Is it worth "rushing" to GA, or when would you go?

phraxos

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Hi guys, whats up?

I am IA level 119 now.
I wonder when should I get to GA.

This is where I am now:
My resources buildings are low, my university is not bad, with 3 leaders finished, Amelia level 4 (her first one) nearly finished, and some of first level others is done.
My offence is maximized except of university bonuses, my defence is very weak, walls level 11 almoust finished.
My armoury is almoust finished, except generals, and stuff I don't need, Library almoust finished.
I have around 80 troop cards in my stronghold.
With my maxed coalitions I can 5 star level 170-180 opponents in war, sometimes even higher.

One side of the coin is to maximize the current age. Upgrade defence, become stronger, progress in university.
The other side is that in a month maximum I'll have nothing to research in Library and only generals in Armoury. I will be a waste. Also I want the silo, the SAM, the further (my beloved) fighter planes upgrade.

What do you suggest? When is the right time to go GA?
What about my situation? What would you do?

Tnx for your advice :)
 

MSS-Gaming

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I would personally recommended maxing out industrial age defenses before going forward because oil is difficult to protect otherwise. I was level 164 when I moved to GA, and I found the transition to be easy because of my upgraded defenses. Moving to GA opens up the possibility of being attacked by Atomic age players who not only have access to stronger troops, but also have +15 troops and +1 plane. Food & gold can be raided easily for upgrades in a single play session, but saving oil for upgrades is a longer process that often requires multiple play sessions. I wish you good luck whether you choose to stay in IA a while longer or if you choose to progress to the GA. 😉
 

yemen

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I jumped early - my primary goal was to have an effective offense for my team's wars without a lot of war weight. So it involved some grinding, but very much worth it. Player level 130 is the earliest you can go, and I would do it as soon as you get there. Hint - assuming you haven't maxed your roads, each upgrade to them is a big leap in AXP - if they are level 3, taking them up to 5 will get you well past level 130. This stops applying in global, but moving up to industrial roads is the fastest way to gain levels early on.

The reason I recommend jumping? Huge offensive progress in global. Howitzers are an enormous leap from artillery, and 4 global planes is leaps and bounds better than 3 industrial ones. Raiding industrial players, especially the new ones, is surprisingly easy. And no more enlightenment bases to attack, with their tiny amounts of oil.

My main reservation would be that now the most active players in the game can attack you. But with the release of cold war imminent, those players will be moving up very soon, and global will become more like the relatively quiet place that industrial is now.
 

Loveandpower

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It really depends on your playing style. If you are the sort who wants to do the most damage and don’t mind being hit every time you log off then I’d say go for it.

On the other hand, if you don’t live off of doing multiple battles at once then consider maximizing some Ia defenses first to offset being hit as frequently. A good town base layout with IA defenses will deter a majority of people from hitting you unless you have a really large amount of oil.

Just to use an example i consider myself a decent attacker but know there is room for improvement. I am lvl 170 global and I dont get hit as much as others (personal opinion) due to my decent defenes and layout.
 

_Flash_

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yemen has called out a lot of good points. Amongst all of the points, the jump in DPS from artillery to howitzers is probably the most enticing reason to move up.
Level 11 walls are quite a deterrent to most attackers, if you're going to be in Global Age.
As you already mentioned, if you'll not have a lot to do in armoury and library, and if you have most of the offensive upgrades done, it might not be a bad idea to get to level 130 (maybe through some more upgrades to defensive buildings) and move up. University research is more of an end game play, and trying to max out university researches in each age might not be the most efficient use of game play time. In my humble opinion, Atomic Age might be a good point to invest some time in University, after getting the Atomium, and getting to 16 workers (if not purchased the second starter pack already).
After getting Global Age offensive upgrades, adding the missile silo should be a good enough deterrent to most attackers, in addition to your level 11 walls.
The initial period might be a little difficult, but, you'll definitely be better off with having Industrial, Global, and Atomic Age bases to attack as options.
Cheers and happy gaming! :)
 

Saruman the White

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I have no strategy, I upgrade whenever an event comes out, especially instant Town Center upgrade events, I skipped 3 Ages that way. Sure I had a tough time at first, having IA troops and having to attack AA, but I upgraded 2-3 types and some defenses and, now, I do decently up to Kingdom League. It's not that bad to rush if you are about to take advantage of an event. However I'm too skeptical if it worth to go to CWA because I'm still not ready for it.
 

shukra

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i think people should go GA sooner rather than later. a strong IA defense is good, it gives GA players pause ...
but there's enough added features in GA that it's just more fun to go up.
 

phraxos

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Tnx for your replies gues, it helped me.
Now after winter of ages was declared, I decided to go GA in the IA week.
Probably will maximize defence... sometime in space age :)
 

True God

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Mar 1, 2017
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Hi guys, whats up?

I am IA level 119 now.
I wonder when should I get to GA.

This is where I am now:
My resources buildings are low, my university is not bad, with 3 leaders finished, Amelia level 4 (her first one) nearly finished, and some of first level others is done.
My offence is maximized except of university bonuses, my defence is very weak, walls level 11 almoust finished.
My armoury is almoust finished, except generals, and stuff I don't need, Library almoust finished.
I have around 80 troop cards in my stronghold.
With my maxed coalitions I can 5 star level 170-180 opponents in war, sometimes even higher.

