Moussiffer
Approved user
- Joined
- Feb 18, 2016
- Messages
- 8
So the way I understand wars work now, we pick how many people we want to be in the war by 5's, then we are grouped with another warring nation that has the same number, then there is a 24 hour planning period, then 24 hours of attacking, then 5 minutes to finish up any last minute battles and then a winner. Over all it takes a little over 2 days to have a full war.
My suggestion is that we are able to choose different types of war. So for instance, maybe we feel that our alliance doesn't need 24 hours to plan, so we pick a quick war. 12 hour planning period, 12 hours of war, that 5 minute buffer, since the war time and planning time is shorter and the loot won can be increased. Maybe we want to do a very fast war, 6 hours to plan, 6 hours of war, etc. again with less time to prepare the loot gained should increase.
I suggest this because more often than not I see alliances start a war, which has momentum in the beginning but having to wait so long gets boring. Then I have to make sure I log on tomorrow to be part of the war, but if something happens or I get busy I might miss it completely it miss making both attacks. But with less time to wait, those alliances who are very fast with planning or ready for war, can have their wars quickly and move on to the next war quicker helping to upgrade civilizations a little faster and creating a more challenging war.
My suggestion is that we are able to choose different types of war. So for instance, maybe we feel that our alliance doesn't need 24 hours to plan, so we pick a quick war. 12 hour planning period, 12 hours of war, that 5 minute buffer, since the war time and planning time is shorter and the loot won can be increased. Maybe we want to do a very fast war, 6 hours to plan, 6 hours of war, etc. again with less time to prepare the loot gained should increase.
I suggest this because more often than not I see alliances start a war, which has momentum in the beginning but having to wait so long gets boring. Then I have to make sure I log on tomorrow to be part of the war, but if something happens or I get busy I might miss it completely it miss making both attacks. But with less time to wait, those alliances who are very fast with planning or ready for war, can have their wars quickly and move on to the next war quicker helping to upgrade civilizations a little faster and creating a more challenging war.