Aitor-NationsLeague
Approved user
- Joined
- Dec 25, 2015
- Messages
- 359
So well, it seems it has already started, like all the times prior to a nerf, the crying and complaining campaign calling for a nerf.
This time it seems is the turn for nerfing artillery, some players, not maybe that many but very noisy, like in all nerfing campaigns, trying to convince they speak for every player, and are the voice of the majority. and that way forcing Nexon to make the nerf or calling it goes against the players...
So I have decided to open this thread, not only for posting my opinions for defending artilleries, but also to check, whether I'm alone or crying nerf ppl are as much as they say they are.
Artilleries in defense are FAIR. If you now how to attack, you can beat (5 star), a base with artilleries. What you can't do is win just spamming your 100 British / Koreans archers or whatever mindless tactic you use regularly.
But learn to play, learn to attack, learn to think and face challenges. The game has a lot of kind of units, a lot of tactics and ways of attacking, and they are enough to beat defending artilleries. Again, I think what those people want is to remove an unit that complicates their life, and being able to 5 star war base in the same way brainless they do regular attacks.
But artillery in the defense the way it is, IT BALANCES GAME. It makes defense POSSIBLE. It makes defense MATTER. In Clash of Clans, a game I think could be taken as a reference for this one, defense units, MATTERS. A single dragon / lava hound etc in defense, if you don't take care of it, will kill your army. That's what crying people is complaining that artilleries do with their armies full ranged, totally imbalanced armies that they want to win by just spamming units around walls. SORRY. But war attacks are to be though and difficult, and artillery in defense balances it, and makes it though for 5 stars, although actually totally possible.
A mixed industrial army combination of tanks, artillery, supply trucks, riflemen/UU, heavy tanks etc + mercs + ally gate + tactics, can 5 star a base with defending artilleries. Without it, it will be just too simple. What you can't do is five start with 100 british Black Watch for example.
But again, learn to play, and to mix armies and use all units, like we all do, and stop crying. I'm Romans, and I use ALL units regularly, my UU sucks, but I'm not complaining every post because I would like to win just with 100 UU spam and no think, brainless easy for all the family... Sorry that shouldn't be Dominations.
So I say this. Maybe my tone is rude, but I'm just tired of all this moaning about artillery and callings for a nerf, because then when that happens, it affects to us all, crying players wanting to just spam and win, and those who think about strategies and units combinations, and makes the game worse for us all. So I also call people thinking in some way like me, to say it and show if we are not that few as they want to make us believe.
Thanks and have a good game.
This time it seems is the turn for nerfing artillery, some players, not maybe that many but very noisy, like in all nerfing campaigns, trying to convince they speak for every player, and are the voice of the majority. and that way forcing Nexon to make the nerf or calling it goes against the players...
So I have decided to open this thread, not only for posting my opinions for defending artilleries, but also to check, whether I'm alone or crying nerf ppl are as much as they say they are.
Artilleries in defense are FAIR. If you now how to attack, you can beat (5 star), a base with artilleries. What you can't do is win just spamming your 100 British / Koreans archers or whatever mindless tactic you use regularly.
But learn to play, learn to attack, learn to think and face challenges. The game has a lot of kind of units, a lot of tactics and ways of attacking, and they are enough to beat defending artilleries. Again, I think what those people want is to remove an unit that complicates their life, and being able to 5 star war base in the same way brainless they do regular attacks.
But artillery in the defense the way it is, IT BALANCES GAME. It makes defense POSSIBLE. It makes defense MATTER. In Clash of Clans, a game I think could be taken as a reference for this one, defense units, MATTERS. A single dragon / lava hound etc in defense, if you don't take care of it, will kill your army. That's what crying people is complaining that artilleries do with their armies full ranged, totally imbalanced armies that they want to win by just spamming units around walls. SORRY. But war attacks are to be though and difficult, and artillery in defense balances it, and makes it though for 5 stars, although actually totally possible.
A mixed industrial army combination of tanks, artillery, supply trucks, riflemen/UU, heavy tanks etc + mercs + ally gate + tactics, can 5 star a base with defending artilleries. Without it, it will be just too simple. What you can't do is five start with 100 british Black Watch for example.
But again, learn to play, and to mix armies and use all units, like we all do, and stop crying. I'm Romans, and I use ALL units regularly, my UU sucks, but I'm not complaining every post because I would like to win just with 100 UU spam and no think, brainless easy for all the family... Sorry that shouldn't be Dominations.
So I say this. Maybe my tone is rude, but I'm just tired of all this moaning about artillery and callings for a nerf, because then when that happens, it affects to us all, crying players wanting to just spam and win, and those who think about strategies and units combinations, and makes the game worse for us all. So I also call people thinking in some way like me, to say it and show if we are not that few as they want to make us believe.
Thanks and have a good game.