Has Dominations peaked and the company is now milking all they can get?

melheor

Approved user
Joined
Sep 18, 2017
Messages
289
Actually if you look at Atomic prices/times, they're usually only a day and 1 mil gold/food more expensive that Global. I think Nexon realized their prices were going out of whack. I'm hoping this trend will continue in CWA. Besides, for prices to double, your storage capacity has to double too, since most upgrades cost almost 90% of the resource max you can hold nowadays. Nexon's diminishing returns on upgrades are affecting them too, dictating the price cap they are able to set now.
 

Master Contrail Program

Approved user
Joined
Oct 1, 2016
Messages
350
Yeah, that may work for now. Unless something changes with the structure CW will be another crap age with no potential houses or wonders like global, enlightenment, medieval. I'm curious to see if it will be fully realized on release or half-assed and piecemeal like atomic has been. Though I think at one point the idea was to release new ages every six months and that's why atomic came out the way it did. Obviously those plans have changed.

Still I think the game has probably reached a tipping point where just merely increasing numbers (cost, time, dps, HP) will not be much of an enticement to keep most players going for ??? years. The game doesn't have a broad enough base to support that. Some sort of outside the box thinking will have to come into play. The question is if BHG/Nexon will feel it's worth the time, effort and money to do so.

I think they'd rather risk the backlash of a Dominations 2(or whatever) and seeing if everyone is willing to spend more crowns from scratch rather than change this game's fundamentals at this point.
 

Horsepower

Approved user
Joined
Aug 26, 2016
Messages
443
Maybe some have missed my point. It’s not about the Silo. It’s about why Nexon brought us the Silo. It’s all about revenue generation at an excellerating pace which is needed now since the revenue flow has slowed. It’s all about the pay to play strategy which Nexon has desperately created. They have create this by aggressively adding and changing components to the defense in the game. By doing so they have created an arena where players have no choice but to pay to play in war. The Silo was just one component of this agreesive move along with the Stronghold, generals and other changes. As a business, it’s a smart move when your revenues are on a downward slop. Milk everything you can from the game before it dies. That is where we are at. Just read the article about revenues. Those are facts.

Stay focused on the cause not componets of the implementation to milk revenues.
 

SiuYin

Approved user
Joined
Jan 25, 2017
Messages
540
Maybe some have missed my point. It’s not about the Silo. It’s about why Nexon brought us the Silo. It’s all about revenue generation at an excellerating pace which is needed now since the revenue flow has slowed. It’s all about the pay to play strategy which Nexon has desperately created. They have create this by aggressively adding and changing components to the defense in the game. By doing so they have created an arena where players have no choice but to pay to play in war. The Silo was just one component of this agreesive move along with the Stronghold, generals and other changes. As a business, it’s a smart move when your revenues are on a downward slop. Milk everything you can from the game before it dies. That is where we are at. Just read the article about revenues. Those are facts.

Stay focused on the cause not componets of the implementation to milk revenues.

Understood your logic behind.
As most player can tell, the player pool is drying, Nexon is struggling to keep their revenue.
But unfortunately Nexon choose to squeeze money from existing player instead of attracting new players.

And we can see new release are pointing to the dirty goal
Increase worker number for upgrade building since Global age -- force player to crown rush
University, which largely increased worker demand -- force player to crown rush
And it switch from pushing player from buying crown to push player buying troop card now

Buff defensive strength -- push player to buy troop card
troop Spawned from SH -- push player to buy troop card
general Spawned from Castle -- push player to buy troop card

Missile Silo is just a new attend to buff defensive.
I am not against Missile Silo, at least at current stage, I am fine with it in war and MP. But I am worried about the trend toward defense, as defense is too expensive, which only benefiting money whale (though they will be damaged at the end for facing money whale in future war)
 

Mountainking

Approved user
Joined
Aug 12, 2016
Messages
767
I was going to buy yet more crowns today, well you guys won't know, it was a just for me deal at $19.99 for 50% more crowns! This thread made me rethink.....
No I am not a free loader or anything. I have 2xhouse packs and estate on 2 accs and much crowns purchased. Is it worth investing more in crowns?
 

LordJestix

Approved user
Joined
May 12, 2017
Messages
805
I was going to buy yet more crowns today, well you guys won't know, it was a just for me deal at $19.99 for 50% more crowns! This thread made me rethink.....
No I am not a free loader or anything. I have 2xhouse packs and estate on 2 accs and much crowns purchased. Is it worth investing more in crowns?

I bought the 2 hut packs, but could not justify the cost of an estate. Had there been no crowns in the hut packs i wouldnt have purchased those either. I wont spend another penny on this game either in its current state, and i dont think things will improve for me to spend in the future.

I will continue to play this game until it dies or until i get so frustrated with losing every war because of troop cards/cheaters.
 

Master Contrail Program

Approved user
Joined
Oct 1, 2016
Messages
350
Unless they have another screwup like that 7360 crowns for $20 like they had a few months back I'd never buy crowns. The value just isn't there when it costs around 1600 or more to rush the average atomic upgrade.

I bought the estate on my main account though a month after release. At the time I was a much more avid player than I am now. I don't regret the cost of a bartab or night at the movies for 2, but I wouldn't buy another if the opportunity arose.
 
Last edited:

Stars God

Approved user
Joined
Jul 5, 2016
Messages
5
I think it's had a pretty good innings for a mobile game. It's the game I've enjoyed most on my phone but everything has a shelf life.

I think the changes that are made are genuinely attempts to improve the game, that the focus on improving defence is an attempt to make it worth doing and so on. But there needs to be more new players to replace the ones who leave and although I have absolutely no facts at my fingertips my guess is that more are leaving than are joining and staying.

