All you ragers complaining about the HC balance update

ebaab

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cavalry have always been the tip of the spear going into battle. I think they need a little more punch for walls. I agree they shouldn't be overpowered, but as they are now, they can't effectively chew through walls anymore. watching a pack of 6 elite royal companions hump a level 9 wall is depressing. most of the bases I'm seeing require punching through many chambers of walls while taking mortar fire. infantry can't do it. wall miners won't do it as surgically. hc have to do it.
 

LinkSlayer

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"ALL" of your issues have been resolved? Well that's a first, because NONE of my issues that I've reported have been resolved. All I get is repeated apologies and empty promises. This last update has rendered my nation completely useless and have halved my medal count.

If you truly believe that HC should simply be cannon fodder and weaker than raiders, then YOU are the one that needs to "get out" more and research military units to learn how they were employed. I'm fairly certain you will discover that HC were the elite corps of their era, and were reserved to deal the final, decisive blows in battle. Hence the reason Royalty was always part of cavalry, not raiders, infantry, archers, or even the cannon/trebuchet corps.

But after all, this IS just a game...so perhaps I've raised the reality bar too high...lol
 

mwedwards

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Cavalry being op helped compensate for broken AI. Now that cav are balanced the broken AI comes into focus

So you were the main cheerleader for the last HC nerf, saying repeatedly (beating a dead horse, har har) that they were then "balanced". Now you are back at it, saying they were OP even after the last nerf and are balanced now. Which is it? Are you willing to stand by your statement that "this time" BHG has finally hit the sweet-spot for HC?
 

Forest [Raiders]

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BTW, that distraction is also bugged. It was multiple times when HC was near defensive mortair, but it still were shooting at my far away cannons/archers. But the fun is in variety and not what was written. we had a unit which could break walls in groups, now we don't. You could use two of them for distraction or 6 - 8 as a main striking force or even full spam for weaker bases or rush. Right after thefirst buff they had perfect dps vs walls, so even other nations could use HC-based armies. They should go with HP reduction or towers buff, instead these dps nerfs.


And that's something I see very often here: people don't understand game mechanics and declare everything they don't understand as a bug. Just for your information: mortar has a minimum range. Yes you can check this out by just clicking on it. The red circle can not be reached by itself. Ofc your HC can't distract a mortar. But it's not a bug , it's a game mechanic.

I am tired of seeing stupid people complaining about thing they don't understand. "I lost 50 medals, it must be a bug"; "I am attack by a guy 3 ages above me, must be a bug", I am attacked by 2 generals, must be a hack"; "I am attacked by a guy using 4 tactics, must be a hack". Can you stop that shit? The must bugged AI is in your head. Don't call everything an AI fail when it's your fail. Thanks.
 

dbukalski

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Yes bhg hit the sweet spot with. But their completely unusable until the AI is fixed
 

dbukalski

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Also i never said the last nerf made hc balanced. I knew they were still unbalanced becaused i was running pure hc which shouldnt be effective
 

Redgar

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dbukalski is a kind of a player who would be happy even if combat was replaced with a button: 'get 6000 gold' available each 5 seconds. This way he'd be able to get 4m/hour, so he'd be clicking that button 8 hours a day non stop :)
After they've buffed HC for the first time, DPS was perfectly balanced with walls HP. Group of 6 could break walls in reasonable time frames. So it gave combat variety and fun.
Now when they can't break walls how the hell they can distract catapults if soldiers still have to get close to the wall and get hit alltogether by mortairts? Wallbreakers do not really help vs well designed bases.
 

mwedwards

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Also i never said the last nerf made hc balanced. I knew they were still unbalanced becaused i was running pure hc which shouldnt be effective

Just a quick sanity check, a quick search of the forum...
[COLOR=#6A6A6A !important]06-02-2015, 09:08 PM[/COLOR]

they were rebalanced appropriately. their still the lynch pin to any army composition. cav + ur choice of units.

Any many other posts saying that the last nerf required folks to shift to combined arms, etc. In any case it's all water under the bridge. I got my refund and won't spend another dime on this game until it is rebalanced for efficient raiding, not rewarding defenders for poorly designed bases.
 

Redgar

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Yes, and he writes that after switching to raiders spam tactics. He does not care about combat fun, just gold revenue so his base looks like cheaters base.
 

