Navalis
Approved user
- Joined
- May 31, 2016
- Messages
- 493
Here goes! Sit back and let your eyes role… (You’ve been warned)
1.) Let cheaters stack buildings. Make sure said buildings don't work. Not sure how this would be implemented but it would serve them right... (I'm guessing stacking isn't exactly detectable/trackable.)
2.) Forrest Defenders should spawn in the vicinity of where you placed your blessing. (If you placed a blessing.) This afford a little bit of extra protection where you want it. Otherwise it will remain random for the standard allotment defenders.
3.) When you upgrade Commandos in the IA they should be able to scale walls at half speed.
4.) If a boat is going to show up every day with Trade Goods we ought to be able to TRADE!!! I would love to occasionally ditch some of my food/gold to improve my results in 24 hours. (Better chance of diamonds, etc…) Maybe put a cap on how much you could trade away to improve your odds. Make this increase per age of course.
5.) I also think the Russian Empire should be introduced. I believe their unique unit should be Artillery. Their special ability would allow extra workers to complete buildings faster. (i.e. 6 workers on a tower complete it twice as fast.) The down side is all the workers live in one housing complex and the footprint would grow with each two additional workers.
6.) On the flip side there's the USA. Their unique unit could be Special Forces replacing the commando with the ability (or chance) to evade traps and a powerful anti-garrison weapon (Shotgun anyone?!?). Their nation ability would allow them to drop/deploy all your units at once if you press and hold your button. That or have an extra button on the tray with the option of deploying 100% of you units all at once from the same point. (That goes for Generals and Mercenaries too but probably not air units??) You might also give them an extra farm and merchant. American workers also all get their OWN house so you'll have to find the extra space for that...
7.) Perhaps Egypt? Special unit being the Chariot replacing the Raiders roll. A little faster and better damage vs. defending units. Maybe this could progress into a Dune Buggy? Nation power being, wait for it, an EXTRA Wonder!! But only one, regardless of their current age. That's plenty. They would also pay double Crowns to change Wonders.
8.) I believe that a nation should receive a slight discount and reduced build time if the pick a matching Wonder. Say 10%? I suppose this would upset Korean players. (Any suggestions?)
9.) The Alliance Rail Road. The Train starts at the poorest active member of your alliance. They would put in Food or Gold, up to 25% of their current holdings, plus a Trade Item. Even War Coalition trade goods. As this progresses up the line the pot will grow. The next member would take out one or two items they want and replace excess likewise. This goes on until it reaches the top member and they send it back to the poorest (not necessarily the same member) who reaps the benefits. It would skip players inactive for 24 hours straight making them ineligible for benefits until the next train cycle. In theory it would benefit members up and down the line. I know there are flaws in this but it is a work in progress.
10.) Defending armies using roads ought to move faster! Foot units get a 5% bump and wheeled units get a 15% bump. This would make roads a viable part of base defense!
11.) I saved the best for last: Bag Pipers! Because hey, what invading army couldn't use some marching tunes? They take up six (or more?) troop space and have the same hit points as your Wall Sappers. On offense their music has a 5 space radius and any units in this radius enjoy a 5% damage bump. They also suppress/delay any spawning buildings in this radius. If donated and spawn from the TC defenders will gain the 5% bump & any attackers responding to a rally command passing thru his 5 space radius will be confused & go off in an alternate random direction. Should ever two opposing Pipers cross paths (radius) they will immediately rush at each other and explode in a 5 radius blast causing damage equal to their combined (remaining?) hit points.
On a side note the Pipers music may not be muted. Deploying Pipers automatically turns on the music setting allowing you to fully enjoy your conquests. (Alternatively each nation could have a unique battle tune. This would also give the sound department a nice little side project.) And hey, bag pipes just rock!
I hope you have enjoyed this list of not so important ideas. Some are reasonable, some are slightly rehashed and some are silly so take it how you will. If you got to pick one to implement into the game I’d like to know which one you would pick. Feedback, as always, is welcome.
