Alliance bank

Peugi

Approved user
Joined
Feb 25, 2017
Messages
20
Hello Nexon and fellow players.

I've played a lot of multiplayer cooperation games on PC and many of them implemented the concept of some kind of guild bank. I wonder if such idea could be implemented into Dominations as well, what do you think? We already have a working inventory system in place, why not expand it to alliance level?

My idea on how it could work:

The alliance leader could start a "bank build project", all alliance members would be able to participate and send resources to help the group effort of building the bank. There would be a log to keep track of individual contributions. The resources needed to build the bank could be for example: 10.000 cowns + 100.000.000 gold + 100.000.000 food. Or much less and the bank could have levels that would require more and more resources to upgrade. The upgrades could expand the bank's capacity and allow additional types of resources to be stored.

After being built, the bank would store various types of resources like crowns, troop tactics, (national) trade goods, gold/food/oil, inventory items. (Co)leaders would be able to distribute the resources when needed.

The resources could also be used to upgrade the Alliance itself, a similar concept we saw in CoC. The alliance upgrades could include bonuses affecting all alliance members such as:
- reduced time needed to wait before requesting troops again
- increased amount of troops a single played can donate to one troop request (now 6)
- resources refunded when donating a troop (this would be useful when donating troops costing oil)
- donated troops being upgraded by 1-2 ages (to allow lower lvl players donate to higher lvl ones)
- extra loot gained from ww victories

Please let me know if this is something you would like, all ideas to improve the idea are welcome!

Thanks

Peugi
<proud member of Slovakia>
 

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Max_imus

Approved user
Joined
Jan 27, 2016
Messages
453
Hello Nexon and fellow players.

I've played a lot of multiplayer cooperation games on PC and many of them implemented the concept of some kind of guild bank. I wonder if such idea could be implemented into Dominations as well, what do you think? We already have a working inventory system in place, why not expand it to alliance level?

My idea on how it could work:

The alliance leader could start a "bank build project", all alliance members would be able to participate and send resources to help the group effort of building the bank. There would be a log to keep track of individual contributions. The resources needed to build the bank could be for example: 10.000 cowns + 100.000.000 gold + 100.000.000 food. Or much less and the bank could have levels that would require more and more resources to upgrade. The upgrades could expand the bank's capacity and allow additional types of resources to be stored.

After being built, the bank would store various types of resources like crowns, troop tactics, (national) trade goods, gold/food/oil, inventory items. (Co)leaders would be able to distribute the resources when needed.

The resources could also be used to upgrade the Alliance itself, a similar concept we saw in CoC. The alliance upgrades could include bonuses affecting all alliance members such as:
- reduced time needed to wait before requesting troops again
- increased amount of troops a single played can donate to one troop request (now 6)
- resources refunded when donating a troop (this would be useful when donating troops costing oil)
- donated troops being upgraded by 1-2 ages (to allow lower lvl players donate to higher lvl ones)
- extra loot gained from ww victories

Please let me know if this is something you would like, all ideas to improve the idea are welcome!

Thanks

Peugi
<proud member of Slovakia>

Overall I like this idea. Alliances need more incentive to cooperate and make the team chemistry other than the war. I think your idea of offense boosr might throw off the balance but of course it could be balanced by defensive boost too.
Not bad idea with gold/food/crowns donation. Nexon could like it hahaha

I would set those resources so high that it couldnt be reached in first month. Also I like the idea about lvl of bank more. People might be also more attracted by great cooperating alliances so recruiting should be easier for the most active alliances!
 

Tsamu

Approved user
Joined
Apr 29, 2016
Messages
724
I like this idea because, as Max_imus says, it would promote team cohesion.

I would give the bank a resource exchange function; for example, you could deposit surplus oil (haha!) and withdraw food or gold. This would be great during events when some members cannot benefit because they have maxed out the on-sale buildings. Now that we can build walls for food (best change ever!) I think this would get a lot of use.
 

Brand Marrow

Approved user
Joined
Jan 21, 2016
Messages
1,117
I like the idea of having more alliance cohesion features.. but not that excited about the bank idea..... game already has too much focus on rss... while what makes it fun is tactics and fighting... so I prefer a multi-player alliance challenge focused on fighting --- all members work together to complete a special campaign in which we work together to defeat a number of more and more challenging bases ending with a monster base - like single player campaign which has been totally neglected since medieval age...or maybe have missions in which alliances work together to train generals so they can have special abilities...anything that actually provides some new fun gameplay not just more gold (boring), diamonds (boring) trade goods (boring) etc... if I was excited about resources I would play one of those ''run your own restaurant and make special cupcake'' apps...
 
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