dbukalski

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dbukalski is a kind of a player who would be happy even if combat was replaced with a button: 'get 6000 gold' available each 5 seconds. This way he'd be able to get 4m/hour, so he'd be clicking that button 8 hours a day non stop :) After they've buffed HC for the first time, DPS was perfectly balanced with walls HP. Group of 6 could break walls in reasonable time frames. So it gave combat variety and fun. Now when they can't break walls how the hell they can distract catapults if soldiers still have to get close to the wall and get hit alltogether by mortairts? Wallbreakers do not really help vs well designed bases.
Haha you crack me up redgar. First off, 6000 gold every 5 seconds is 4.3 mil gold/hr with non stop clicking. I make 7 mil gold per hour. But dont pretend like if there was a button that did produce 4 mil/hr with no effort on ur part u and everyone else wouldnt be using it :) ur just upset because your a newb who thinks their a bigger player than they are. When we first started talking u were beaming proud of ur 2 mil per hour. Then i put u in your newby place while teaching you to factor army composition, rebuild time, tactics into your gold farming strategy. Now ur running around the forum talking to people how they should stay away from carts, maybe cannons too? So they can rebuild faster. How ur making 4 mil/hr now. And while ur running around squacking like a chicken about ur gold/hr and awesome tactical insights. U ooze jelly towards me because im using raiders to make 7mil/hr. Which isnt he redgar approved way to make gold and its too much gold anyways so ive decided im not enjoying the game they way u want me too ;)
 

dbukalski

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Lol now my base looks like a cheater base because im a dirty gold farmer? I lost 21 days of gaming because my game wouldnt load. Id have a maxed out base and then thered be no convincing you i that maxed out the hard way. Or the dirty cheater way using "raiders" lol. Newbs are funny. They shake with newby righteous rage
 

dbukalski

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Just a quick sanity check, a quick search of the forum... Any many other posts saying that the last nerf required folks to shift to combined arms, etc. In any case it's all water under the bridge. I got my refund and won't spend another dime on this game until it is rebalanced for efficient raiding, not rewarding defenders for poorly designed bases.
I can see why u thought what u thought. I was saying rebalancing(nerfing) the cav was appropriate. I did not say that heavy cav hit the sweet spot. I knew heavy cav were due for another nerf. I was using 15 heavy cav, 10 raiders and like 5 infantry. Heavy cav were dominating the role that other units should be filling. But i did shift to combined arms(heavy cav, light cav, some infantry) because of the first nerf. Before the first nerf i was running legit pure heavy cav nothing else. So there was a shift to combined arms. Just not enough of a shift
 

dbukalski

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i also got a refund for my $40 i spent. And i got some gems to compensate me for my lost 21 days of gaming. Now just waiting to use them on industrial age
 

Redgar

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Yea dbuk, I won't deny that our little chat on forums increased my gold/hr revenue ;) now I'm able to build lvl10 walls still playing casually. But what I am trying to say that if raiders strat is the most efficient on gold/hr and also allows to maintain hi medals it is far away from balanced combat gameplay a lot of players would like to have. Each player have different goals in the game, so it is useful to have such kind of fr*eaks like dbuk showing how imbalanced combat is. :) Anyways, Dbuk, no offense. I think that your impact on the game is useful and more nerfs will follow )))
 

dbukalski

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More nerfs definitely coming. Industrial will be out soon and ill be riding the newest best gold/hr wave by the time they jump on what im doing now ill have moved on. And ull be one step behind bristling at whatever percieved slights u imagine to the way the game aught to be played. Im playing the game we have. Ur playing the game u wish it was
 
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Redgar

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'Ur playing the game u wish it was' - you may be right here. I have time to play other games at least. I am more than sure that before the next age after IA update is coming I'll be able to max my base even with walls and considering new era I'll do it with less gameplay hours a day/less efforts and more life hours lol ))) this is where I am twice ahead and it is perfectly fine for me ;)
 

dbukalski

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'Ur playing the game u wish it was' - you may be right here. I have time to play other games at least. I am more than sure that before the next age after IA update is coming I'll be able to max my base even with walls and considering new era I'll do it with less gameplay hours a day/less efforts and more life hours lol ))) this is where I am twice ahead and it is perfectly fine for me ;)
U sound ridiculous sayung ur life is better than my life becauze ur walls are only lvl10 while mine are lvl11 lol. Heres a hint...u dont get lvl10 walls by playing casual. U play this game a crap ton so stop deluding urself it just comes off pitiful. Just own it. Hi, my name is redgar. And im a domination aholic :) no one cares how amazing ur life is in ur own head. Silly 13 year olds
 

Redgar

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I am more than sure lvl10-11 walls will be casual after IA release. That's the trick you probably didn't know used in the most of such games. The walls you're trying to build so hard playing 8 hours/day now will be much easier to get later and secondly they will matter much less with all those tanks and air units. Let's argue politely, okay? It should be part of the fun, not stress, right?
 

Redgar

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So It was very comfortable for me to build lvl9 walls. Once I finished them leaving a couple for dumping gold, I started lvl10 and yes after these nerfes and that I started caring about medals to get to higher leagues the loot might slow down a bit. I am not always able to get 3m on 1 training blessing. So if I manage to have an hourly session, I'd rather spend that gold for EA def upgrade than walls I'll be able to build with much less efforts in IA
 

Funken_A

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the game has been screwed over by these retarded updates. You started your account to attack the cry babies.. well we're here to attack the naive like yourself.

The game was a lot more fun months ago. Today most of us who are holding on are only holding on to the hope that they take their heads out of their asses and fix the game where it is fun and playable again.

But you need to remember, that when the "cry babies" stop posting this game could be officially dead if they can't make the right improvements in the next update. We're growing beyond frustrated with the devs.
 
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