One side of the coin is to maximize the current age. Upgrade defence, become stronger, progress in university.
The other side is that in a month maximum I'll have nothing to research in Library and only generals in Armoury. I will be a waste. Also I want the silo, the SAM, the further (my beloved) fighter planes upgrade.

What do you suggest? When is the right time to go GA?
What about my situation? What would you do?

Tnx for your advice :)

I'm planning on staying in Industrial age until all defence is fully upgraded. At the moment my walls are a mix of lvl 12 and 13. Upgrades take an eternity so i throw in some uni research as well as library.
 

phraxos

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I'm planning on staying in Industrial age until all defence is fully upgraded. At the moment my walls are a mix of lvl 12 and 13. Upgrades take an eternity so i throw in some uni research as well as library.

Tnx, that's the first opinion to stay, I would be glad to understand why you choose to do it.
 

kloputzer

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Minimum level for GA is 130. And it's still too early. GA with level 130 is a joke and you will have a very hard time to get the needed resources for upgrading your stuff, because you will get raided nonstop by AA players. Especially for oil, you won't manage to keep hold of. I recommend not switching to GA unless you reach at least level 160.
 

Player Killer

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You need to remember what is the most thing in this game. Not oil but time. Maxing might look good but its is not. I jumped to IA when I was lvl 80 which means I had 2 extra workers longer and advancing faster than those who was maxing out in EA. Global should be only transitional age. Your target should be Atomic where an extra 2 workers await. Doesn't matter how strong your defense, if you have enough resource some big shark will eat you. Age up and get the tools to pick on the next little guy. However if you want to take the scenic route maxing is good, but I like to play with new toys. :)
 
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Tsamu

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Stay in IA as long as possible. I rushed my main base, but will keep my 2nd in IA until I have upgraded everything, probably getting to level 190 before advancing.

Since this game allows you to attack bases 1 age lower than yourself, you get the most benefit when the discrepancy between those two ages is the greatest, and that is between IA and EA. One word; aircraft. You can beat up on EA bases (most of which have oil) with fighters, and they have no real defense. You can practise using aircraft (I recommend all fighters) until you learn how not to lose them, a skill you need to learn while aircraft are cheap.

Max out your walls, defenses and university research and you will be stronger than most global players. In war, my IA base can 3 and 4 star Atomic bases that don't have a missile silo. Also max out all oil research for the airstrip and factory. You do not want to be playing catch up on those while in GA, or worse, AA.
 

yemen

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The biggest discrepancy in the game offense over defense is a maxed global offense against an early industrial defense. Planes are stronger, you have 4 of them, howitzers are hugely better, etc.

Being able to get 3&4 stars against high level players with your industrial offense looks nice, but 5 stars is all that matters in most wars. Going to global makes your offense much stronger without increasing your war weight much.

And enlightenment bases are mostly worthless to steal oil from. Removing them from your attack pool after going global is a good thing. Going to atomic and losing out on all those nice industrial bases is a much tougher choice.
 

melheor

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Actually, I recommend rushing to AA rather than GA (or staying in IA until you can). Aside from howitzers and Missile Silo, GA is a boring age. Most IA bases have less than 1k oil, CWA can still attack GA (and we still don't know if this is a bug or a feature), you will get oil-raided a lot (since you're an easier target than AA), your S.A.M. missiles will barely do any damage compared to AA, and you get no extra troop space in barracks.

Compare this to AA: +15 troop space, +2 villagers, new wonder, APC, Tactical Helo, powerful S.A.M., huge HP+DPS boost to castle, tank destroyers, and huge boost to wall HP.
 

yemen

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I also wouldn't recommend staying in global very long. But I rushed straight from IA to AA during the last rush, and I wouldn't recommend that no matter how far along you are in IA. You need at least 2 months in global to get your airstrip upgraded and all your planes maxed, and I recommend your factory be at level 5 before going, since 6&7 take it from useless to extremely valuable, and you will want to do that quickly.

To do resource collection for all of that against industrials is much easier. I did a lot of raiding for that first stretch in atomic, as I could hardly wipe anyone with my industrial age troops. I'm glad of where I ended up, but the game was hard to play for a while.
 

melheor

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I should clarify that I too rushed from IA to AA during last event, and was able to skip the dreaded "no attack power" period you describe by making sure to upgrade armory + factory + air strip immediately in each age. Doing so, however, cost me about 10k crowns. I also made use of the double-crown offers.
 

yemen

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I also crowned some factory upgrades and my atomic armory (the global one I did during the industrial rush week) and the airstrip upgrades, and was able to get howitzers and field howitzers done during the event, and got apcs and ths to substitute for tanks and healing carts (still not upgraded). But my planes have been like paper until pretty recently, took a long time to get decent air support. But that was also over 10k crowns (all double crown freebies), and it was painful. For most, I recommend a several month stop off in global.
 

Tsamu

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Taking extreme cases is not useful. A maxed Industrial player can take down ANY Enlightenment base easily, whereas a maxed Global player will hesitate before attacking a maxed Industrial.

You are correct, in most wars 5 stars is all that matters, but occasionally I have to attack Atomics because Sandbagging. Then being a strong IA gets us 11 AXP that otherwise would have gone begging. And in most wars my IA base destroys the opponent's top IA, freeing up our globals to attack globals.

My industrial base has overall higher level generals than my Atomic base; I get plenty of oil to upgrade them, even if it is only 500 at a time. I don't lose any troops when I attack an Enlightenment base, so I can go straight back into battle. And I earn lots of diamonds at the same time.
 
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