I tend to agree with Thevinegru on this issue. To my way of thinking, the match-up engine is simply not working. Our last four wars here at The Aesir wars have been complete mis-matches.
We run two wars a week. The #MidweekMashup is designed to be played solely by our lower ranked Indy Age and below players. Our weekend war is always for higher end players. But, and it's a BIG BUT...we always build our rosters to one simple rule: the XP differential from top to bottom can be no more than 100 points. WE DO NOT STACK!!!
The reason we run things this is way is simply to give everyone in our Alliance the chance to enjoy wars. It is no fun whatsoever to get matched with teams that are clearly out of our range!!! Therefore, we tend to try as hard as we can, but do a lot less of things like worrying about expending huge amounts of rss stocking war bases. What's the point? The opposition will simply annihilate anything we throw in the mix. Doubly demoralising.
And this is why I agree with Thevingru. It's all very well having a complex match-up engine that looks at defence/offence capability, library/uni research etc etc, but it simply plays into the hands of those players/teams who can afford to buy crowns to rush all that stuff. Don't get me wrong, crown purchases have their place in any revenue intensive game; and none of us want to see the game die through a lack of investment. But, something needs to be done to make wars more evenly balanced. Hence my suggestion would be to simplify the match-up engine and reduce the reliance upon such things as Uni/library research.
A level-ish playing field is what we are looking for. If wars were like motor-racing, things would be simple...give everyone the same car and test their driving ability. For reasons outlined above, wars are not going to be like that because two players on the same Age will likely have different XP depending on obvious upgrades alone. But, things could be levelled in my humble opinion by insisting on the rule we, and many other #fairplay teams out there employ...the 100XP rule.
Now I know what you and others will be thinking and probably then saying in response...this guy is very naive. Maybe so, but the best wars we've ever had have been against teams who employ the same rules we do. Sadly these wars have had to be 'arranged' via the Discord Community as special events. But why does it have to be this way? Where's the fun in competing in unfair wars week in, week out?
Anyway, I've been GeeGee, thanks for at least giving the space to air my thoughts.