I don't know if there are many new players in the game, but I fear this could be caused by frustration in early ages. I remember that one of the most frustrating things in early ages were world wars, the reason was super advanced troops defending the city centre and stronghold, which annihilate your troops and you didn't even know how to prevent it.
My proposal is to reduce all donated troops level to the receiver level +1age --> example: a gunpowder age town can only recieve enlightenment level troops as maximum.
I believe this change would match the expectations a new player has when he is attacking, at least in world wars. (This change could be implemented in multiplayer battles too).
In my view, it would reduce the feeling of frustration when you play Dominations. And finally, this would avoid the mixture of helicopters, bazookas and heavy tanks defending the same city together with cavalry and pikemen.
My proposal is to reduce all donated troops level to the receiver level +1age --> example: a gunpowder age town can only recieve enlightenment level troops as maximum.
I believe this change would match the expectations a new player has when he is attacking, at least in world wars. (This change could be implemented in multiplayer battles too).
In my view, it would reduce the feeling of frustration when you play Dominations. And finally, this would avoid the mixture of helicopters, bazookas and heavy tanks defending the same city together with cavalry and pikemen.