TinSoldier Nb4powerup
Ive had trouble telling when and if coalitions and blessings are applied to friendly challenges. Is there any way we could get a description from BHG? Or, if anyone in the community knows that would be great too.
Here are some things Ive noticed
1) Coalitions seem to appear on replays if the base has coalitions activated and it is in a war. There is no coalition summary screen like there is in war, so Im almost doubtful they are being applied at all
2) I have never seen defensive coalition troops spawn in a friendly challenge
3) Stronghold troops seem to only spawn if a stronghold has been loaded on the war map. They also do not spawn when someone enters the spawn radius like in war, but rather only when stronghold has been destroyed
4) Ive seen blessings appear sometimes....but is it only when a home base is given as a challenge target?
Also, it seems like a new bug, but about 25% of the time, results are wildly inaccurate (like, a 5* will show as a 0* 25% loss). Not talking about replays being different, I mean the overall result itself.
Im a big fan of the friendly challenges, but this seems like the worst implementation of it yet in terms of how functional it is.
Ive had trouble telling when and if coalitions and blessings are applied to friendly challenges. Is there any way we could get a description from BHG? Or, if anyone in the community knows that would be great too.
Here are some things Ive noticed
1) Coalitions seem to appear on replays if the base has coalitions activated and it is in a war. There is no coalition summary screen like there is in war, so Im almost doubtful they are being applied at all
2) I have never seen defensive coalition troops spawn in a friendly challenge
3) Stronghold troops seem to only spawn if a stronghold has been loaded on the war map. They also do not spawn when someone enters the spawn radius like in war, but rather only when stronghold has been destroyed
4) Ive seen blessings appear sometimes....but is it only when a home base is given as a challenge target?
Also, it seems like a new bug, but about 25% of the time, results are wildly inaccurate (like, a 5* will show as a 0* 25% loss). Not talking about replays being different, I mean the overall result itself.
Im a big fan of the friendly challenges, but this seems like the worst implementation of it yet in terms of how functional it is.