While experimenting with troop compositions for various nations I tried a commando-focused one. The idea was to drop a number of commandos and then use every force possible to protect the heck out of them from defenders. Had it worked it would have been a possible choice for shooter nations and a good way to attack complex bases.
While not a total failure (a successful battle is shown below), what killed it in the end was the unit’s dreadful pathfinding. Bear in mind that the entire rest of the army was dedicated to supporting the commandos (with some bazookas added to handle economic buildings). The last thing I needed was for commandos to take a path that would lead them far away from the rest of the troops. But that is exactly what happened. In an extreme case, the commandos chose a path
around the perimeter of the base to reach the next-closest defensive building. That wasted a considerable amount of time while putting the remainder of the army at risk since defenses were not being taken down. I would have had to rally on walls to open gaps in order to work around the pathfinding issues; at that point I said “enough”.
A better use of commandos might be to support heavy tanks. A heavy tank attack with support units generally has two phases: in the first phase, the support units (such as armored cars and bazookas) help heavy tanks quickly get over the hump while winning the QV. In the second phase, the support units are usually dead while the heavy tanks finish the job. 2-3 commandos would die but still fit within the parameters of that attack type.
Finally, there is tactical use of 1-2 commandos. I can’t say I’m a fan of that style because I expect my armies to perform in a more regular fashion. But that doesn’t mean that it can’t be used to good effect.
An army of commandos? You feelin’ lucky, punk?