Design Spotlight Questions! (August)

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For this month’s Design Post we decided to answer some questions from the community!

1) It seems that roles of Armory are too much: upgrading units, heroes, coalitions and others! All units and battle related feature upgrades are made in the Armory. However, there are many limitations to deal with everything with one building. How about changing the design to allow upgrade per each tab or give users the chance to build or buy another Armory?
We certainly did not mean to end up putting so many researches at the Armory. But one thing led to another, and now we have quite a bit there. We are discussing ideas that could address this, but nothing specific has been decided yet.

2) In current situation, Japanese Town Center cannot attack flying units. Is it something you intended?
Yes, it is intended that the Japanese Town Center cannot attack flying units. However, in making sure that the nations are balanced, we would consider changing it in the future.

3) We could see the river (is it a river or a sea?) in the right side of the town. Except the daily bonus, there is no usability to leverage this! (Of course, we genuinely like the graphics!) Do you have any further plan to add naval warfare or some features to leverage port or river/sea?
We often talk about introducing features to take advantage of the sea on the side of the map (by the way it was a river and we turned it into a sea). A new feature coming soon is Expeditions, which will at least put another boat on the water. Otherwise, fishing gets brought up quite often, but we haven’t committed to it yet. Any kind of battleship-y more involved use of the water would be a ways off at this point (but has been discussed).

4) Though I consider alliance as my family in DomiNations, there are some improvements that would make DomiNations more perfect! In particular, when donating troops to alliance members, I’m sometimes unsatisfied that I got some which I didn’t want. How about giving an option to users to limit the unit type when requesting units? Or, I think if we add a function to donate resources or trade goods, it could boost social features of the game as well! How do you think? I have a lot of ideas to improve alliance feature! Do you have any further plan to improve this in general?
Yeah, unfortunately the main way we help players to get the troops they want from their allies is with the text in the donation request. It’s worth considering allowing players to lock the troop type as well, although this would be a more advanced feature. We have also talked about being able to donate resources or trade goods, but we would have to be careful not to facilitate unintended player behavior with that system. We have a huge list of improvements for alliances, and we try our best to get to them with every release. You can expect some new alliance features coming soon after Atomic Age, if not sooner.

5) I don’t know why but whenever I started the game, enemies scouted my town, which hindered me to start the game!! (Maybe, am I too famous?) I understand that this is one of the major features that DomiNations has… but just keep waiting and seeing my town to get plundered by enemies makes me feel bad. How about having new features that defender could do something while we are plundered, such as we could defend from the attacker, using some traps or units to block them? Or, at least, watching the town?
I agree that not being able to do anything while your town is being scouted can be discouraging. Improving the functionality, as well as how often players get attacked, is something that we often consider. Unfortunately we don’t have anything planned for the immediate future, but we will take a look down the road.

6) My favorite feature in DomiNations is World War!! However, sometime I played this with our Alliance members, I felt bit sorry due to the lack of teamwork. How about adding mock battle /pre-battle during the World War preparation period? Will there be more improvements to be made in the future?
Funny enough, one of our programmers just emailed me about this today. It would be interesting to allow alliance members to test out each other’s War Bases. We don’t have any current plans for this feature, but it does seem like it would be worth considering.

7) Do you have a plan to add new tactics or functions in battles? I know we have Rally in it, but I think this is not enough! Will there be any further function to be added that we could leverage during the battle? Sometimes, I tactically set troops here and there but using Rally ruined everything!
Yes, we do have plans to add new tactics and possibly functions in battles. This is a topic we discuss quite a bit at the office. We have several ideas here (and we’ve tried several more that weren’t good enough to put into the game). We are working on something for the Atomic Age, so as long as it is fun, expect to see something new then. Also I understand your frustration with Rally - you definitely have to be careful with its use.

8) Do you have any plan to add new background music or sound effects in DomiNations? I only can think of sounds in Town and entering battles in DomiNations, which I strongly believe that you could do more!
There’s no plans at this time to add new background music or sound effects. I’ll pass on your feedback to the sound designer though.

9) I bought the Elephant Archer and Ninja packages with newly added pop-up sale system! I am very pleased that I could get special units which I cannot easily get. However, since it only contains one-off items like blessings and units, I was bit disappointed. It seems bit expensive as well. Do you have any further plan to add new stuffs like buildings, items that last certain time and/or permanent items?
I agree, I’m having a lot of fun with the pop-up sale troops. And we do have plans to offer more types of things in sales, including buildings. As for more permanent items in sales, we aren’t planning to add any yet, but we could consider it in the future.

10) I am a big fan of DomiNations! However, recently, I felt that there is nothing to buy any more. Even if I buy the largest crown package (US$109.99), I only can upgrade some buildings but nothing else. Do you have any plan to tweak overall economic balance or add new permanent in-shop item for high agers?
The main way we are tweaking the overall economic balance in the game is by introducing new features that players can engage with that will provide them more resources, such as we did with World War or more recently the Victory Chest. We prefer to handle discounts of items through limited time events for now. As we update the game, there will always be new permanent high age items added to the game, such as with the Airstrip and Air Defense in Industrial Age. In the near future we’ll probably add at least one more House for players as well.

