Design Spotlight: 2.5 Design Highlights

Quovatis

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Aug 29, 2015
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Good changes. But yeah, I'd hope you give everyone a free nation swap or something. Not fair to change things about a nation and then charge real money to change.
 

Redgar

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Apr 9, 2015
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1. Medal system changes: 1 star = 1 medal minimum
2. Higher league bonuses for 4-5 star
3. Longer combat duration for IA
4. Soldiers +range, tanks +dmg vs walls, factory units twice less build times (in addition to applying tb)
5. Free traps recharge/autorecharge or closeapp fix
6. Walls for food
7. Cheaper/easier nation swith or free switch event
8. Nations buffs, including french fair speed up 30%

May be in such a package it would work. But not without it.
 

Ravenlord

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Aug 23, 2015
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The Training Blessing is also receiving some balance tweaks. The cost will go up slightly, the bonus will go down slightly, and the duration will double.
Why are people complaining about the French being nerfed? What nerf? The TB cost has gone up slightly & the bonus will go down - so what? Everyone is affected by this. The duration has doubled - how is that a bad thing??! I see this as a good change. Instead of using twice as many resources to get 1 hours' play you use 1 set of resources (well, a little more now)

Now at the risk of being unpopular or being branded an a** kisser - c'mon people, flip things around! Life is always about choices. You can choose to complain that the changes weren't good enough or you can choose to look at the positives - and there are plenty of positives in this change.
People complained about the AB so now its back to 10mins.
People complained about the TB so now it applies to Factory troops as well.
People complained about raiders being too powerful so now they're going to take longer to train - which makes sense. (they steal rss so easily so what's the big deal?)
People complained about the timed goals so now they're twice as long.

Yes, there's still a lot that needs fixing. Yes, there's still a lot more that needs to be re-balanced. But hey - the longest journey begins with a few steps. My two cents.
 

Mahri

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Aug 5, 2015
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Are you kidding me? What about peace treaty that has been broken for months? What about dropping a ton of money and being completely unable to play, hours waiting for a single opponent, to gain one at a time and then losing 20+ in 3 min? What about incompatibility with iOS upgrade, getting kicked out of the game to lose 39 medals? I would not mind the big losses if I could play, had a chance at getting them back. I have alliance members disgusted and dropping out. I calculated, for my lost 39 medals due to iOS incompatibility, at the rate I earn medals, it will take 40 days (!!!!!!!!) to earn them back. Definition of insanity is doing the same thing and expecting different results. Shame on you for not fixing these crippling problems, giving canned and inaccurate responses in game, and mistreating your customers. Shame on us for letting you get away with it.
 

Redgar

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Apr 9, 2015
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So you know how gameplay will change if this is applied 'as is'? I'll tell you, so you can thank me later, if it helps. If people closeapp now only when they loose a battle to save medals, they will closeapp taking resources to avoid long army rebuilds, so welcome 3x more closeapps.
 

Ravenlord

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Aug 23, 2015
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Sure, I can see, that but TBO I wouldn't know if I've been 'close apped' if I fell over it and it bit me. If stuff happens to me while I'm offline so what? I get the stuff back when I'm online. Does it matter if I lose resources in a proper battle - or if I lose them while being 'closed apped'? Bottom line: I lose stuff! But then again I don't give a toss about getting or losing medals - I just 'play'. If medals mattered to me I guess I would see things differently. Diff'rent strokes for diff'rent folks.
 

Chompman

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Sep 17, 2015
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How does closing the app prevent long rebuilds as last I checked everything you dropped will be gone even if there was no buildings left to kill them?
 

Chompman

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Sep 17, 2015
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To be fair there have been a lot of app issues with ios 9 and that's why I always wait to upgrade like that for awhile.

