DomiNations Update 12.6 - Manufactory Updates

DOM_SM_05_20_24_Update_12.6.png


Greetings Leaders,

The latest DomiNations update is on the way! For Update 12.6 we introduce the ability to loot Materials from destroyed Manufactory buildings in multiplayer attacks. Additionally, we’re adding the ability to use several buildings as they’re upgrading, which comes at a perfect time for Automation Age players with the next set of upgrades on the way! We also reveal the latest Councilor coming to DomiNations and a tease for the next set of Legendary Artifacts you’ll soon be able to obtain.

Manufactory Updates

Nearly six months have passed since the release of the Manufactory Building! In that time, we’ve received a ton of great feedback and have been carefully monitoring the progression of your Munition builds. With that being said, we’re making a couple of changes to the Manufactory building, including the ability to acquire Materials in multiplayer attacks and two additional slots for Assembly and Production!

Material Looting
Update 12.6 brings the ability to loot Materials from bases during multiplayer attacks! This should help with a bit of the progression grind to your Munition planning, however, there are some restrictions with Material looting.
  • You can loot Materials ONLY in multiplayer battles, World War battles will not have Material drops.
  • Platinum cannot be looted; this being a rare resource (taking extended time to develop) we want to keep this Material as is to require careful planning of your Manufactory progress.
  • Attackers will gain 5% of unclaimed Materials from each production slot of a destroyed Manufactory. The sum of which will be displayed on the victory screen as a generic Material (tapping the “?” icon will give a detailed list of the looted Materials).
image (92).png

  • Attackers will need at least 3-Stars to successfully loot from a destroyed Manufactory
Thanks to your feedback we’ve improved details for Munition requirements. Tapping the “?” within the Munition information window will reveal a list of Units and Buildings and the level requirement for assigning. This way, it should be easier to see how far you’ll need to progress to assign a Munition!

Reinforced_plating_details.png


This update to the Manufactory also removes the ability to change Munition benefits during World War. Being able to change active Munition benefits during a World War was unintentional. At the start of War Day your Munition benefits are set for the duration of the war. As usual, you can swap Munitions, but it will only affect your regular Multiplayer battles.

Additional Assembly and Production Slots
We’ve heard your feedback regarding the need for additional slots in the Manufactory. Originally, you would unlock two more Production and Assembly slots by upgrading the Manufactory building to level 5 after reaching Automation Age. For Update 12.6, you’ll unlock your third slot at Space Age building level 3, fourth slot at Information Age building level 4, and finally two more slots at Automation Age building level 5. Leaders that have already upgraded their Manufactory to level 5 will receive the two additional slots automatically after the update!

image (93).png


Buildings Usable While Upgrading

In Update 12.6 you’ll be able to Upgrade buildings and still access their functionality. This includes:
  • Library
  • University
  • Parliament
  • Barracks
  • Factory
  • Airstrip
Now you can freely upgrade, research, and retrain while still participating in battle at full strength! As you get higher in Ages upgrades can take quite a bit of time, and we didn’t want to hold you back from participating in multiplayer while progressing your base.

We’ve introduced new countdown timers for these buildings and the Museum. These timers will indicate the time left for any active upgrades and notify you when an upgrade is complete!



This update should also fix the issue where some players were unable to retrain their Troops due to insufficient space.

Automation Age Upgrades

BuildingUpgrade TimeCostCitizensHPXP AmountDPS
Redoubt Level 1119d22,500,000 Gold422,9506,000540
Claymore
Level 5
13d7,500,000 Gold

24,000 Gold Rearm Cost
112,5002,5001,435
Factory
Level 19
21d340,000 Oil434,2506,000
UnitUpgrade TimeCostHPXP AmountDPS
Captain’s Machine Gun II
Level 18
21dUpgrade
320,000 Oil

Build
162 Oil
6,6203,500636
(2,900 vs Defenders)
Captain’s Infiltrator
Level 18
21dUpgrade
330,000 Oil

Build
355 Oil
17,5603,500795
(39,750 vs Buildings and Walls)
Captain’s Heavy Tank II
Level 17
21dUpgrade
340,000 Oil

