Anyone has exp needed to reach certain level?

qi1ln

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Apr 26, 2017
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36
Hi,
just wondering, does anyone have the table for each level in dominations? Especially level 210++

I plan to manage my resources to level up so that I can join the rush event.
 
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sileepuppee

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Dec 5, 2017
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I've looked and have not found anything specific to level numbers but I'm sure someone has made the spreadsheet already. The only guides are just on how to level up as quickly as possible which I think would be just as useful. I haven't know everyone to plan the resources perfectly because you still have to wait while those upgrades are in progress so that gives you time to collect resources for the next upgrade unless you're planning on crowning all the way there.

Roads to lvl 7 since the xp bug ends there, than traps, double armory, double library, all traps, than whatever else uses the least citizens for xp like caravans and such. I know it costs crowns for armor and library but I saved plenty up and the unlock cost isn't that much. But I got there with just doing generals and traps all day everyday. Traps aren't that expensive either which is good and use only 1-2 citizens while adding some def to you're base which is a plus to me.
 

kosno

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Jan 29, 2018
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You can calculate it quite easily each lvl exp requirement x+(105×(n-1))=y
x - curent level xp requirement
n - number of levels you want to advance

example
lvl 188 xp requirements is 19735 x
lvl 220 xp requirements is y
diference 32 lvels n

19735 + (105×(32-1))=y
22900 = y this is xp requirement for lvl 220

its quite late if my maths is wrong please correct me

For total experience required between 2 levels you can use

x × n +(105 × (n-1)) = y
example with same levels

19735 × 32 + (105 ×(32-1))= y
634775 = y total experience needed from lvl 188 to 220

hope this helps
 
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kosno

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Jan 29, 2018
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If ypu want to level up fast as mentioned above max roads then 1 worker upgrades (traps) then 2 worker upgrades caravans/ farms/ oil wells and library gives tons of xp armory not so much but it still helps if you can pull the oil then definetely generals as they are yielding most xp/day at the end towers and balista not sure about forest cuting but i think it also yields xp however at some point they starts to be 6 + days
 
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Mat 3 BloodyBarons

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Jan 15, 2018
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Good math, I would add xp per citizen too, for instance Library you can increase xp without citizens. Traps are the best way to gain xp/citizen.
There is a video on youtube not from me :).
 

Ludog

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Jan 5, 2016
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I am curious why do you want more XP? If you to age properly, then I would say max out your defense and offense in town buildings, traps, armory, and library, (DO NOT UPGRADE ECONOMY) and you will always have the XP needed to move up at the proper time. I have a level 264 CWA with maxed Defense but my economy is Gunpowder - Industrial levels. I wish I would have known earlier not to upgrade these, as all they do is make you a big juicy target and only give you a small amount of resources and a miniscule amount of hit points. However, If you are trying to age rush then do a bunch of economy buildings and library. Don't worry about defense so I can raid your sweet juicy base. I love age rushers!! :p:p
 

kosno

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Jan 29, 2018
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Everyone has his own playstyle in my opinion unless you started to play in the first year of release then yes you could have upgrade all your defensive buildings and age the right way however if you started anytime during last year its actually like playing catch. I am playing since last july and i have really rushed AA base my atacking capabilities are more or less maxed. I am only missing the 2nd bunker other than that i have all the defensive buildings done (lvl1 defense is better than none). They vary in range between GP and Industrial. My traps are all industrial or above. (Very helpfull) good base layout, walls over lvl 11 and library researches can compensate the low defense last war i had 3 defenses. In AA raiding for resources is pretty easy as almost every atack yields 500k food and gold and 2000 oil if you get attacked you will loose up to 5k oil so who really cares. Personally i am happy to do the decision to rush. Never regretted it for a minute. Ah and btw dont bother with the original leaders in university they take too much time and there will be plenty of time to do them once you hit AA CWA. It is possible to stay competitive even without maxed defenses which just push you back and let you fall behind in the ages long time forgoten by the original players.

P.S. : if you prefer to play the longer way and max stuff before you advance age there is no need to hate me. As i said everyone have their preferences :)
Good luck everyone
 

qi1ln

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Apr 26, 2017
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Thank You all for the informations. Sorry my late reply.
I managed to join the rush event back then. It might be risky, but I though as long all my primary offenses and defenses were max, and as long as CWA can still attack Global Age, I have a chance to survive.

Just want to share what I did back then to optimize crown spent:
  • Library [*=1]Crown Library upgrade to max (I just have 1 upgrade) [*=1]Crown 2nd technology slot [*=1]Upgrade all chapter 1 and 2 available
  • Use 2 Armory slots to upgrade level 20+ Generals. Some time coalitions
  • Use citizens only for traps and very low level resource buildings upgrade.
I have try to calculate each exp/CitizensHours, exp/HourArmorySlots and exp/HourLibrarySlots.
Those are the best for my situations. i hope these are helpfull.
 
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