Granted it's been awhile but it's a issue on apples end they have to fix for their game and that can take awhile.
 

atom3

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Sep 1, 2015
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This is a very boring update, is it even an update, it looks like a programmer has done it in his lunch brake, nothing new is added or implemented only few numbers are changed, then why the game version jumps from 2.2.94 to 2.5 if i may ask ?
This update should be with version No 2.2.98 or 2.3 at most
 
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atramar

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Sep 16, 2015
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I'm with '1 hour is to much for a mobile game session' people... I can hardly do 30 minutes straight against my phone... (not battery issue, more like back issue)... luck is we have android emulators on PCs

expanding time on raiders is fine (in my humble opinion), if it will come with AI improvement OR/AND nation power + troops balance at same time (pretty please).
 

Mohammed Bakry

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Aug 29, 2015
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French and Greek players are the best...coz we have the horses :)....but still we want u to do something about cheat and hackers in the game. ...but a code to stop them please
 

Aurelius...

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Sep 15, 2015
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I recently changed to French, and I it's been quite fun. No waiting for troops to rebuild. Frankly, I understand the need to balance this advantage, as I've posted in chat many times recently that it would be impossible for any other nation to compete with the French as is. Having said that, clearly a discounted or free nation change should be given to any who recently changed to French. They changed for a specific reason, and it's now been taken away. Makes me think of the $10 refund I just got from Apple for the "extra" house in the starter pack...

How many times do we have to say BUFF, don't nerf. The devs seem to think that frustrating us into paying more is the way to go. They clearly haven't figured out that making the game painfully boring doesn't help anyone. (Hmm…maybe make rebuilding faster for everyone? Then let the player base expand, and people will spend to push development of their bases.)

Tim Train's post, slightly modified: "We've looked over the stats, and it seems like one of the nations was having far too much fun. This is clearly not acceptable. We've taken away the fun, and made no other notable changes. Now you will all be in the same boat."

(The same could be said for the raider nerf: "We've noticed that people who used raiders didn't have to wait 20 minutes to an hour between battles. That is not good! We've eliminated that option, so that everyone will have to pay real money each time they want to attack a base.")

For those of us who care, the only way to push these people for the changes we want is to group together and ask collectively for specific changes. Hello!?! Am, I talking to myself? Guys, we need to like each others posts, and build a request list that's supported by the majority of the forum users. The devs are blowing it, and if we care, we have to point them in the right direction.
 

firedancer

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Apr 6, 2015
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If they can just take away an EXTRA house paid with real money, they can take away anything they like in the game... just like that!
 

XeroMaxx

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Jun 16, 2015
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Someone should write a book on the struggles to look at feedback from a playerbase and critically analyze it to see what is right for your game and what isn't. What we can learn from this is that you can truly never please everyone. There are tons of problems with the game, but it's only a year old, so I'm happy to be on the ride as far as development goes. For some reason I keep seeing the word "fun" associated with what is easy or exploitable. With French/Raiders/Training Blessing this game turns into the easiest grind fest of all time. It is without a shadow of a doubt, the most efficient way to grow, hands down. It's like using magic to grow a harvest instead of using the time and effort instead. But French will still do best with training blessing. It's not a direct nerf.

The funny thing about game design is that when you give players the option to achieve an objective easily, the wise player will exploit it. Eventually everyone will when information spreads. The game designers gave us the option, why shouldn't we? That's why we have top players saying that there's no reason to play anything but the French. The game designers already know this. Let's look at raiders. Some call it "fun". Why? Because it works. It's simple. It gets you medals. It gets you gold/food/oil to upgrade your village without using much strategy aside from where to place your miners and making sure they reach their destination alive.

This turns into grinding. Why? Because there's no reason to use anything else because other things don't work. Other things slow you down, and when the game designers ask us to slow down and use strategies that have a higher risk of failing. (Because now we, the players, have to into account: timing of mortar fire, unit AI, defensive damage ratios, unit placement, rally tactics, etc.) Drop and go raiders disappear. The cash comes in slower. The failures are more frequent due to problems like AI issues or just bad player decisions. People start to reminisce about when things were easi--... I mean better.