Build
2,950 Oil
86,9503,5006,233
(12,466 vs Cavalry, General, Heavy Tanks)
Captain’s Bazooka II
Level 16
21dUpgrade
330,000 Oil

Build
468 Oil
8,3403,500790
(5,530 vs Tanks, Walls, Buildings)
Captain’s Armored Car II
Level 16
21dUpgrade
330,000 Oil

Build
785 Oil
18,5503,5003,160
(9,480 vs Resource Buildings)
Captain’s APC II
Level 14
21dUpgrade
330,000 Oil

Build
785 Oil
8,1903,500646
Captain’s Tactical Helicopter II
Level 13
21dUpgrade
330,000 Oil

Build
1,100 Oil
9,4703,500261 Heal Per Second
(783 on Generals, Heavy Cavalry, Heavy Tank)
Captain’s MRL II
Level 12
21dUpgrade
330,000 Oil

Build
930 Oil
4,8203,500676 DPS

2,705 DMG Per Rocket

Upcoming Legendary Artifacts
Three more Legendary Artifacts are on the way! Two Main Hall and one War Hall, you’ll find the first of these available in June. Keep an eye out for the Week Ahead posts where we’ll feature the full reveals and availability information in the coming months.






New Councilor: Lü Bu
Glorified within the novel Romance of the Three Kingdoms, there are very few warriors in history who can embody the chaos of war like Lü Bu.

The next Councilor will focus on increasing your resources and Defender Spawns in Multiplayer battles. The War version of Lü Bu gives your enemies some defensive debuffs while increasing the potency of your Generals and Heavy Infantry.

DOM_Council_LuBu_Full_Stats_EN_1920x1080 (1).png


CommonUncommonRareEpicLegendary
Enemy Tower DMG -10%Enemy Tower DMG -11%Enemy Tower DMG -13%Enemy Tower DMG -15%Enemy Tower DMG -18%
Heavy Infantry DMG +9%Heavy Infantry DMG +11%Heavy Infantry DMG +13%Heavy Infantry DMG +16%
Enemy Wall HP -11%Enemy Wall HP -12%Enemy Wall HP -16%
Heavy Infantry Attack Speed +9%Heavy Infantry Attack Speed +12%
Generals DMG +16%
CommonUncommonRareEpicLegendary
Gold from Caravans +7%Gold from Caravans +8%Gold from Caravans +10%Gold from Caravans +12%Gold from Caravans +15%
Looted Resource Refund +11%Looted Resource Refund +13%Looted Resource Refund +15%Looted Resource Refund +18%
Wall HP +11%Wall HP +13%Wall HP +16%
Defender Spawn Time -9%Defender Spawn Time -12%
Invading Generals Attack Speed -12%

You can expect to begin recruiting Lü Bu in early June!

Additional Updates
  • Minor UI and Graphical error corrections.
  • Fixed an issue where the Field Kit Munition wouldn’t increase Commando Attack Speed.
 
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Material looting is great. however will it be in multiples of ten or as shown in the screenshot above? Anything less than 10 is going to be annoying
 
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Suggestions :
Add a blessing or museum benefit or a counselor benefit for material generation. Can increase speed or decrease time taken by x%
 
Does "Buildings Usable While Upgrading" include the Mercenary Camp?
Does "Loot Refund" apply to lost materials?

Also, please make war legendary teasers blue and multiplayer teasers red ;)
Yes, wondering the same here! Also, on similar lines will Loot Blessings increase Material loot or is it always 5%
 
View attachment 11982
View attachment 11981

Greetings Leaders,

The latest DomiNations update is on the way! For Update 12.6 we introduce the ability to loot Materials from destroyed Manufactory buildings in multiplayer attacks. Additionally, we’re adding the ability to use several buildings as they’re upgrading, which comes at a perfect time for Automation Age players with the next set of upgrades on the way! We also reveal the latest Councilor coming to DomiNations and a tease for the next set of Legendary Artifacts you’ll soon be able to obtain.

Manufactory Updates

Nearly six months have passed since the release of the Manufactory Building! In that time, we’ve received a ton of great feedback and have been carefully monitoring the progression of your Munition builds. With that being said, we’re making a couple of changes to the Manufactory building, including the ability to acquire Materials in multiplayer attacks and two additional slots for Assembly and Production!

