How to buff Wonders? (part 2)

muoikhoang97

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May 31, 2015
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4
This is the second part of my thoughts on increasing Wonders viability. The first part can be found here https://forum.nexonm.com/forum/nexon...e-buff-wonders.

Here is the new suggested Wonders system:
1/ You can only have 1 Wonder at a time, which can be first accessed in the Bronze age.
2/ Once you reach the Classical and Gun Powder age, the ages which you get access to your second and third wonders, you can instead change your Wonder once for free (might take time and workers, not sure)
3/ Wonders have special abilities that can be unlocked in the Classical and Gun Powder age. If you change your Wonder, the new one will have access to its new abilities too. (we could make it so that you have to upgrade your Wonder, or maybe just give this free)

Lets go over the classical age Wonders:

Colosseum:
Current:
Produce defenders (8 defenders per wave, first spawn time 5 seconds, additional spawn time 40 seconds)
Strength of the Gladiator: double the damage of your troops - cool down 24 hours.
Thoughts: I believe this is the most popular classical Wonder, and for good reasons. I don't think it needs a buff, but I do propose a change.
Buff idea:
Allow the Colosseum to produce unique Infantry of the nation. The level of defenders is based on blacksmith upgrade.
Reasons: basically, Colosseum is VERY good for nations with unique infantry, namely Japan (Bushi deal more damage), German (Vandal have more health and damage) and Roman (Legion have more health). You better not spam infantry against a Japanese base with the Colosseum, or their Samurai will chop your troops down like Sushi.

Forbidden city:
Current:
Act as a second town center
Give 5000 food a day and +5000 per age
Thoughts: the idea behind this Wonder is for competitive players who want to maintain high medal count. Unfortunately, there are literally no incentive for have high amount of medals unless you can get to the top 100. Hence, this Wonder is useless for most players.
Buff idea:
Give the special attribute of unique archers of the nation to Towers
Increase food bonus to 1% of maximum food storage + 10000 per age.
Reasons: this means that British towers will have increased range to 8, while Chinese tower will shoot faster. This makes them extremely strong against Infantry and Archer spam, but weak against Calvary spam. The increased food bonus is needed, but I'm not sure if 1% is too much or not. Lets say you're are Medieval age, your storage is 1.5 million food, so you will get 1%*1.5m + 20000 = 35000 food per day. That is not too much i would say, and as the game goes on the bonus food will matter less.

Notre Dame:
Current:
Reduce the cost of library and blacksmith upgrade by 10%
Give 5000 gold a day and +5000 per age
Thoughts: to many people this is the best Wonder in the game since later on in the game, upgrades are very expensive, so 10% of a lot is, well, a lot. I do have some suggestion to make it a bit better since we can only have 1 Wonder.
Buff idea:
Reduce research time by 10% (15% if you are playing as French or Greek)
Increase gold bonus to 1% of maximum gold storage + 10000 per age.
Reasons: might as well as reduce the time since you already reduce resource. The gold increase is same as that of the Forbidden city.

Terra Cotta army:
Current:
Once a day you may summon a army of 6 infantries and 6 archers of your current blacksmith level.
Increase health of nearby Castle and Barracks.
Thoughts: the Army summon is really good, but 1 once a day is not enough. I would say r[FONT=Helvetica, sans-serif]educe the number of troops and cool down. I have no idea why Barracks health is increased though. They don't do anything in battle.[/FONT]
[FONT=Helvetica, sans-serif]Buff idea:[/FONT]
[FONT=Helvetica, sans-serif]Summon an army which takes up 12 slot and have the same attributes of the unique units of your nation. This means that Japanese, German and Roman will get 12 of their respective infantries, Chinese and British will get 12 of their respective archers, and Greek and French will get 2 of their respective Calvary. Research at blacksmith will also affect the troops.[/FONT]
[FONT=Helvetica, sans-serif]Cool down 12 hours in classical age and 8 hours in Gun Powder age.[/FONT]
[FONT=Helvetica, sans-serif]Reasons: this is the Wonder for any player of any nation who likes to play aggressively. Have an extra 2 Companion as Greek, or 12 extra Legion as Roman is extremely good. Also, I think we should be able to use this more often - 1 day is simply too long.

So that is all the Wonders for Classical age. We have 2 defensive Wonders for 5 nations. The Notre Dame is still extremely good regardless of your nation, and it offers flexible play style since you can choose to either research attacking or defending upgrades first. The Terra Cotta army is purely offensive, and a good one at that. Thoughts and comments?[/FONT]
 

General Alexander

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May 9, 2015
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