Enlightenment age walls

Manifesto

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No argument from me that hitting abandoned bases is good for farming. I was replying to the comment that ''raiding is easy on abandoned bases''.
In other words, anything is easy on something 'easy', the true test is when something's not. ;)
 

True God

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Don't get too caught up in walls. I am almost 3/4 of the way done with level 15 yellow walls and I still get destroyed regularly in war. With an army of wall breakers and motorcycle raiders, people can still take my oil and resources. Walls help, but a strong defense with solid base design is even better. A combination of both is golden. Most people recommend level 9 walls because after level 9, the cost of upgrade is enormous for limited HP gains (until level 15). After level 9, upgrade walls at your leisure. As a lower level player (as I was), all you can do is out-raid your losses and spend down resources to avoid getting gutted. Upgrade your offense fully, then the pertinent defenses until your base holds up decently to full scale attacks and move on. As an aside, I never found raiding for walls as easy as I do now. High level planes and troops on abandoned bases make effortless resource gathering.

Progress so far on defence Mortar 2× Lvl 5, 1× lvl 4. Cannon Tower 1× lvl 4, 2× lvl 3. Redoubt 1× lvl 2, 2× lvl 1. Tower 1x lvl 8, 4x lvl 7, 1× lvl 6.

Garrison 3× lvl 6, 1× lvl 5, 1× lvl7

Stable 2× lvl5 and 1× lvl 4

No factory
 

vincentdang4

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Progress so far on defence Mortar 2× Lvl 5, 1× lvl 4. Cannon Tower 1× lvl 4, 2× lvl 3. Redoubt 1× lvl 2, 2× lvl 1. Tower 1x lvl 8, 4x lvl 7, 1× lvl 6.

Garrison 3× lvl 6, 1× lvl 5, 1× lvl7

Stable 2× lvl5 and 1× lvl 4

No factory

Looking good for an EA base in terms of upgrades. Unless you have a lot of crowns, this game becomes one of villager time management (and resource management for the casual players). You will find the upgrade time to leap significantly from EA defenses to IA defenses, often without a corresponding boost in DPS and HP. Therefore, it makes sense to upgrade defensive structures to at least EA level. This is not to say you shoud be max EA defenses before advancing to IA. I personally like max mortars, decenly upgraded cannon towers, towers to a certain extent, 1 Garrison to max, 1 stable to max (other stables near max) and max traps. I'm sure you've had discussions on which structures to prioritize within your own alliance :)
 

True God

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Looking good for an EA base in terms of upgrades. Unless you have a lot of crowns, this game becomes one of villager time management (and resource management for the casual players). You will find the upgrade time to leap significantly from EA defenses to IA defenses, often without a corresponding boost in DPS and HP. Therefore, it makes sense to upgrade defensive structures to at least EA level. This is not to say you shoud be max EA defenses before advancing to IA. I personally like max mortars, decenly upgraded cannon towers, towers to a certain extent, 1 Garrison to max, 1 stable to max (other stables near max) and max traps. I'm sure you've had discussions on which structures to prioritize within your own alliance :)

Yes our leader reckons on lvl 9 walls before advancing. Some way to go. Plus a couple of level 10 generals which i'm pretty close to. I'm maxing out all traps....are they quite important??
 

Isrem Ovani

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Walls are not bad, but maximized defense buildings are even better. Level 9 is okish for Enlightment.
While it is true that any IA player with maximized offense is able to crumble any EA base to dust, people still tend to hit NEXT if the defense is well upgraded. It is faster to raid low defense bases because you can hit the ATTACK button immediately if no retrain time is needed. So, if you want to prevent being raided over and over when going offline, do not upgrade your age but maximize your defense. Do not forget the university, the library, the armory and your wood.
Generals btw. best help on offense at war. If the castle is destroyed fast enough or sabotaged, the generals will not spawn to help the defense.
 

vincentdang4

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Yes our leader reckons on lvl 9 walls before advancing. Some way to go. Plus a couple of level 10 generals which i'm pretty close to. I'm maxing out all traps....are they quite important??

They are important if you want to inflict as much pain as possible on your opponent. There is a reason some players (the ones who do 4-5* attacks) select bases with sprung traps to attack (no howitzers in TC, less chance of losing valuable units to traps). I used to not upgrade them because they were expensive to rearm, but I started to when I realize how traps could really mess up my attacks.
 

Glacier

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Then why do I only draw medal droppers with the occasional treaty attack once every other week? When that treaty hit comes, its when I am near max storages and its a high level Industrial that gets it. Point being, I'm not raided as much cause my base is comprised of stout leveled stuffs.

