Big Ol' List of "Great" Ideas!!

Navalis

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Here goes! Sit back and let your eyes role… (You’ve been warned)

1.) Let cheaters stack buildings. Make sure said buildings don't work. Not sure how this would be implemented but it would serve them right... (I'm guessing stacking isn't exactly detectable/trackable.)

2.) Forrest Defenders should spawn in the vicinity of where you placed your blessing. (If you placed a blessing.) This afford a little bit of extra protection where you want it. Otherwise it will remain random for the standard allotment defenders.

3.) When you upgrade Commandos in the IA they should be able to scale walls at half speed.

4.) If a boat is going to show up every day with Trade Goods we ought to be able to TRADE!!! I would love to occasionally ditch some of my food/gold to improve my results in 24 hours. (Better chance of diamonds, etc…) Maybe put a cap on how much you could trade away to improve your odds. Make this increase per age of course.

5.) I also think the Russian Empire should be introduced. I believe their unique unit should be Artillery. Their special ability would allow extra workers to complete buildings faster. (i.e. 6 workers on a tower complete it twice as fast.) The down side is all the workers live in one housing complex and the footprint would grow with each two additional workers.

6.) On the flip side there's the USA. Their unique unit could be Special Forces replacing the commando with the ability (or chance) to evade traps and a powerful anti-garrison weapon (Shotgun anyone?!?). Their nation ability would allow them to drop/deploy all your units at once if you press and hold your button. That or have an extra button on the tray with the option of deploying 100% of you units all at once from the same point. (That goes for Generals and Mercenaries too but probably not air units??) You might also give them an extra farm and merchant. American workers also all get their OWN house so you'll have to find the extra space for that...

7.) Perhaps Egypt? Special unit being the Chariot replacing the Raiders roll. A little faster and better damage vs. defending units. Maybe this could progress into a Dune Buggy? Nation power being, wait for it, an EXTRA Wonder!! But only one, regardless of their current age. That's plenty. They would also pay double Crowns to change Wonders.

8.) I believe that a nation should receive a slight discount and reduced build time if the pick a matching Wonder. Say 10%? I suppose this would upset Korean players. (Any suggestions?)

9.) The Alliance Rail Road. The Train starts at the poorest active member of your alliance. They would put in Food or Gold, up to 25% of their current holdings, plus a Trade Item. Even War Coalition trade goods. As this progresses up the line the pot will grow. The next member would take out one or two items they want and replace excess likewise. This goes on until it reaches the top member and they send it back to the poorest (not necessarily the same member) who reaps the benefits. It would skip players inactive for 24 hours straight making them ineligible for benefits until the next train cycle. In theory it would benefit members up and down the line. I know there are flaws in this but it is a work in progress.

10.) Defending armies using roads ought to move faster! Foot units get a 5% bump and wheeled units get a 15% bump. This would make roads a viable part of base defense!

11.) I saved the best for last: Bag Pipers! Because hey, what invading army couldn't use some marching tunes? They take up six (or more?) troop space and have the same hit points as your Wall Sappers. On offense their music has a 5 space radius and any units in this radius enjoy a 5% damage bump. They also suppress/delay any spawning buildings in this radius. If donated and spawn from the TC defenders will gain the 5% bump & any attackers responding to a rally command passing thru his 5 space radius will be confused & go off in an alternate random direction. Should ever two opposing Pipers cross paths (radius) they will immediately rush at each other and explode in a 5 radius blast causing damage equal to their combined (remaining?) hit points.
On a side note the Pipers music may not be muted. Deploying Pipers automatically turns on the music setting allowing you to fully enjoy your conquests. (Alternatively each nation could have a unique battle tune. This would also give the sound department a nice little side project.) And hey, bag pipes just rock!

I hope you have enjoyed this list of not so important ideas. Some are reasonable, some are slightly rehashed and some are silly so take it how you will. If you got to pick one to implement into the game I’d like to know which one you would pick. Feedback, as always, is welcome.
 

Ravenlord

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#3 - scale walls? Who are these troops? Hollywood ninjas??!! :cool:
Maybe this unit could be the US Ranger?

#10 - I've been wanting that for a while - agree it would make road design a key feature!

#11 - throughout history there have been flag bearers or similar so I'm on board with this! Not sure I would use the word ''rock'' to describe them - maybe something else ending in ''--ck'' !! :cool:

As for all the others, really great suggestions too. Been thinking about these for a while??!!! :D
 

Navalis

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Hollywood Ninjas LOL! Sounds like a good idea for a week long event...
And yes, I have been brewing these up for some time now.
 

Godly

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May 18, 2016
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interesting ideas but instead of Egypt they could do ethopia due to it never being conqured until ww2 when italy came for revenge for their embarssing defeat when they tried to colonize it the special unit could be a footsoldier hyprid that attacks 2 faster but with only a 15 percent boost to damange and the nation bonus could be defenders have 20% more attack and 15 percent increase in gold production
 

Tomson

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Sep 15, 2016
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2.) Why? Why be so predictable?

3.) No,I would not like to be attacked by wall-climbing, gate-crashing, tower-blowing enemies, thank you. :p

4.) The trade good is a reward for being in the league you're in, not a daily reward.

