it has so little hit points and it could destroy 1-3 foot troops at a time unless they group together then it's a bonus. Also don't forget artillery usually doesn't shoot at foot enemy as the primary targets are buildings.

I get similar result with 2 French tanks, 2 heavy machine gunners and a couples of gunners as the tanks shield the gunners while they're mowing down invading troops. 10 motorcycle raiders can also do a lot of damage fast as well.

It would only be fair if they drop the range of the Brits archers and their ability to shoot over the wall also, but then we'll be talking nonsense as most troops have pros and con.

We all want the blessing that would give us the range of Brits, power of Koreans, and speed of Chinese and health of raiders but then what's the fun in that.
 

Ravenlord

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l actually agree with this post. You've made a valid point and offered a viable option. I'd be happy if the arty was nerfed 20% on defense.
 

Ravenlord

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Mr S, we all know comments like ''people can't play'' or ''nexon loves cheaters'' or ''anyone who loves nexon is a trolling dev'' are just throwaway comments that the person makes without any conscious or proper thought beforehand - l doubt it's made with any malice. l dont think the repliers need to acknowledge the comment. You're smarter than that.
Dismissing it would probably have a bigger impact.
 

Motaz Tarek

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turns out u r one of those who think they understand how everything goes, dont u like the cavalry nerf? probably u were one of cavalry spammers who got rekt when cavarly were nerfed and yet u r asking others to combine armies, if u r a true player who knows whats in favour of game balance u wouldn't hate cavalry nerf
also u never mentioned they complained about its role in defense not offense, and u didn't mention that all the nerfs happened were in offense so basically they r not nerfs since ur defense is buffed when others offense is nerfed
u dont understand the adjustments happening in strategy games, every nerf in offense is a buff to defense and vice versa
what should happen now is nerfing defense to restore balance which allowed every1 to raid more than 2-3 times in few mins instead of losing entire armies now
and yea artillery is op in defense and yea can be countered by betrayal but i would like to see u with a GA account without betrayal facing artillery of IA in war bases donations
idc if there is a measure to counter it, u cant tell me to use betrayal then the artillery is killed and i lost a tactic just to counter it, betrayal was made to take control and make use of enemy units not just to get rid of it
and for ur knowledge, don't worry, it will never be nerfed, devs want the game harder to get loot so they will keep its op role in defense as it is
 
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