Armies for Classical/Medieval Ages?

Persia

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Hi everyone — restarted my base a while ago, basically max Classical right now (barring a few library technologies which I’ll finish before advancing to Medieval). Spamming horse raiders has worked perfectly fine for me so far, but once I progress to Medieval, I’m in that tough spot where I can’t use my trusty 29-3-5 composition that I used in Gunpowder on my old account, so I can’t use the typical shooters, medic, and cannons army because they won’t be strong enough. What works during this period?
 

Cannibals

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I get by fine with 30-2-4 shooters-carts-ballista in medieval. You just need to keep rallying (German!) away from the center of the base and travel a circle around it. Two heavy cavs from allies help a lot too.
 

pckrn

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horse raiders all the way to global

if you were a new player id recommend to try out stuff, but since you aren’t..
 
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No Angel

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Idk, if it's German I'd just use the whole vandal army to loot 😆 cheap and heavy
 

Manifesto

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Idk, if it's German I'd just use the whole vandal army to loot 😆 cheap and heavy
Agreed. But my variation was to use 4 horses and 15 shooters in the mix. Because the tanks, footmen, shooters all moved at different speeds most defenses didnt know where to look first! The confusion works well. :)
The composition depends on your nation but at that level foot troops are very economical.
 

Persia

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I have a bit of an interesting observation I have to make — with the new rebalance, I had expected that my army would need to be completely uprooted, or at least significant changes be made, in order for me to pull off incessant five-star attacks like I was able to do prior, even at low medals. Once I reach GPA, my educated guess is that neither my military composition nor strategy will need to change very much. One of the strongest possible motivators players have to stay in IA or even EA and max those out is the fact that very poorly designed bases are ubiquitous at low medals in those ages, but once you reach AA or perhaps even GA, it will be harder to attack since you’ll be dealing with more and more experienced players and beefy defences irrespective of whether or not they’re rushed. (Atomic requires level 150, which practically guarantees a base that isn’t moronically constructed.)

Many bases at low medals are very badly designed, to put it bluntly. They have zero defensive cohesion and are clearly made by rushing players. Defences are either very low-level or far apart, and often both, making them very easy to destroy if you just plop your army down in one area and wait for it to smash across the base. Compartmentalised bases, especially those near your level (if you’re maxed EA, for example, don’t bother attacking maxed EA defences, and I wouldn’t have done it even before the rebalance), should be avoided. That being said, there are so many “noob bases” that being at low medals is a 24/7 field day, even with the increase in more advanced bases also trying to sandbag for loot and NTGs considered. Because buildings aren’t well placed and there’s little cohesion, you can still proceed with minimal losses. One of the benefits of hitting abandoned bases is that, with nobody there to collect from farms and caravans, which have FAR more loot available than mills or markets, you can get more loot with less struggle. Never mind the fact that walls are either in a low-level box, level 1 and only around part of the base, or nonexistent entirely. I suspect the rebalance won’t be hitting me as hard as I expected — I absolutely despise losing cannons or supply trains as compared to archers, but considering “will I lose them in this battle?” is enough of a solution for me!

Now, I did use to set down cannons first and then immediately deploy archers next to a building I really wanted to destroy, so that the cannons could blow it up first and then the rest of the army would be able to progress as if that defence building had never been there. What with the new damage changes, I anticipate I’ll be losing a few cannons testing whether or not this is still feasible...oh well! :)
 

pckrn

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Atomic requires level 150, which practically guarantees a base that isn’t moronically constructed

you’d be surprised.
there are gold-league-and-below atomic alliance members whose bases i can 5 star in a friendly challange with just the airforce, without that crazy fighter buff event of course.
 

No Angel

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but once you reach AA or perhaps even GA, it will be harder to attack since you’ll be dealing with more and more experienced players and beefy defences irrespective of whether or not they’re rushed

Lol not necessarily true Persia , I have level a 160 AA with GP defenses 😆 only thing you'll see is the missile silo in the middle. I optimize traps though, so don't bother trying to get the oil, a lot of looters have failed.

I think foot troops are best option until you reach IA.
​​​​​​​Unless you are involved in WW. Manifesto 's combo is applicable.
 

Persia

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How did you get 30 shooters without being Romans? I can only get 24-2-4.
 

Cannibals

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My medieval account is Roman. The parenthetical plug for Germany was a tip for anyone who finds it difficult to circle around the base with the longer rally recharge.
 
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