A defense of Artillery in deffense current status

Freightshaker

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I'm all for a small nerf - even 20% - but if you actually compare the arty to a mortar tower it's not realistic (yes I know, it's a game!). A maxed mortar tower - with a much bigger ballistic - will damage troops without killing them instantly AND scatter them about, sometimes even blow them out of it's range - but an arty will kill all footsies in a very small radius. This doesn't make sense - even more than some of the other senseless things in the game!!

So rather than simply nerfing the arty I think it's attack parameters should be changed to something akin to the mortar's.

Maybe the Arty is using grapeshot/cannister. I had an interesting observation today: my offensive cannon defended itself by attacking defending infantry.
 

Max_imus

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Maybe the Arty is using grapeshot/cannister. I had an interesting observation today: my offensive cannon defended itself by attacking defending infantry.

Yep it happened to me too, although I dont know if its because of update
Btw the defense with the brutal GBA arties will be a massacre :D
 

Ravenlord

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I think we should get into the habit of calling them Howies from now on. Sounds much more butch than arties!! :cool:
 

Mr Suplex

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How would this change anything about them. The only change would be its effectiveness against heavy cavalry/light tanks. It would still kill hordes of infantry considering 2-3 artillery are found inside a TC at times. And even then heavy cavalry/light tanks are still effective meat shields against artillery (especially if you are to carry Protect).

If anything, it would make attacking worse for artillery users.


How would less damage output change anything? I think the answer is obvious: less damage would mean there is more time to react before they vaporize your army.


The damage nerf I'm proposing is only for artillery on defense only. Artillery on offense is great and needs no change. They clearly have different properties on offense and defense and can be adjusted independently.
 
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Porcupine

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They have the same properties in offense as in defense. If you notice in offense when you clear all building, that few seconds gap when your last stars are adding up and the battle is getting over, artilleries will shoot troops (from ambushes or garrisons or stables) who are left in the map, and they will do splash damage on them just like they do in defense. Also, when you apply betrayal on artilleries they will start shooting buildings, not troops.

Not that it matters anyway, useless info but it's a fact.
 

Mr Suplex

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Its not useless info at all. If that is the case then fixing this is more complicated. I still think a fix is needed.

Its especially annoying when the artillery goes above the TC so you cannot even see it until its too late. They are just too small and easy to miss to do the amount of damage they do as quickly as they do.
 

Mythic

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In general, if you're attacking someone with many medals up for grabs, assume they have as many cannons as possible :D and attack accordingly.
 

Jo-jo

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They have no discernible difference on defense or offense.
 

Jo-jo

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This is 100% correct. Their AI is set to kill all buildings before attacking other troops. Since you can't place a building on offense, your troops get attacked instead
 

Nathan Win

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Its not useless info at all. If that is the case then fixing this is more complicated. I still think a fix is needed.

Its especially annoying when the artillery goes above the TC so you cannot even see it until its too late. They are just too small and easy to miss to do the amount of damage they do as quickly as they do.


Just because you can't see or didn't pay attention, doesn't mean artillery needs to change. There's nothing wrong with them in the first place. Please stop this campaign to nerf them. I had some people with 4-6 heavy tanks attacked me, and my 3 artillery can't destroy them. I think damage should increase if you think there's something wrong with them.
 
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Nathan Win

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In general, if you're attacking someone with many medals up for grabs, assume they have as many cannons as possible :D and attack accordingly.


Exactly, it is common knowledge now that TC most likely have artillery, so be prepared. If someone caught off guard at this point of the game, then that person will learn the hard way.
 

Mr Suplex

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Just because you can't see or didn't pay attention, doesn't mean artillery needs to change. There's nothing wrong with them in the first place. Please stop this campaign to nerf them. I had some people with 4-6 heavy tanks at once, and my 3 artillery can't destroy them. I think damage should increase if you think there's something wrong with them.


Yes there is a problem: They do too much damage when used on defense. They can vaporize an army in only a few shots if it is infantry based (yes, some people still actually use infantry and don't just TC snipe). No defensive building is nearly as powerful as donated artillery, and that is a problem. I'm not saying they need to be nerfed to the point of uselessness. but a small damage reduction like I have mentioned previously would alleviate the issue.

Defend it all you want, but its simply too powerful. Its hardly unstoppable, but that does not mean it isn't too powerful or in need of a slight tuning. I regularly barrage the **** out of these things. But the fact that I fear them way more than any actual defensive structure in my opponents' base indicates that something is out of balance.
 
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Nathan Win

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Well they have the same damage and splash as porcupine pointed out on offense as well, it's just they're program to attack buildings first. Once all buildings are down, it'll do the same splash on offense.
 

ped2000

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a barrage or two for low players, a betrayal for higher ones. Not that bad.
 

Old Farmer Bob

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I think artillery are too powerful. My problem. I don't have 20/20 vision (well I am OLD farmer) and I just don't see or have the hand eye coordination to see them quick enough to deal effectively with the damage level. Doesn't happen with any other troop. Maybe that's my problem and I should take up bingo. But I'm with Mr Suplex on this one
 

FroggyKilla

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Honestly, the idea of making a troop on defense noticeably different than the same troop on offense is stupid. That means Garrison Assault Infantry, too.
 

Mr Suplex

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Honestly, the idea of making a troop on defense noticeably different than the same troop on offense is stupid. That means Garrison Assault Infantry, too.


There is nothing stupid about it if it improves game balance. There are tons of stupider things in this game than having a unit with different characteristics on offense and defense.
 

FroggyKilla

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It's not going to improve game balance. Like I said, your suggested nerf would only affect the effectiveness of Artillery vs. Cavalry/Tanks, and even then it's negligible. It'll still kill the hordes of Infantry that we use.
 
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