11) It seems DomiNations’ in-app items are focused mainly on time-shortening items and/or consumables. Do you have any plan to add permanent items which could last forever or longer?
If you are referring to adding items such as the Dojo or similar items, but longer or more permanently, we have no plans for that at present time. That being said, it is something we will consider for the future.

Thanks for tuning in!
John Hawkins - Lead Designer
 

S_How

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I must be getting overly jaded. Thank you for posting, its nice to see a lead developer doing this. But how questions such as "will there be new sound effects" were chosen for this when there are so many issues facing Dominations players is beyond me. I suppose I could continue down this path of complaining more but Im sure people are sick of that too lol. Will try to be positive and just put some questions I'd like to see in the future :)


1) Do you have plans to address war matchmaking manipulation with undeveloped bases? It has hurt your matchmaking algorithm, and the overall war experience for many teams that dont use this technique.

2) Will you be addressing the issue of stalemates in war/glory, perhaps by adding a third tiebreaker or awarding max score stalemates with glory points? It is preventing the most developed teams from being able to advance in the only alliance ranking system that exists (glory).

3) What is the status of war replays? They've been teased as coming soon for the better part of 2016, but never any updates on progress. Has this been reprioritized? I don't really care about them either way but they were pretty hyped by nexon and I know it's a common community request people would find value in compared to "when can we expect new things to spend money on" lol.

4) When will you fix the alliance search display problem, its been recognized and the subject of sticky posts and facebook interview responses before, but nothing was ever done. (Context: the issue of small 0-5 member, or inactive alliances being 90%+ of choices for people to join when they search)

5) Are there any plans to change how glory is awarded? In the preview of it, the major factors were supposed to be war size and war "average age of upgrades". These two things have very little impact, its mainly just opponents glory.

6) Crashes and network instability seem to have come back with a vengeance. Especially during popular events. What efforts are being made there?

7) Is there a plan to rebalance offense & defense. With the new updates, many things seem skewed towards making 5* attacks much easier, especially in war. Is this being considered for rebalancing?


Im sure there are more, and I know there are important things different for everyone, but these questions would be really nice to understand Nexon's position on. Btw, I dont think too many people are concerned about the armory anymore, since the Uni took the issue there and multiplied it by 100 :p
 
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redprince

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10) In the near future we’ll probably add at least one more House for players as well.

I knew it! There is a thread where I said I would bet money that there will be another house coming...and all you doubters clobbered me (Eddie!).
 

S_How

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I agree its good they are adding it. But, it only covers half of a research in the uni, and I wonder if it is the atomic house most of us already got with the starter pack II? I hope not, I'll try to be positive and hope that they are giving us a new house :)
 

JuDomines

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Thanks a lot. Seems you don't have a lot of plan in accordance to gamers requests though.
 

MisterLaxx

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I agree with S_How! How in the world can they make a post answering questions about sound or visual effects when there are many bugs in the game and throughout every update, these bugs reproduce? Also, the insignificant amount of crowns for compensation that you get from Customer Support is NOT helping out their case. The AI decision making is garbage, in the current game. The game is crashing and disconnecting, even with players that have proper wifi connection. Players on iOS are having even worse issues (i can testify as an android/iOS player). Customer Support keeps referring to a ram issue on the developer side.

For us players that are buying crowns to fix these problems and either dont get or get very little compensation for these problems that are NOT our own, what is the current status for these fixes? We players are paying for these developers to have lives, have food to eat, a place to live, families to raise, etc. and in return we get a slap in the face. Instead of getting proper answers to these very serious questions, THE LEAD DEVELOPER is tossing out a Q/A with some very MINOR questions and are DISREGARDING any REAL LEGITIMATE questions. Im tired of hearing about the "new" things they are going to bring out when the "old" things arent even half working correctly.

Until i see some real answers to some real questions, im not even going to acknowledge that a developer answered questions. It will be a great day when a developer comes on here and explains the problems they are having with network problems, ram fixes, and ai improvements. That will be the day!
 
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Veldan

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Please do not add real money only buildings. One of the best things about this game is that though you can spend real money to become stronger, you don't have to. Adding store-purchased permanent buildings would change this, which I think would harm the game in the long term.
 

GailWho

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Can I ask a question? Who asked these questions? Especially #10! 🙄 Although the end of it actually had a bit of good news... Another house Woohoo!!! That's the only positive spin I can make on this thread. Although I did have a chuckle at the music one... Can I have a show of hands as to how many of us have the music turned on? I've had mine turned off for over a year to avoid crashes.
 

GailWho

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Ok I'm a slow typer so we actually asked this at the same time... But we do think alike 😊
 

Max_imus

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Yes, half of those questions are not important for most of players...not really a good spotlight ...
 

Eddie F1

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I forgot about CS recommendation to turn off sound to avoid crashes :) So what does the Sound Designer do all day?

And if the subject of $109 cropped up I'd want to know how they justified $109 buying bugger all in this 3rd rate tat when top PS4 games are complete for half the price.
 
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