Players that have joined the game 6 or more months, or year+ after release are faced with a tough dilemma as far as their in-game progress is concerned.
1) Rush to the max age to play with the newest toys and leave their defence, in essence, permanently behind compared to the newest age. You can never hope to reach the maximum since the upgrade times & worker requirements get very long
2) Stay in their respective ages (IA, GA, eventually AA) and have a competent defense for their age, but never get to play with the newest units and offense styles (Global alone will take the longest time)
3) Spend dubious ammount of money to play catch-up.
My suggestion is to ease this burden, or should we say, punishment, on players that just haven't had the luck to find the game right as it came out, by simply cutting costs, both resource and time, from pre-atomic upgrades. It will help both rushers and non-rushers and motivate them to play more, and ultimately pay more, because they won't feel like the game is punishing them for something they couldn't control that much (finding the game after its' release)
I don't think anyone, especially the devs, imagined it would be immersive and fun to have atomics with gunpowder defenses but that is the case currently.
1) Rush to the max age to play with the newest toys and leave their defence, in essence, permanently behind compared to the newest age. You can never hope to reach the maximum since the upgrade times & worker requirements get very long
2) Stay in their respective ages (IA, GA, eventually AA) and have a competent defense for their age, but never get to play with the newest units and offense styles (Global alone will take the longest time)
3) Spend dubious ammount of money to play catch-up.
My suggestion is to ease this burden, or should we say, punishment, on players that just haven't had the luck to find the game right as it came out, by simply cutting costs, both resource and time, from pre-atomic upgrades. It will help both rushers and non-rushers and motivate them to play more, and ultimately pay more, because they won't feel like the game is punishing them for something they couldn't control that much (finding the game after its' release)
I don't think anyone, especially the devs, imagined it would be immersive and fun to have atomics with gunpowder defenses but that is the case currently.