5.) Russians, great idea! Artillary as unique unit? What are they gonna do before Medieval Age?Have no unique units? Also, the Russian are only good with artillary in WW2 onwards. Maybe unique unit can be calvary/ tank? Nation power, "forced labour"? Sounds cool, but hav they been doing it since Bronze Age? That can be improved.

6.) Not happening. Why? Because there are two types of Americans; native Indians, who lived in America for a long time, and British who gained independence from Britian. So which American are you refering to? Also, saboteurs can't be unique units, because they are made in factories, not baracks. Nation power is rather unhistorical and pointless.

7.) Egyptians, greqt idea! Raider as unique unit, Chariot, more damage against infantry? Maybe as calvary mercenary instead? Hopefully Nexons can find a good unique unit for them. Nation power is a bit useless.

8.) No no noooo...:p

10.) 10% speed bonus to all troops instead. Also, set defending troops to always use the road whenever they can. Good idea.

11.) Great idea! But instead of bagpipes, which only British have, have flag-bearers or trumpeters instead.

I don't have anything to say about 1.) and 9.), because I don't know enough about them to comment. Remember, everything is just my opinion, not "fact".
 

Navalis

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2.) Why? Why be so predictable?

3.) No,I would not like to be attacked by wall-climbing, gate-crashing, tower-blowing enemies, thank you. :p

4.) The trade good is a reward for being in the league you're in, not a daily reward.

5.) Russians, great idea! Artillary as unique unit? What are they gonna do before Medieval Age?Have no unique units? Also, the Russian are only good with artillary in WW2 onwards. Maybe unique unit can be calvary/ tank? Nation power, "forced labour"? Sounds cool, but hav they been doing it since Bronze Age? That can be improved.

6.) Not happening. Why? Because there are two types of Americans; native Indians, who lived in America for a long time, and British who gained independence from Britian. So which American are you refering to? Also, saboteurs can't be unique units, because they are made in factories, not baracks. Nation power is rather unhistorical and pointless.

7.) Egyptians, greqt idea! Raider as unique unit, Chariot, more damage against infantry? Maybe as calvary mercenary instead? Hopefully Nexons can find a good unique unit for them. Nation power is a bit useless.

8.) No no noooo...:p

10.) 10% speed bonus to all troops instead. Also, set defending troops to always use the road whenever they can. Good idea.

11.) Great idea! But instead of bagpipes, which only British have, have flag-bearers or trumpeters instead.

I don't have anything to say about 1.) and 9.), because I don't know enough about them to comment. Remember, everything is just my opinion, not "fact".

Hello Tomson ! Thanks for the feedback.
1.) I can see where you're coming from on this. There is good and bad here.
3.) It would make them useful at least. (That or I'm just bad at using them now...)
4.) It should be called a GIFT BOAT lol. I was imagining a way utilize excess RSS.
5 & 6.) I would expect Russia & USA to be introduced as playable only at/after the Industrial Age. (ie: You can spend Crowns to switch to it.)
5.) I think Artillery would be sweet. Upgradeable to Mobil Rockets. Faster fire rate? Longer range? More damage? Larger splash damage? All options to consider.
6.) Why can't a unique unit be built at the factory? Is there some rule I am unaware of? (Besides this could negate #3)
7.) I like the Egyptian idea a lot but it would take some flushing out I agree.
8.) Kind of a joke anyway..
10.) Roads definitely need to produce some kind of defensive unit perk!
11.) Lots of room to play here (no pun intended). Bag Pipes was simply a whim. (Maybe a French Horn for the French!? Ha!)
Cheers!
 

Tomson

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Sep 15, 2016
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Well looks like they took your trading docks idea and turned it into expeditions instead in update 4.7. :) :p
 

Navalis

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More stuff without the means to trade away excess stuff! Winning!! (Actually the new dock isn't all that bad I just haven't had many spare workers to utilize it.)
 

Manifesto

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I like #9 the most because it helps the others in the alliance, but not the usual troop donations! But they're all clever and well thought out. :D
 

Caesars legion

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Jun 26, 2016
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Good work, but I have a few things that I'd like to mention:
  • The USA would have either Minutement or Navy Seals
  • Your USA bonus idea is too weak. It should be:
+33% oil generation. +50% chance of getting furs when hunting. Expeditions take 10% less time.
  • The Russians would have the "Cossack," which would be a cavalry replacement that is faster and deals more damage.
  • The Egyptians would have a chariot archer which is slower than the raiders which it replaces, but has a lot more hit points.
  • Egypt's bonus should be a discount on wonder construction, not an extra wonder.
 

Navalis

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US SEALS would be fine. I was simply going generic with 'Special Forces'. I agree SEALS would be USA specific. I doubt they would make USA available until IA which would rule out Minutemen...
As for Russia I will stand by Artillery. (Besides it seems like every other game runs with Cossacks.) Unique Artillery would bring more diversity to the game imo.
 

Tomson

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Sep 15, 2016
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Agree with everything. The Russian "Cossak" can evolve to T-34. But the Chariot really feels more like a tank mercenary than a unique unit.
 
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