how should the Assault Rally be?

how should the Assault Rally be?

  • 667% dps output, 90% protection (current effect)

    Votes: 9 20.0%
  • 260% dps output, 90% protect (current description)

    Votes: 1 2.2%
  • 120% dps output, 90% protect (pre-fix AR3)

    Votes: 3 6.7%
  • 667% dps output, no protect

    Votes: 1 2.2%
  • 260% dps output, no protect

    Votes: 8 17.8%
  • 260% dps output, 50% protect

    Votes: 13 28.9%
  • 120% dps output, 50% or less protect

    Votes: 10 22.2%

  • Total voters
    45
  • Poll closed .

Alexey

Approved user
Joined
Dec 12, 2017
Messages
265
AR should be separated in two different tactics: assault rally and defense rally. Dps boost of assault rally should be fixed somewhere around 120-150, and the upgrades should only add to the duration time.
 

Manifesto

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Joined
Sep 26, 2016
Messages
1,920
ixnay on the aximummay arryingcay apacitycay.
Haven't you heard, people dont want the tactics limited.
 

Kanechoigo

Approved user
Joined
Aug 24, 2018
Messages
17
Come on mate, 2 sabotages 2 decoys 2ar +1 any other tactic combination has more fun than using AR 7 times in a battle
 

Manifesto

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Sep 26, 2016
Messages
1,920
No need to convince me, just have a look at some of my other posts. :D
 

oddin

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Joined
May 17, 2018
Messages
1,597
i am one of the few that voted : 120% dps output, 50% or less protect

Since we want the game balanced, that is imho the right combination OR higher dps output and NO protect
 

~Kratos~

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Joined
Mar 23, 2019
Messages
162
Even 2 AR in its current state would be overpowered. Enough to wipe out any base's most defended section.
 

Houkai

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Joined
Dec 1, 2016
Messages
113
How about AR losing protect, while increasing the range and effect of the real Protect. That way it will be a nice combo. AR's DPS can be lowered but not by much.
 

jagadeeshgarapati

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Joined
Aug 26, 2015
Messages
155
i voted 260% with 50% protect. this will make AR still powerfull but not useless. i want buffing on other tactics also which should have happened before.
Protect: increase time
Sabotage: it is well balanced.
Decoys: increase time and Health
First aid: balanced
demolition: ideally it should take down a building
Betrayal: balanced but can be improved a bit to make it more usable.
barrage: this should get more changes. it should at least do more damage to troops and suppress them.

Buffing all tactics will make offense again on high but at same time defense also should be buffed.

Reballance was some how left in between. that should be done with good analysis.
With AR so much buffed people forget that howies and infantry(Also APC) are use less once AR is nerfed. before AR came infantry was taking lot of time to take down a farm. who are actually specialized troops to take down buildings.
 

oddin

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Joined
May 17, 2018
Messages
1,597
hahaha my defence in reality is non existant....I am a cwa player with global age defences...
 

Xabar

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Joined
Dec 9, 2017
Messages
456
TinSoldier BHG_Muet . Improving defenses are totally desestimulated. The tactic Stats overloaded. The damage reduction have to be lower than a Protect, and the other stats can not be higher than the Gladiatior Force Tactic.

-The actual AR (90%), protect more than a Protect Tactic (50%). The protect efect of AR have to be lower than 25% or 0%. To make the Protect useful again (Damage reduction)
-The duration is exagerated too.
-The speed boost at 170% is too much. 100% at level 4 tactic.
-Attack Speed Increase have to be lowered
-Damage Increase have to be 100% at level 4 tactic.
****But, you can convine the AR with a Protect

Ex. Level 1:
-Damage reduction: 5% (+5%/level)
-Duration: 9 seg (+1seg/level)
-Speed boost: 70% (+10%/level)
-Attack Speed: 30% (-5%/level)
​​​​​​​-Damage Increase: 70% (+10%/level)

Ex. Level 4:
-Damage reduction: 20%
-Duration: 12 seg
-Speed boost: 100%
-Attack Speed: 15%
-Damage Increase: 100%
 

NateTheGreat

Approved user
Joined
Sep 24, 2018
Messages
159
There shouldn't need to be a cap, people should be able to chose what 7 tactics to carry in their kit. The main problem is having one tactic OP unbalances the entire system. If each tactic is properly balanced then players will adopt a multi faceted tool kit. Ex. The barrage tactic is lame. If the barrage tactic area of effect was increased to 15 radius and could wipe out all defending enemy infantry people would use it again.
 

~Kratos~

Approved user
Joined
Mar 23, 2019
Messages
162
It's too many topics created about AR, he probably just really wants the devs to see his post in case they only read one thread or something. I think it's fine
 

Manifesto

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Joined
Sep 26, 2016
Messages
1,920
People do this for 2 reasons:
1. They feel they're not being noticed and want attention.
2. They feel their way is the only way because their entire reasoning is based on a single outcome, wars.
They don't see anyone else's point of view.
 

~Kratos~

Approved user
Joined
Mar 23, 2019
Messages
162
There -is- no other reason to upgrade/advance in this game other than wars, objectively... unless you look at this game as a farmville type of town builder. The solo MP portion of the game is quite meaningless with all the abandoned bases and with no meaningful reason to climb high in medals, with all the hackers there. Most of the people I know in this game look at the MP purely as a grind for resources.

Thus the only competitive aspect of the game is world wars, which is currently a mockery with this tactic.
 

No Angel

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Joined
May 1, 2017
Messages
1,386
Yeah right, too many topics created to protest AR, all posted by the same people?! 😆
World Wars make the game competitive at certain point. But they who war don't equal they who don't. Make a survey, you'll count that non-warring players exist more than warring ones. They don't speak up, cause they like the AR state, makes sense Kratos? 😄
 

Manifesto

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Joined
Sep 26, 2016
Messages
1,920
Things have been quiet on the complaints front, l wonder if the AR has been tweaked to everyone's satisfaction or if people are now using it themselves.
Or, like most things, people have moved on to the next 'cause'. 😊
 
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