Now, I understand that there's multiple problems in the game that need time to be ironed out, but I've fully enjoyed playing the Germans and running over bases. My game has crashed. My units have made strange decisions that have cost me my army. I've tried to rally on a building only have all my units run right next to the tower, and I've made mistakes. Eventually I hope we have to challenge ourselves to find strategies that don't involve single units. I've had no trouble with HC in my army. I use raiders when I need to get an upgrade. Why do I use raiders? Because it's easy. It's the most efficient way to earn money, and if it exists like this, I won't take time to build a full army when I can use 10 raider armies to get the job done. Is it fun? Of course not. The only thing fun about it is hitting the upgrade button.

On a side note about the new training blessing. I think that there's something at work here that goes into the very DNA of a mobile game. I have started to have nights where I play DomiNations like I would play a console game, but at the same time, the game is designed as a mobile game, which by definition, assumes that play times are short. The training blessing, by nature, defies this rule. It assumes that the player will want to play for an extended amount of time. It's almost designed to assist players during a time when you have additional time to play the game. I hope that those who play this game for an extended amount of time can appreciate this feature, because it's pretty adventurous. The best advice I can give is that if you don't have an hour to play the game, try to save the blessing for later or just get the most out of it you can. It'll be great for last pushes to an upgrade. You should be able to get a fair amount of resources even if you just use a portion of the duration. (I am speculating here) Of course, everyone won't able to do hour long sessions, but it's hard to put an umbrella over everyone. Just take a step away from the phone/Ipad while your army trains. It's awesome to stare at the game all day, but that's truly not the way the game's supposed to be played. Even if it does seem necessary sometimes. (Shout out to my addicts) TL DR Training Blessing Rules.

An interesting fact, I was actually hoping Big Huge Games would offer a discount for Korea on release to all its current players. Some people have been asking for a free switch from France now that it got nerfed. Here's why I'm against it. Some of us choose our nation because they're powerful. Some of us choose our nation because we like the culture in reality. We all chose a nation, and regardless of nerfs or buffs, that's the nation we have to deal with for now. I personally was choosing between Japan and Germany, and started as Japanese. I didn't like their nation bonuses, so I switched to my second choice. (Literally from defensive nation to offensive nation) Even though Japan's infantry got nerfed and couldn't shoot over walls, it doesn't mean I want them to give me 10 free switches for each tear I shed. Nation balancing is going to be the main cause for outcry to always change nations. Similar to the raider debate, if something is very overpowered, everybody will flock to it, and when it gets nerfed down to size, everyone will want to leave it.

This is very similar to competitive card game mentality. When a deck is released with all these great new (expensive) cards, everybody buys them and sees great results. (Thanks, Konami) People with less expensive decks get slaughtered (more or less) and the expensive decks reign supreme. Then, the people with cheap decks complain about being slaughtered. A new ban list gets released. The overpowered deck is completely decimated, and the competitive players all reminisce about the easy--... I mean "good" old days with their completely overpowered decks. Then, there's a period of mutation decks winning. A new set comes out. The cycle continues. Unless, of course, your cheap deck starts to take on the expensive decks. Then, your cards get banned. Or your cards randomly get banned. Depends on the type of alcohol. (This is coming from a Yu-Gi-Oh player to all my MTG boys and gals. You probably already knew)

We'll have to wait and see how nation balancing affects the option of the players. I'm hoping that maybe, eventually, every nation will have it's own distinct play style that's competitive in it's own regard. I'm glad, however, the game keeps changing. Keeps things interesting.

TDL DR Konami bans from a lottery drawing. DomiNations is a new and growing game. The developers are obviously listening, so let's see what happens.
 
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Aurelius...

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Sep 15, 2015
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Nice list.

3. If combat duration is changed for a particular age, it should be driven by the defending base, and not the attacker.
6. I wouldn't do this. It would dramatically reduce food available in raiding, which would make it much harder to stay on top of troop and barracks upgrades. The system now isn't bad. No one cares about food, so it's unprotected and widely available.
 
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