Tsamu
Approved user
- Joined
- Apr 29, 2016
- Messages
- 724
I use 5 mk7 heavy tanks with max Leonardo hitpoints and 8 maxed space age fighters with +50% hitpoints from the museum. I attack Atomic bases less than level 200 (230 if I see sprung traps). I drop my tanks then use my fighters to methodically destroy towers and air defenses around anti tank guns, then the anti tank guns themselves, before my HTs get within range. In 2:30 minutes I have cleared the base with no losses. I can make 10 of these attacks in an hour for 5 million food/gold and 25k oil, and more NTGs than I need.
The only time it goes bad is if I hit a 200+ base with unsprung traps and one of my tanks rolls over one too many land mines. I have 35 troop space available. What can I train to trigger the land mines and save my HTs? Are APCs effective? Or should I train a couple of tactical helicopters to heal my HTs? In my experience, any other troops I deploy die. I don’t want to wait to retrain between attacks.
The only time it goes bad is if I hit a 200+ base with unsprung traps and one of my tanks rolls over one too many land mines. I have 35 troop space available. What can I train to trigger the land mines and save my HTs? Are APCs effective? Or should I train a couple of tactical helicopters to heal my HTs? In my experience, any other troops I deploy die. I don’t want to wait to retrain between attacks.