Balance the Nations

Which

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Like any other successful game, patches for buffs and nerfs are bread and butter. The efforts Nexon has put in to pump out new content via age/events/units are very exciting, but at the same time the not much attention has been put into balancing the core of the game such as nations and certain building interactions.
Here an attempt at a balance patch.

Nations:
Greek - Hellenic Architecture
  • Building time reduced by 10%
  • blessings last 50% longer / has two more charges.
  • Buildings health increased by 25%
Japanese - Rising Sun
  • Length of peace treaty increased by 25%
  • Farm and caravan production doubled while under the effect of peace treaty
  • Town center range +1, and also attacks aircraft (Damage is equal to the higher level tower (bonuses included)),
  • +1 Sniper tower capacity, free to build (stats equal to highest level sniper tower)
Chinese - Ancient Dynasty
  • +1 maximum workers
  • +1 mercenary capacity
  • Forests require one less worker to chop.
Germans - Steel and Oil
  • Factory troops damage +5%
  • Factory troops build time -20%
  • Decrease rally cooldown by 5 seconds
  • Increase rally duration by 100%
  • Gain 15% damage buff upon a multiplayer victory
Romans - Everlasting Conquest
  • Nation Bonus: 15% increased army size,
  • Walls and Gates require 0 workers to build and upgrade.
French - Strength in Unity
  • Reduces the time it takes to train an army by 20%.
  • +6 to alliance gate capacity
  • Alliance gate troops gain 10% increased attack and hp
Koreans - Hall of Worthies
  • An additional war tactic can be brought into battle.
  • Refunds 10% of loot stolen by other players
  • Tactics are 10% more effective
Buildings
Redoubt: Damage against aircraft increased by 200%, while firing, redoubt towers now increases their damage over time. The longer the redoubt fires, the more damage it does. (Max 150%)

Roads: Defending troops move faster on road (10% movement speed increase)

Castles: Increase general trigger range by 1 (equal to pentagon)

Units:
Destroyers: Now costs 8 troops space (down from 10)
Gatling gun: Will no longer target walls and gates.
Mortar troop: Projectile speed increased by 400%(?)
Attack Helicopter: Now costs 6 troops space (down from 6)

Blessings
Loot Blessing: Also grants 2 additional national trade goods of the type that you have the least of upon earning at least one victory star (regardless of target), loot blessing now comes in your drop bar and will only activate when deployed in the battle, this way players can drop it before the attack ends and it will feel more rewarding.

QOL changes:
  • Change (or remove) the sound effect of citizens hunting animals past the enlightenment age
  • The graphic of league reward ship is based on your league (or docks level, whichever is higher)
 
Last edited:

Tomson

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Sep 15, 2016
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I agree on balancing, but I think...

Greeks: 10% reduced build time instead of increased time for instant finish. Factary/Airstrip units are 10% cheaper.
Japanese: Rally increases DPS by 5% but lose 5% health for 5 secs. Town center deals damage of highest level tower.
Chinese: No change. (It's already well rounded as it should be.)
Romans: 10% increased army size. Tatics are 10% cheaper.

Sniper: No change. (Why should it be unable to hit them? It should be their priority, in fact)
Redoubt: No change.
Roads: Defenders move 5% faster. Defenders must use the road to move around the base until they meet attackers.
 

Manifesto

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The British already get 15% more loot.

I think the redoubts can do more damage but they should stop shooting every 4 secs (for 1.5secs) to simulate changing the magazine, like a proper machine gun.
 

Kraitok

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Sep 10, 2016
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I'd like to see the infantry nations get larger boosts to their unique units honestly. Unique shooters and unique cavalry are amazing and scale well throughout the game. Unique infantry get outclassed hard once you hit gunpowder age, and it only gets worse as you progress.
 

Which

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Nation specific Infantry units should also get a movement speed increase. Or the nation unique units can be changed to something that is not of infantry/archer/cavalry type, the game has progressed quite a bit and there is a wide unit diversity.
 

IzEagle

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First of all where is the German in this balance request? Second what you have requested for Japan is still nothing, japan should have an extra mortar (I am not Japanese but it must have a real buff in defense). And about redoubt I think the planes are fragile enough now, a bomber can’t pass over a single tower safely and it is really faaar from reality.
 

Radzeer

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First of all a short statistics:
Im at GA medal range 2300-2500 for more than 6 months. As lately was strugling to get the ntgs, I did a 2 weeks statistics:
200 attacks - was concentrating mostly on the nations I was needing for ww coalitions:
Average "Nexting" till a suitable opponent: 19.48
3896 opponents received with the following distribution:
British1095
Roman809
Chinese219
Koreans783
French712
Greek112
German 77
Japanese89

based on this small stats (NEXON might have done a more relevant one, but they don't care imho)
Im usually high on Timber, Porcelain, Marble and Cheese this fact might explain why so many British, Roman, and French opponents i get in MP ( we all love you Nexon :p),
Ok, I tend to believe that this is the standard distribution of players in the Kingdom League
28% British
22% Roman
20% Koreans
18% French
6% Chinese
2-3% Greek
2% Japanese
1-2% German

So it shows, that the Chinese, Greek, Japanese and Germans need some sort of buff.

