How much time is needed to complete a Great Leader?

yemen

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Peaced Off They will be ahead temporarily, and the extra they earn during that time is a boost you won't be able to make up directly. But that is true for just about everything in this game - people who were able to take advantage of a sale, that got to take advantage of the night witch glitch vs those who couldn't, that started earlier. It is just resources, and the limiting constraint to this game is workers.

In the long run, everyone will asymptotically approach whatever the theoretical max is for objects reasonably likely to be generated over several thousand tries. Everyone who doesn't quit or stop trying in annoyance at this stupid mechanic, that is. So as pckrn said - in a year, you will have similar boosts to anyone else who has been playing for a year, it averages out. Their boost relative to you won't last forever.

I am not a fan of this randomly generated system, it works poorly and wastes player time for little value. But it doesn't harm me that someone else got the bonus a few weeks / months before me. My perspective is probably helped by having amelia and my walls done, so I have been throwing away resources for a while. Getting more resources just helps that happen sooner, then you are back to waiting on workers.
 

Peaced Off

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Well look at it like this.
With the Museum, Nexon have announced a permanent discount on all oil purchases. Now how much discount you can get is randomly generated through crafting artefacts.
Yes you can work hard and craft lots of artefacts.
And yes, within this system, over a long enough period of time, all players expending the same amount of work will eventually reach the same oil discount.
BUT within this system, some players immediately get a huge oil discount, while others must wait months until their luck changes.
Therefore - it is an immensely unfair system in which one player gets a huge advantage via a massive oil discount, while another player that works just as hard does not.
How does this not make sense?
It’s like Marco Polo offering a 1-crown chest. Everyone buys it, but when you open the chest there is a 1% chance of a getting a permanent 30% oil discount on all purchases and a 99% chance of getting 3 cider. How is this not an unfair advantage to a small number of players?
 

yemen

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Mar 24, 2017
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Peaced Off Not arguing with you that this system is fair. I don't like it at all, it was poorly thought through, not balanced. It is different from everything else in the game, where the possibility for advancement is even and just a question of allocated worker time. A lottery is not what this game needed.

On the other hand, it is basically only a boost to resources for the moment. Those aren't that important. My three accounts all have at least 12% all resources looted now, and that is with no upgrades at all, just churning artifacts and equipping the best ones (getting 2 jewelry with 6% in slot 1 seems easy to find). Someone who gets lucky could definitely do better quickly, but we aren't talking night and day, and it will take resources to upgrade for the other levels.. A boost to loot isn't a game changing advantage for me to get upset about - in fact, selling things that increased people's economy would be a perfect way to fund this game compared to p2w.

For 1 crown, I would take a chance on that from marco. When they tried to sell it for $75, which is effectively what the current sale is doing, I would mock them as clueless and ignore it otherwise.

The offense / defense boosts are tiny on the randomly generated items, and not likely to get great soon (too many categories, most of which are worthless, and each one only applies to a small percent of any given army mix). But if they add this to war I will respond by not warring, which basically amounts to quitting for me.
 
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