HTs and Fighters seems back to normal!

VictorDominations

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Many had complained about the power and hp of HTs and planes (me included). And they really were weird and lost their HP too fast.

But in the past hour or two HTs seems to became powerful again and starting to feel just like before the 6.7 update.

I don’t know what you Nexon did, but thank you. It seems to be working normally again.
 

sponge

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No, they’re not. Still weak hp, perhaps damage is better, but hitpoints are definitely way below what they used to be. I just lost 5 tanks and a fighter on a weak base in 3:30, something I normally roll over in under 1:45.
 

VictorDominations

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​​​​​Well, Sponge and Blood, sorry to hear that guys. In my alliance, every single one reported that their HTs and planes got their ‘mojo’ back.
I was judging by friendlies. No by farming (since there is uncertainty because of museum) depending on the base you are attacking.
We were testing by the same friendlies challenges (without changing defenders museums) which you just couldn’t finish before this post and 5 stars and normal time on same bases after.

Maybe different alliances sitting on different Nexon’s servers? I don’t really know. Maybe Nexon still need to apply it to all of their servers?
Or maybe Nexon fixed it for wars for now so it applies on war bases in friendlies? But not for farming yet?

But for me they are now for sure stronger and just about like they were before the 6.7 update.
 
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Spaceboy

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We got a LOT of server connections issues yesterday. Maybe they are upgrading their servers. Of course, they communicate on this topic as much as my goldfish.
 

Blood

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I agree they act like guilty politicians. My planes and troops seem to be working again. Did have a tc donated av kill 10 max cw tanks though so that’s strange.
 

pckrn

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mine are still weak. im getting 2 stars where i used to get 4. not ‘where i wouldve got 4’, but ‘where i used to get 4’. as in im attacking the exact same bases i have attacked numerous times before.
 

oddin

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fighters are still fragile. There is no other explanation, losing 3 SSFs on an easy global base. This never happened before
 

Manifesto

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Does anyone remember their stats before the update? Are the figures different now?
 

Blood

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The numbers you can see have nothing to do with the numbers they have. My numbers never changed but my troops sure did.
 

VictorDominations

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Taking my words back. The HTs and fighters still have problems in farming and also in wars. Just like the Mongols doesn’t effect howies fire rate. It seems Ethiopians don’t add HP for HTs.
but because HTs mk7 suck now even on abounded (all traps triggered) global bases the only reason I can think of is the university doesn’t take effect even though the HP stated should be correct. I agree with the statement that HTs HP has nothing to do with the numbers on their stats.

I guess my excitement was too early. And probably felt the HTs became stronger just because Nexon fixed the splash damage.
TinSoldier please ask your team to look into it. Even though the written stats seems to be normal. Something very wrong is going on out there.
 

Manifesto

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TinSoldier
Just bumping this issue.
People have said that Library upgrades may also be an issue. This would explain why my Generals are constantly having to be cooled down for 15 or 30 mins, even though they've taken minimal or no damage.
I've got General cooldown reduction researched in the library and prior to the 6.7 update they would be ready to go after each battle.
 

Corne

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Oct 10, 2018
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I am 100 percent sure the mongols dont have effect on firerate of the mortar, cause thats very easy to see and measure. My mortars fire in war at the same slow speed of 2.1 seconds per shot as in normal multiplayer. Every war i check it and since this update of 1 and a half week ago this mongol bug is still there. This makes you think what else is not working since health bonuses are much more difficult to check. But when you feel something is wrong you are probably right. I had the same feeling before i knew the mongols had a bug. The most frustrating part is that i posted the problem here, i contacted costumer service and i messaged tinsoldier on discord but only get a default message back saying they will let the team investigate. And after almost 2 weeks it is still not in the known game issues.
 

Bryan_k

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TinSoldier
Just bumping this issue.
People have said that Library upgrades may also be an issue. This would explain why my Generals are constantly having to be cooled down for 15 or 30 mins, even though they've taken minimal or no damage.
I've got General cooldown reduction researched in the library and prior to the 6.7 update they would be ready to go after each battle.

I'm now seeing something similar sometimes. I deployed 2 generals *after* all defences were destroyed to help clear up in time yet I had to use 500 Oil to reinstate them, despite zero damage.. what?!
 

kilgore_trout

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My fighters seem weak again, takes 3 attacks to clear towers where it used to only take 2. I'm upgrading my library and museum, i dont remember that having an effect before but thats the only thing I'd think could be making a difference
 

HawkEyeHK

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Mar 21, 2016
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It is about 2 weeks and they are still dodging the question.
Is that acknowledging the issue and promising to investigate so difficult to them?
 

Freightshaker

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Aug 28, 2015
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My fighters seem weak again, takes 3 attacks to clear towers where it used to only take 2. I'm upgrading my library and museum, i dont remember that having an effect before but thats the only thing I'd think could be making a difference

My mk6's have been getting beat up for the last week.
 
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