Material Looting
Update 12.6 brings the ability to loot Materials from bases during multiplayer attacks! This should help with a bit of the progression grind to your Munition planning, however, there are some restrictions with Material looting.
  • You can loot Materials ONLY in multiplayer battles, World War battles will not have Material drops.
  • Platinum cannot be looted; this being a rare resource (taking extended time to develop) we want to keep this Material as is to require careful planning of your Manufactory progress.
  • Attackers will gain 5% of unclaimed Materials from each production slot of a destroyed Manufactory. The sum of which will be displayed on the victory screen as a generic Material (tapping the “?” icon will give a detailed list of the looted Materials).
View attachment 11971
  • Attackers will need at least 3-Stars to successfully loot from a destroyed Manufactory
Thanks to your feedback we’ve improved details for Munition requirements. Tapping the “?” within the Munition information window will reveal a list of Units and Buildings and the level requirement for assigning. This way, it should be easier to see how far you’ll need to progress to assign a Munition!

View attachment 11969

This update to the Manufactory also removes the ability to change Munition benefits during World War. Being able to change active Munition benefits during a World War was unintentional. At the start of War Day your Munition benefits are set for the duration of the war. As usual, you can swap Munitions, but it will only affect your regular Multiplayer battles.

Additional Assembly and Production Slots
We’ve heard your feedback regarding the need for additional slots in the Manufactory. Originally, you would unlock two more Production and Assembly slots by upgrading the Manufactory building to level 5 after reaching Automation Age. For Update 12.6, you’ll unlock your third slot at Space Age building level 3, fourth slot at Information Age building level 4, and finally two more slots at Automation Age building level 5. Leaders that have already upgraded their Manufactory to level 5 will receive the two additional slots automatically after the update!

View attachment 11970

Buildings Usable While Upgrading

In Update 12.6 you’ll be able to Upgrade buildings and still access their functionality. This includes:
  • Library
  • University
  • Parliament
  • Barracks
  • Factory
  • Airstrip
Now you can freely upgrade, research, and retrain while still participating in battle at full strength! As you get higher in Ages upgrades can take quite a bit of time, and we didn’t want to hold you back from participating in multiplayer while progressing your base.

We’ve introduced new countdown timers for these buildings and the Museum. These timers will indicate the time left for any active upgrades and notify you when an upgrade is complete!



This update should also fix the issue where some players were unable to retrain their Troops due to insufficient space.

Automation Age Upgrades

BuildingUpgrade TimeCostCitizensHPXP AmountDPS
Redoubt Level 1119d22,500,000 Gold422,9506,000540
Claymore
Level 5
13d7,500,000 Gold

24,000 Gold Rearm Cost
112,5002,5001,435
Factory
Level 19
21d340,000 Oil434,2506,000
UnitUpgrade TimeCostHPXP AmountDPS
Captain’s Machine Gun II
Level 18
21dUpgrade
320,000 Oil

Build
162 Oil
6,6203,500636
(2,900 vs Defenders)
Captain’s Infiltrator
Level 18
21dUpgrade
330,000 Oil

Build
355 Oil
17,5603,500795
(39,750 vs Buildings and Walls)
Captain’s Heavy Tank II
Level 17
21dUpgrade
340,000 Oil

Build
2,950 Oil
86,9503,5006,233
(12,466 vs Cavalry, General, Heavy Tanks)
Captain’s Bazooka II
Level 16
21dUpgrade
330,000 Oil

Build
468 Oil
8,3403,500790
(5,530 vs Tanks, Walls, Buildings)
Captain’s Armored Car II
Level 16
21dUpgrade
330,000 Oil

Build
785 Oil
18,5503,5003,160
(9,480 vs Resource Buildings)
Captain’s APC II
Level 14
21dUpgrade
330,000 Oil

Build
785 Oil
8,1903,500646
Captain’s Tactical Helicopter II
Level 13
21dUpgrade
330,000 Oil

Build
1,100 Oil
9,4703,500261 Heal Per Second
(783 on Generals, Heavy Cavalry, Heavy Tank)
Captain’s MRL II
Level 12
21dUpgrade
330,000 Oil

Build
930 Oil
4,8203,500676 DPS

2,705 DMG Per Rocket

Upcoming Legendary Artifacts
Three more Legendary Artifacts are on the way! Two Main Hall and one War Hall, you’ll find the first of these available in June. Keep an eye out for the Week Ahead posts where we’ll feature the full reveals and availability information in the coming months.






