Change WAR PREPARATION period to 23 hours (currently 24)

Excellion

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Joined
Apr 10, 2015
Messages
180
Presently war times keep getting pushed further and further back which is not in the best interest of players or the game. For example, an ally meets and determines the best time for a war to begin is 6pm. They start the war at 6pm, it ends at 6pm. Next:

- The game's TALLYING RESULTS screen appears to determine the winner. It take roughly 10 minutes pushing back the next war start time by 10 minutes. Also, there is no notification when the results are complete, so leaders need to keep checking back often losing a few additional minutes.

- Next, when leaders can begin the next war, they need to look through a list of ?40 members and adjust for who will or will not be in the next war. Even if the process is planned out on forums, there are always adjustments to make as some current members surprisingly opt out of war, and new members who want to be in war show as "unavailable"

- Lastly there is the time the game takes to locate a match. Sometimes it takes a minute but often it takes 15+ minutes.

Under the best conditions each new war is pushed back about 20 minutes. After a couple weeks the war start times are pushed back 5 hours from the planned time. At some point thereafter, the ally must choose to delay war until the next day to "reset" the war start to its proper time. The process repeats each month.

If the War Preparation period was reduced to 23 hours, allies can keep the war start time the same.

If you agree, please comment or Like.

Thank you!
-X
 
Last edited:

Mountainking

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Joined
Aug 12, 2016
Messages
767
Yes Ex you are absolutely right. The time gets getting pushed further and further until it is no longer possible for some ally members to participate fully in war. Example: No longer possible to attack early as war starts if the war starts in the middle of the night. This is the situation I am going to face soon.
 

Warlord1981

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Joined
Sep 25, 2016
Messages
54
Presently war times keep getting pushed further and further back which is not in the best interest of players or the game. For example, an ally meets and determines the best time for a war to begin is 6pm. They start the war at 6pm, it ends at 6pm. Next:

- The game's TALLYING RESULTS screen appears to determine the winner. It take roughly 10 minutes pushing back the next war start time by 10 minutes. Also, there is no notification when the results are complete, so leaders need to keep checking back often losing a few additional minutes.

- Next, when leaders can begin the next war, they need to look through a list of ?40 members and adjust for who will or will not be in the next war. Even if the process is planned out on forums, there are always adjustments to make as some current members surprisingly opt out of war, and new members who want to be in war show as "unavailable"

- Lastly there is the time the game takes to locate a match. Sometimes it takes a minute but often it takes 15+ minutes.

Under the best conditions each new war is pushed back about 20 minutes. After a couple weeks the war start times are pushed back 5 hours from the planned time. At some point thereafter, the ally must choose to delay war until the next day to "reset" the war start to its proper time. The process repeats each month.

If the War Preparation period was reduced to 23 hours, allies can keep the war start time the same.

If you agree, please comment or Like.

Thank you!
-X

I think this makes a ton of sense, it gets to the point where you have yo hold off the next war till the next day because it is way past the original agreed upon time.
 

Glacier

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Joined
Jul 7, 2016
Messages
245
Not to mention, we already have our war bases done so the real need is only to give donations to war bases a chance. One hour chopped off shouldn't be a problem imo.
 

Blacknife686

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Joined
Jan 4, 2016
Messages
322
Why not reduce to 12 or 18 hours then? No one needs 24 hours to plan an attack, it only takes a good 15-20 minute planning.
 

poop_

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Joined
Apr 7, 2016
Messages
147
I've thought of this as well as a way to improve it. Thanks for posting!
 
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