Just out of curiosity, all those that advise against it, have ya experienced having a capped out aged base? I'm not talking Stone, Bronze or Iron either, everyone should have capped those unless of course you've built a sandbagger account.
 

Glacier

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'golden' <~~that sums it up for me.

Overall a well said post, ty.
 

LordJestix

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Level 11 walls are max for Enlightenment. I suggest ya cap them every age so ya don't get attacked so often. Others will say different. In my experiences capped walls have helped me more than when I didn't cap them so go figure ;-]

I ignore most bases that have high level walls when im raiding.

I also try to fully upgrade walls before going to a new age. I always have a worker available to spend excess resources on wall upgrades as well.I find that if you go to a new age too soon that you will never catch up on the walls because of how much of a grind it is to upgrade them. When in gp/ea its a great time to upgrade walls while doing a bunch of university research once you have all your buildings upgraded.
 

yemen

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This is all a personal choice - do what you find fun. If you like grinding for walls and discouraging attacks, more power to you; if you would rather max your offense and be a strong war attacker sooner rather than later, that works too.

I have chosen to max offense, raid for what I need, and not worry too much about who can take it away. I am an effective war attacker, and all the lower level bases in our wars get 5 starred anyway, whether low industrial or max enlightenment. But I can hit up from my war rank, while most of the others around me have to go down.

If you haven't paid for the starter packs, then industrial age is two extra workers - a significant productivity bump. Industrial age offenses are a massive power boost - some enlightenment bases can give me trouble, but it is rare, especially for a full on war attack. When they do, the issue isn't the walls, it is the amount of university research they have done on top of decent mortars and cannon towers with a well designed base. Which comes right back to worker time, and is why I rushed industrial as soon as the TC would allow it.

If you have the starter packs, stick around in EA and get everything you can research done. If you don't, then it becomes a question of how badly you want to jump for the extra workers and offense.
 

NoVelcro

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Its not so much about what level... but your game playing style.

If you are a serious grinder, that grinds gold and food even when you dont need it for worker library and other upgrades just keep upgrading your wall. Easiest way is to ensure you have 1 worker spare all the time (or once a day) spend the gold and food... then start grinding again. Then there is no limit in walls! (well leevel 15 in AA)

If your a more casual player just keep all workers going 24/7. Keep a good amount of resources READY to start the next worker project as they finish, and if there is any left over dump it into walls.

YES higher walls do save you in both PVP and WW battles every now and then. It may noot be as pretty as a maxed mortar, but troops stuck on a wall for 15-30 seconds quickly eats down the clock especially if your base design means they have to do it a few times, each time resulting in a new crossover of defensive tower circles.
 

LordJestix

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When i was in EA just a couple weeks ago, i hardly ever got attacked. Why? Well because my entire defense was maxed and my walls were all level 9 and was working on going to level 10. Now that im in IA i get raided all the time. Why? Well because my defense is now weak for my age.
 

LordJestix

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Its not so much about what level... but your game playing style.

If you are a serious grinder, that grinds gold and food even when you dont need it for worker library and other upgrades just keep upgrading your wall. Easiest way is to ensure you have 1 worker spare all the time (or once a day) spend the gold and food... then start grinding again. Then there is no limit in walls! (well leevel 15 in AA)

If your a more casual player just keep all workers going 24/7. Keep a good amount of resources READY to start the next worker project as they finish, and if there is any left over dump it into walls.

YES higher walls do save you in both PVP and WW battles every now and then. It may noot be as pretty as a maxed mortar, but troops stuck on a wall for 15-30 seconds quickly eats down the clock especially if your base design means they have to do it a few times, each time resulting in a new crossover of defensive tower circles.

I think we have the same strat. I always leave 1 worker available to build walls and raid often to grind the walls out.

i almost never have more than 1 worker not upgrading something and my library is always researching something unless ive maxed it out.
 

Wynne D Fanchon

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LordJestix NoVelcro

Going to have to jump in and say I play exactly like this as well. A lot of people will disagree and say capping walls is useless but I would counter with the argument that you're only keeping one worker semi-inactive in addition to splitting the work of max walls within each age which can be very tedious if you leave it off until the end. I have my base sectioned out so clearing it is no easy feat. Wouldn't say it's a top tier base, but deffinetly not the efficient base you'd want to raid without taking loses. I also keep my medals low to stay out of the danger zone and rarely have anyone attempting to attack my base.

Not to mention upgrades begin to take many many days once you enter Industrial Age, so I upgrade walls to keep myself busy and stock up on resources about a day before upgrades are complete.
 
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