New Councilor: Lü Bu
Glorified within the novel Romance of the Three Kingdoms, there are very few warriors in history who can embody the chaos of war like Lü Bu.

The next Councilor will focus on increasing your resources and Defender Spawns in Multiplayer battles. The War version of Lü Bu gives your enemies some defensive debuffs while increasing the potency of your Generals and Heavy Infantry.

View attachment 11972

CommonUncommonRareEpicLegendary
Enemy Tower DMG -10%Enemy Tower DMG -11%Enemy Tower DMG -13%Enemy Tower DMG -15%Enemy Tower DMG -18%
Heavy Infantry DMG +9%Heavy Infantry DMG +11%Heavy Infantry DMG +13%Heavy Infantry DMG +16%
Enemy Wall HP -11%Enemy Wall HP -12%Enemy Wall HP -16%
Heavy Infantry Attack Speed +9%Heavy Infantry Attack Speed +12%
Generals DMG +16%
CommonUncommonRareEpicLegendary
Gold from Caravans +7%Gold from Caravans +8%Gold from Caravans +10%Gold from Caravans +12%Gold from Caravans +15%
Looted Resource Refund +11%Looted Resource Refund +13%Looted Resource Refund +15%Looted Resource Refund +18%
Wall HP +11%Wall HP +13%Wall HP +16%
Defender Spawn Time -9%Defender Spawn Time -12%
Invading Generals Attack Speed -12%

You can expect to begin recruiting Lü Bu in early June!

Additional Updates
  • Minor UI and Graphical error corrections.
  • Fixed an issue where the Field Kit Munition wouldn’t increase Commando Attack Speed.
Speaking of munition details, please make font size bigger.
 

Attachments

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Lets add two production slots after most have spent their way to maxing the troops they use. Smooth! Oh hey, museums are still bugged. Nice to see you're making a valiant effort to fix them.
 
You mean I will actually have a reason to hit bases again in multiplayer. The need to remove limits on who auto can hit if you have manufactory and extra slots then you should be fair game lol they cried for extra slots they have to deal with auto age players looking to loot lol
 
Also does on the way next year or today. Hope ya have more for auto age players then round-bout and factory that will maybe keep us busy for couple hours. As stand right now I got 23/23 citizens sitting in unemployment office on my base with nothing to do.
 
Does "Buildings Usable While Upgrading" include the Mercenary Camp?
Does "Loot Refund" apply to lost materials?

Also, please make war legendary teasers blue and multiplayer teasers red ;)
For this iteration of the update Mercenary Camp didn't make the cut, but there certainly are plans to add that in a future update.

The Loot Refund will not apply to Materials. This remains the same, including Loot Blessing, affecting only Food, Gold, and Oil.

Teasers are these colors to match the colors for council. (Blue Main, Red War)
 
They should be an option for rewards.....rather than have to make your finger super strong by tapping each rewards u get (1 after the next)...they should be an option to do 5x or 10x or in between...but definitely need an upgrade on that...
 
Lets add two production slots after most have spent their way to maxing the troops they use. Smooth! Oh hey, museums are still bugged. Nice to see you're making a valiant effort to fix them.
There was a fix that is going out with this update. The fix in question should cover the error where players were unable to attack after modifying or switching their loadout, and needing to reset the game in order to attack. Is this the issue you're running into?
 
Lets add two production slots after most have spent their way to maxing the troops they use. Smooth! Oh hey, museums are still bugged. Nice to see you're making a valiant effort to fix them.
Yes, I completed Amelia and never got the extra plane slot. Tech support was useless. Said I already had the max… then why did I put so much into Amelia to get no extra plane slot?
 
I guess The donation troop bug was not fixed as there is no mention. I wish you would fix the core game and eliminate the hackers and cheaters. the rest of this is lipstick on a pig.
 
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