Constant War Alliance - The Rejects

alexandria

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Joined
Jan 18, 2018
Messages
42
Hello fellow players,

Our alliance - The Rejects are looking for a handful of players to join for world wars. We are always at war and typically sit around 25v25. We have 7 slots open for new members.

Only requirements we have are as follows:
-Join with 400 medals MINIMUM
-*Do not upgrade your road too high (10% bonus health per connected health does not change, regardless of road level. There is no benefit to upgrading roads for participating in war. Upgrading your road will push you a good aount of levels and match you with stronger opponents in war than you need to face. EG: An Industrial player level 140 who upgrades their road to level 6 from 5 will come close to level 150 putting you in a tougher bracket in war. The 10 level difference can be used to upgrade your troops attack power and defensive structures,).
-Understand English language, all of our players speak English. Spanish can be translated in need be.


That is all. If you are interested in n alliance that wars constantly, search "The Rejects" in alliances and request to join.

Thanks for your time,
Alexandria

*Upgraded roads will not automatically be rejected. If you are past level 5 the benefit of road income falls off vs the value of war strength.
 
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Ravenstyx

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Joined
Dec 20, 2015
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173
Really this makes no sense. You are doing more harm than good for your members by not allowing members to have upgraded roads which again do not factor in matchups for war. Good luck with that I mean is your alliance but honesty you should be inviting people who will be the strongest well-reinforced members not the latter. If having better roads gives better cash income which helps them to grow stronger much faster, this decision to not allow members who have these upgrades only helps shoot your own members in the foot by handicapping them by disallowing this ability. Your call but a very bad call I would have to put my two cents in with.
 
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Mcnasty

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Sep 20, 2017
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456
Doesn’t your road network strengthen your towncenter when set up properly giving your towncenter extra hitpoints even in war?
 

alexandria

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Jan 18, 2018
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42
A level 1 road provides the same network bonus as any other road level. You get 10% per connected building regardless. The reason we don't want road builders is because it allows you to gain easy levels to rush to the next age. People who rush and ages while being behind on troop upgrades, and defensive structures can't hold their own in war. You end up with Industrial players who still have gunpowder age troops and defense who match with other industrial players who have all their age upgrades maxed. No competition and not a fun war for anyone,

I really see no value in upgrading roads. The 10% boost in connections for Town center health stays the same regardless of road level. The income the road generates is minuscule. The two citizens have more value farming trees, gold mines, and animals for trade goods. They are also more valuable in being used for expeditions and upgrading university and walls early on. These 2 citizens you save have more value to me in these advancements than sitting upgrading road. Again, the income road generates is too small to invest in. There are more effective upgrades to make your base stronger.

Also If you read my post I clearly said people who upgrade roads will not be automatically rejected, I can see how it can be interpreted as shooting members in the foot.
 
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Ravenstyx

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Dec 20, 2015
Messages
173
You really don't think they wont rush regardless if they have upgraded roads when the discounts come around? Hate to burst your bubble but you actually are shooting your members in the foot by discouraging them to have extra income which every bit of that is beneficial and I surely wouldn't want my members to lose out on any of that.
 

king miller

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Joined
May 3, 2016
Messages
316
Ravenstyx-, I concure with your decision. I am level 189, have level 8 roads.. I make enough gold to cover all upgrades and walls, in addition to support troops for war and war bases. I have level15 farms and maxed oil Wells. Technically, I no longer need to raid. And as I said I cover all my upgrade costs and fill warbases and fill donation requests.my citizens never stop.
KING MILLER-THE ALLIANCE BUILDER-AT YOUR SERVICE
 

JoseLanderos

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Joined
Nov 20, 2017
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15
I share Alejandrina's point of view, having resources at high levels increases the player level, at the end every marshal sees the best for himself, my case unless roads will tell me 8k or more would raise them otherwise it is better to do Attacks, which is the purpose of the game, raising level paths does not make so much difference in resources, it only serves to seduce other players to attack your village, as I said at the end everyone sees for their best strategy and if they work what they creates the comunty booster is over
 

Mcnasty

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Sep 20, 2017
Messages
456
I like waking up to over 100,000 gold just sitting in my roads and that’s only level 6. Ya upgrading them raises your level but that has nothing to do with your war matchup. That is “apparently” determined by offensive and defensive ability. And now you’re holding your members back from growing.
 

Mcnasty

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Joined
Sep 20, 2017
Messages
456
Here’s an example. when I was level 157 I was our 1 in war. Our 2 was level 170. Had higher resource upgrades. Over 10 xp higher then me yet I rank above them. Isn’t that weird. Going by your theory would they would be ranked higher then me? I have a member that is 124 xp and a member that is 137 xp. 124 is our 4 and 137 is our 5. 137 is pretty much maxed out enlightenment except walls but yet they sit lower then the 124 xp. 124 has stronger offence and defence cause of research so..............
 
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