​​​​Retrain times are a definite massive problem. I'm only in IA but all it takes is one failed battle and I'm done for the evening, takes best part of an hour to get everything back (not including tactics and planes) by which time I've moved on with my day. Quite often means I only really have time to play my 2 war attacks and not multi player, which means I don't earn enough to progress in the rest of the game.

Pretty much maxed out in IA but moving to global would probably be the end of the game for me as I'd never have time to get all the resources for upgrades and I bet a lot of people hit this point and give up. If retrain times were quicker I'd be able to attack more and would maybe be more encouraged to progress. Likewise the amount of time needed to get even a cheap oil upgrade is ridiculous for casual players, making this game in danger of being only attractive to die hards
 

Stars God

Approved user
Joined
Jul 5, 2016
Messages
5
If the standard retrain time was the same as it is with the retrain blessing and the training blessing had the same time increase it currently does it would make the game much more appealing for those who don't have the time to live in the game and might hold people's attention more because they could attack more frequently - you know, play the fun bit of the game as opposed to hunting animals just to kill time!
 

danron1376

Approved user
Joined
Dec 9, 2015
Messages
302
someone mentioned that the developers have to take into consideration that there is alot of competition out there. i wonder why some of the prices are the way they are. if the estate was half the price, i would gladly buy it. they have to realize that the game is not the only one people play and we have limited funds to spend.
 

True God

Approved user
Joined
Mar 1, 2017
Messages
380
I think it's had a pretty good innings for a mobile game. It's the game I've enjoyed most on my phone but everything has a shelf life.

I think the changes that are made are genuinely attempts to improve the game, that the focus on improving defence is an attempt to make it worth doing and so on. But there needs to be more new players to replace the ones who leave and although I have absolutely no facts at my fingertips my guess is that more are leaving than are joining and staying.

​​​​Retrain times are a definite massive problem. I'm only in IA but all it takes is one failed battle and I'm done for the evening, takes best part of an hour to get everything back (not including tactics and planes) by which time I've moved on with my day. Quite often means I only really have time to play my 2 war attacks and not multi player, which means I don't earn enough to progress in the rest of the game.

Pretty much maxed out in IA but moving to global would probably be the end of the game for me as I'd never have time to get all the resources for upgrades and I bet a lot of people hit this point and give up. If retrain times were quicker I'd be able to attack more and would maybe be more encouraged to progress. Likewise the amount of time needed to get even a cheap oil upgrade is ridiculous for casual players, making this game in danger of being only attractive to die hards

I think the game is now dying on it's a$$ personally. I'm new to IA and wait times are ridiculous. If they halved those more interest would be sustained.
 

SiuYin

Approved user
Joined
Jan 25, 2017
Messages
540
I think the game is now dying on it's a$$ personally. I'm new to IA and wait times are ridiculous. If they halved those more interest would be sustained.

It is fine when IA is endgame age, BHG make a big mistake that didn't adjust Update Time for IA (and EA in fact)when it is no longer endgame age,
And they make the same mistake again when AA release.

And now because the ridiculous upgrade time, most player save crown from rush, and fewer player use it to rush training now.
 

Scuba

Approved user
Joined
Mar 12, 2017
Messages
66
I think it would be a great idea to half upgrade times to IA and maybe even half the cost.

Would certainly see more players push through to later ages.

Personally I would be happier to have a larger player pool than be annoyed I had to pay and wait for all them upgrades.
 

Manifesto

Approved user
Joined
Sep 26, 2016
Messages
1,920
Times would be better halved AFTER IA.
Before IA time are fine, what you would expect of a mobile game.
 

Manifesto

Approved user
Joined
Sep 26, 2016
Messages
1,920
To be honest it's hard to believe the company doesn't care about the game. Why is it still making changes and adding new buildings or units? l hope it's just a case of the company keeping the game moving along rather than trying to cash in before they go under.
If worse comes to worse and the game does come to an end ie: there's no Cold War, l hope that the game keeps running as it is because l would be happy to keep going like l am.
I would not be happy if l logged in one morning and the game was no longer ''there''!
 

Scuba

Approved user
Joined
Mar 12, 2017
Messages
66
Then I would feel slightly annoyed of the buildings I was so eager to max out becoming available to players at half the time say.
It would effectively penalise anyone who cannot upgrade a building further.
Once CWA is released then by all means I would be happy for GLA to be added to that.

Just my thoughts that it may cause unrest especially to those who have spent real money to advance at the top 2 levels.
 

LordJestix

Approved user
Joined
May 12, 2017
Messages
805
To be honest it's hard to believe the company doesn't care about the game. Why is it still making changes and adding new buildings or units? l hope it's just a case of the company keeping the game moving along rather than trying to cash in before they go under.
If worse comes to worse and the game does come to an end ie: there's no Cold War, l hope that the game keeps running as it is because l would be happy to keep going like l am.
I would not be happy if l logged in one morning and the game was no longer ''there''!

IT will happen one day. The game will be "there" but it wont have any servers running so it wont allow you to connect and play. A company isnt going to keep paying the cost to run the servers and the game if its a dead game.

We want to be optimistic and say they arent trying to milk us, but that is just denial at its finest. Everything they have done points to milking the last few pennies out of us they can.
 

MartinK12

Approved user
Joined
May 19, 2016
Messages
379
Why are we talking about article from April? After summer 2017 things got better. More rewards, faster progress for new players, etc. We are still able to play the game without money. Of course if You care about the rankings (which I don't) one can't have a chance in them simply because there will always be players who can afford more than we.
 
Top