how should the Assault Rally be?

how should the Assault Rally be?

  • 667% dps output, 90% protection (current effect)

    Votes: 9 20.0%
  • 260% dps output, 90% protect (current description)

    Votes: 1 2.2%
  • 120% dps output, 90% protect (pre-fix AR3)

    Votes: 3 6.7%
  • 667% dps output, no protect

    Votes: 1 2.2%
  • 260% dps output, no protect

    Votes: 8 17.8%
  • 260% dps output, 50% protect

    Votes: 13 28.9%
  • 120% dps output, 50% or less protect

    Votes: 10 22.2%

  • Total voters
    45
  • Poll closed .

Chadwicke

Approved user
Joined
Apr 11, 2016
Messages
1,811
Anyone remember the third stage of rebalance that was with level 15 wall mk5 tanks and cold war defence and no library on air defence and it was 3stars to 5 with 5 being very close to max time now you have level 18 wall mk8 tanks and 15% better Defense more wall with special wall coming and library research for more air Defense more Sam's.and more damage for each .troops are cancelled our because TC will have the same boosts and let's not forget what started the rampant cheating was the game was too difficult for many to compete so now also war is more balanced too remember that hitting to level was almost Impossible for more than just a few per team as well the price of the game has gone up though it always has been a very over priced . But reference past you could get 50 chests and get 150elephants and 5 stables now you spend 105 and get 1 stable and 40 ea what does that cause more cheating
 

Black tiger

Approved user
Joined
May 20, 2018
Messages
115
I don’t think I will use AR any more once it gets nerfed. I already have a rally with increased offense every 20 seconds (Germans, VLA). Probably better alternatives now.
 

Manifesto

Approved user
Joined
Sep 26, 2016
Messages
1,920
I remember the good old days when ordinary tanks acted like tanks and could decimate a base. I moved on and so should you.
Money is always the name of the game.
 

NateTheGreat

Approved user
Joined
Sep 24, 2018
Messages
159
400% damage increase and 100% movement speed increase still and you're going to just ignore that tactic? Good luck.
Heal + protect + AR is going to be the solution imo. We just won't have lv190 atomics taking down lv 300 Space Age bases in 2 minutes anymore.
 

Chadwicke

Approved user
Joined
Apr 11, 2016
Messages
1,811
9 seconds and your in bad position and helpless are is a oil raid tactic now not a war tactic
 

kilgore_trout

Approved user
Joined
Aug 30, 2015
Messages
240
Paring it with protect is the best solution, you just need to think of it like a single tactic that takes up two spots. By itself it might still be useful if you need an extra push to clean up a base but I certain wont be bum rushing silos with it anymore
 
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