1.) Let cheaters stack buildings. Make sure said buildings don't work. Not sure how this would be implemented but it would serve them right... (I'm guessing stacking isn't exactly detectable/trackable.)
2.) Forrest Defenders should spawn in the vicinity of where you placed your blessing. (If you placed a blessing.) This afford a little bit of extra protection where you want it. Otherwise it will remain random for the standard allotment defenders.
3.) When you upgrade Commandos in the IA they should be able to scale walls at half speed.
4.) If a boat is going to show up every day with Trade Goods we ought to be able to TRADE!!! I would love to occasionally ditch some of my food/gold to improve my results in 24 hours. (Better chance of diamonds, etc…) Maybe put a cap on how much you could trade away to improve your odds. Make this increase per age of course.
5.) I also think the Russian Empire should be introduced. I believe their unique unit should be Artillery. Their special ability would allow extra workers to complete buildings faster. (i.e. 6 workers on a tower complete it twice as fast.) The down side is all the workers live in one housing complex and the footprint would grow with each two additional workers.
6.) On the flip side there's the USA. Their unique unit could be Special Forces replacing the commando with the ability (or chance) to evade traps and a powerful anti-garrison weapon (Shotgun anyone?!?). Their nation ability would allow them to drop/deploy all your units at once if you press and hold your button. That or have an extra button on the tray with the option of deploying 100% of you units all at once from the same point. (That goes for Generals and Mercenaries too but probably not air units??) You might also give them an extra farm and merchant. American workers also all get their OWN house so you'll have to find the extra space for that...
7.) Perhaps Egypt? Special unit being the Chariot replacing the Raiders roll. A little faster and better damage vs. defending units. Maybe this could progress into a Dune Buggy? Nation power being, wait for it, an EXTRA Wonder!! But only one, regardless of their current age. That's plenty. They would also pay double Crowns to change Wonders.
8.) I believe that a nation should receive a slight discount and reduced build time if the pick a matching Wonder. Say 10%? I suppose this would upset Korean players. (Any suggestions?)
9.) The Alliance Rail Road. The Train starts at the poorest active member of your alliance. They would put in Food or Gold, up to 25% of their current holdings, plus a Trade Item. Even War Coalition trade goods. As this progresses up the line the pot will grow. The next member would take out one or two items they want and replace excess likewise. This goes on until it reaches the top member and they send it back to the poorest (not necessarily the same member) who reaps the benefits. It would skip players inactive for 24 hours straight making them ineligible for benefits until the next train cycle. In theory it would benefit members up and down the line. I know there are flaws in this but it is a work in progress.
10.) Defending armies using roads ought to move faster! Foot units get a 5% bump and wheeled units get a 15% bump. This would make roads a viable part of base defense!
11.) I saved the best for last: Bag Pipers! Because hey, what invading army couldn't use some marching tunes? They take up six (or more?) troop space and have the same hit points as your Wall Sappers. On offense their music has a 5 space radius and any units in this radius enjoy a 5% damage bump. They also suppress/delay any spawning buildings in this radius. If donated and spawn from the TC defenders will gain the 5% bump & any attackers responding to a rally command passing thru his 5 space radius will be confused & go off in an alternate random direction. Should ever two opposing Pipers cross paths (radius) they will immediately rush at each other and explode in a 5 radius blast causing damage equal to their combined (remaining?) hit points.
On a side note the Pipers music may not be muted. Deploying Pipers automatically turns on the music setting allowing you to fully enjoy your conquests. (Alternatively each nation could have a unique battle tune. This would also give the sound department a nice little side project.) And hey, bag pipes just rock!
I hope you have enjoyed this list of not so important ideas. Some are reasonable, some are slightly rehashed and some are silly so take it how you will. If you got to pick one to implement into the game I’d like to know which one you would pick. Feedback, as always, is welcome.