The offensive nations are the Brits, Romans, Koreans and Germans
The French are all rounder
Greeks and Chinese are maybe Economic oriented
Japanese defense oriented


here are my suggestions (on top of the current one):

Greeks: upgrades can be finished 10% of the time earlier (each age +2%)
Chinese: Replace the extra worker for the rule: Each upgrade requires one less worker if the task requires at least 4
Japanese: TC shoots at aircrafts, dps of TC as the highest tower
German: Air and Factory unit build time decreased by 25%, damage increase 5%
 

Tomson

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Sep 15, 2016
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Germans are good enough. Yes I think Japanese need more, I wrote in my comment.
 

Tomson

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How can you be sure that most players just have the same play style? Quite some chance of that.
Germans: I think they're good enough.
Greeks: I said something similar in my comment, but without each age +2%
Chinese: No need for change, they are supposed to be well-rounded and they alredy are.
Japanese: I said that in my comment, but I added rally +5% DPS -5% health for 5 secs.
British: Unique unit less damage, 20% more loot.
Romans: Good enough/ cheaper tatics.
Korea: Good enough.
French: Good enough.
 

Which

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Dec 29, 2015
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First of all a short statistics:
Im at GA medal range 2300-2500 for more than 6 months. As lately was strugling to get the ntgs, I did a 2 weeks statistics:
200 attacks - was concentrating mostly on the nations I was needing for ww coalitions:
Average "Nexting" till a suitable opponent: 19.48
3896 opponents received with the following distribution:
British1095
Roman809
Chinese219
Koreans783
French712
Greek112
German 77
Japanese89

based on this small stats (NEXON might have done a more relevant one, but they don't care imho)
Im usually high on Timber, Porcelain, Marble and Cheese this fact might explain why so many British, Roman, and French opponents i get in MP ( we all love you Nexon :p),
Ok, I tend to believe that this is the standard distribution of players in the Kingdom League
28% British
22% Roman
20% Koreans
18% French
6% Chinese
2-3% Greek
2% Japanese
1-2% German

So it shows, that the Chinese, Greek, Japanese and Germans need some sort of buff.

The offensive nations are the Brits, Romans, Koreans and Germans
The French are all rounder
Greeks and Chinese are maybe Economic oriented
Japanese defense oriented


here are my suggestions (on top of the current one):

Greeks: upgrades can be finished 10% of the time earlier (each age +2%)
Chinese: Replace the extra worker for the rule: Each upgrade requires one less worker if the task requires at least 4
Japanese: TC shoots at aircrafts, dps of TC as the highest tower
German: Air and Factory unit build time decreased by 25%, damage increase 5%


Wow, kudos on tallying the stats, I am speaking from an alliance that has done close to 150 world wars, but my medal count is always low (cant bring myself to stomach the climb). From what i observe in world war, the popularity of nations are as follows (in descending order).

British/French
Romans/Koreans
Germans
Chinese
Greek/Japanese are non existent.

If we line these up with your results, the nations that require the most buffs would be Chinese, Japanese and Greek.
 

Tomson

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Based on the suggestions now, I think...
Longer peace treaty for Japanese is useless. Change it to perhaps a offense buff.
I must say I disapprove of the Germans buffs for Factory and Airstrip units. It won't help players before Gunpowder and Enlightenment.
Players don't pick Chinese because it is well-rounded and thus not good at a particular part, but it should stay well-rounded. Also, only two nation buffs per nation.
You're making redoubt towers more powerful? (I'm still at Classical Age so I don't know.)
You should point out conditions like, for roads, defenders must get around the base with roads.
The rest are alright.
 

IzEagle

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Jun 22, 2015
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If you look at the Greek and French from GA point of view they both have a defense bonus , the command post spawn two strong tank that you can't easily handle and by considering 6 extra slot in the French gate, the french is a little overpower .
despite of recent enhancements of factory units, these units are still less effective than barrack units and so German is still weaker than other nations that have a good barrack unit nation.
 

Which

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Based on the suggestions now, I think...
Longer peace treaty for Japanese is useless. Change it to perhaps a offense buff.
The concept of the Japanese race is to have a stronger defense, the long peace treaty is handy for medal climbing. It wouldn't make sense to change a defensive nation's defensive buff to an offensive one unless Nexon plans on reworking the whole nation.


I must say I disapprove of the Germans buffs for Factory and Airstrip units. It won't help players before Gunpowder and Enlightenment.
I understand, but the game has evolved to the point where late game units is no longer solely dependent on barracks troops. Germans are still underused so I thought a small buff would push them to the point where they can be "good enough"


You're making redoubt towers more powerful? (I'm still at Classical Age so I don't know.)
Redoubts seem scary at first, but once you reach late enlightenment they become a joke.


If you look at the Greek and French from GA point of view they both have a defense bonus , the command post spawn two strong tank that you can't easily handle and by considering 6 extra slot in the French gate, the french is a little overpower .

I disagree that the tanks are stronger than archers, well placed armories and command posts on British/Korean/Chinese could be devastating on defense, especially if they get the flanking angle on your weaker troops at the back.
 

Which

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Perhaps we can get Nexon to release a balance patch soon?

#goals2017
 
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