This quote is all over the place. Heavy tanks are useless because training blessing doesnt work on factories so it takes too long to train stuff if ur regular barracks are replacing ur entire army then its possible to offload a unit or two from barracks to the factory and save a small amount of time on ur overall train time. But thats for the gattling or guerilla. Heavy tank doesnt fit that role.......tanks have less effective hp compared to cavalry because stuff like cannon will waste some of their dps on cabalry by overkilling them. Both tanks and cav are basically immune to mortars and redoubts. But tanks are more vulnerable to cannons. Which makes cav the better bullet sponge. Combine that with tanks hanging back do to their increased range and now ur infantry are taking direct shots being the closest target. And even ur artillery and fusiliers will take splash damage from tanks being closer to them. In return for all this lost bullet sponge aggro functionality u lose im the tank. U get 11% more dps and a high alpha attack. I prefer the spongier cavalry than the dps'er tanks. Defense buildings die fast enough once u start hitting them. Thats not really a big plus in my bookWait, your saying that tanks are better or worse than hc, because their weakness is supposed to be cannon towers. This shouldn't make tanks unusable, just like ballistas don't make hc unusable. Not understanding the "numbers breakdown" if anything more tanks should mean greater firepower, so ballista scan be destroyed quickly. And what about heavy tanks, which have massive health and a thousand damage? You can bring 5 per raid (25 troop space)