Best Roman Army Composition Gunpowder-Enlightenment Age

mwolodko

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Dec 24, 2016
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Hi everyone,

It seems pretty safe to say that 2-4 bombard/cannons and a supply cart/wagon and about 10-30 archers/riflemen is how to destroy the most difficult bases. The toughest decision for me is whether to bring some cavalry, no cavalry, tons of guards, more riflemen, etc. As a Roman I'm currently running with no cavalry and a bunch of guards and it works decently for raiding but struggles when they bunch up after breaking a wall. I tried cavalry too but they get 2shot by ballastic towers when I send them to take care of catapults.

So my question: I am leaning towards making a heavy guard/melee army because it's the Roman special unit. Should I do this, should I add a few cavalry, should I be using mostly cavalry, or should I say forget the melee and load up on more riflemen?

I know there isn't necessarily a correct way, but any advice to taking out those tougher bases would be super!

Thanks,

MasterMike
 

_Flash_

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I haven't played as the Romans (I have been playing as French, British, and Germans), but, seeing this unanswered for over two days, I thought I'll take a stab at it. Other more experienced Roman players might be able to guide you better.

You might be better off with bringing in your unique foot troops in place of the cavalry. They might die every battle, but, they are cheap and quick to re-train.

For wars, when faced with tough bases, you can probably ask for tanks (preferably French or Greek, if there are allies who can help with those) as donated troops, and use heavy cavalry mercenaries from the mercenary camp.

With this composition, in wars, if you carry sabotage tactics, and one Protect tactic, you should be able to sabotage the town center, and use the protect right after the first use of rally. Any additional sabotage you bring can be used to silence the mortars/catapults, and allow time for your units to take them out.

Hope this helps. Cheers and happy gaming! :)
 

JNation

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Hey mwolodko, I actually do play as romans, i might be able to give you some ideas. sorry for the late post too..

As Flash pointed out replacing cavalry with the unique foot troop might be a good idea. When i was in gunpowder and enlightenment i never found cavalry to a useful troop. Even in industrial when they turn to tanks i only bring 1 maybe 2 at most.

The Roman unique troop really isnt anything special besides the extra health, which can act as a meat shield or a nice distraction for other defensive buildings. However, one thing the Romans have to really boost your army is the extra troop spaces. I general use the extra space to bring along another artillery/ cannon.
This was the main assortment during wars and multiplayer battle when going for 5 stars
2-3 healing carts
4-5 cannons
30-40 archers
rest are roman unique troop

Obviously bring tactics but there are way more knowledge people on these forums on tactics than me. But i general bring 1 protect and the rest sabotage (everything Flash said!)

As gunpowder my assortment were the lower numbers as enlightenment they were the higher.

Now, if you want to farm for resources you can switch up the troops and bring a mix of raiders and Roman unique troop. The Roman unique troops are good at taking out farms that are unprotected and then you can use raiders to pick off the gold piles laying around from the caravans.


Now that I'm in industrial age i bring even more artillery, usually 6 plus 2 more from alliance gate, and i use a lot of riflemen to protect them and healers to keep them alive. At the end i use the Roman unique troop as part of the clean up crew.



Also, hit up the university to beef up your unique troop as well. Its a slow process but really pays off if you can do it! :)


Keep us updated, let us know whats working for you!
 

T-800

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image.png Hello mwolodko,

when i was gunpowder age, i used to fight with 50% foot troop 50% archers for farming( wars didn't exist yet)

when i was enlightment age, see the picture for my compo.
I had always great score in war ( without troops tactics)


imagepng
 
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myMom

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Mwolodko I agree with the "safe to say" troop assessment. I play as the Romans too. For awhile I searched for the "right" troop mix or the most successful. It may sound semantic but now I look for the right base for my mix. That is not an easy thing to do and I'm still getting better at doing it quickly. But it means if I run all calvary with one wall basher then I rally on cannons not mortars. Calvary are likely to outrun mortars. If I run with the slower heavy units then I know I can handle a base with stronger towers or congregated defenses. If I run with a 6-pack of wall bashers and calvary I'm looking for hard walls with high quantities of food/gold and not concerned with medals. If you want to flatten a base you already know the number of towers possible for an age, number of cannons, number of stables etc. You know the approximate number of hitpoints via the image of that structure and you know how much damage your troops cause so you can position your troops on their base accordingly. You could boil it down to math or just wing it. I've dropped my medal count down to get the easier bases and have started playing around with troop mixes and placements to get better at it.
 
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mwolodko

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Dec 24, 2016
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Thanks for all of the replies finally :D Just getting back from the holidays myself.. I hope everyone enjoyed.

I had always used just sabotage, and I tried out protect on my unique troops, and it worked very well. I feel much more confident about my armies now thanks. The only issue I'm running into now is I'm 4star 100% I can't seem to get the quick TC/50% on tougher bases as my cannons/carts slow down my normal meat shredding unique troops(meaning there are less high damage troops). Should I maybe drop a cart/cannon, or spread my troops around the base as opposed to dumping them closer?

Also, good idea about buffing the unique troops in the university.

Thanks again for all the help,

MasterMike
 
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Dec 28, 2016
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Hello, my name is Joseph.

The Roman Nation is amazing. You have chosen wisely.

This is my Reserve List that I use to 5 Star Nations that are ~30 levels above me:

5 Supply Wagons,
12 Arquebusiers,
62 Praetorien Gaurds,
*
3 Éléphants, *
Joan of Arc,
*
3 Protects,
*
Weapon Blessing,
Armor Blessing.
*
TerraCotta Army.

Technique:
*Avoid stacking units!

Deploy 12 Arquebusiers in a line formation. Deploy 62 Praetorien Gaurds in the same line formation. Deploy 5 Supply Wagons near the units that are being hit from Catapults. Deploy Elephants. Protect units that are taking damage. Deploy Joan of Arc.

*Don't Rally units together and stack them. Instead, use rally on a building just before it is destroyed, this way the units don't stack on each other and gather in the same place. They go to attack the building, but after it's destroyed, they return to their previous attack with the rally affect. This is the key to using this Reserve.

*The line formation is easiest performed by sliding left to right to left but with a small angle.

Good luck my friend, I shall see you on the battlefield.
 
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mwolodko

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Thank you Joseph for the detailed guide for your strategy. I tried it and it worked surprisingly well. Instead of "forcing" cannons onto the battlefield I was able to keep my soldiers alive with all of the supply carts and protects, and they just ate through the enemy lines. I took out a 90 at 76. Very fun strat, super satisfying.
 

True God

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Mar 1, 2017
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Hello mwolodko,

when i was gunpowder age, i used to fight with 50% foot troop 50% archers for farming( wars didn't exist yet)

when i was enlightment age, see the picture for my compo.
I had always great score in war ( without troops tactics)


imagepng

What about wall breakers in wars? Worth taking?
 

mwolodko

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Dec 24, 2016
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When I was in this age I didn't use them because the melee troops do enough damage on their own that I didn't feel I needed them. Plus rallying them all together for the protect/gladiator buff caused the walls to melt. Although, can't hurt to give it a shot if you feel you need it.
 
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