Kingdom Map, a new way to play instead of world war

Sorient

Approved user
Joined
Apr 25, 2016
Messages
6
Hope this idea will get developer attention.

I would like to suggest this, we have world war that have its own match making process that maybe randomly with same vs players number. so another way is a kingdom map, like a campaign map, alliance can create its own kingdom, generated automatically, but leaders, can decide how many players in alliance will be in that map. 10, 20, max 50, and also can set 23 players in that map. because some players are core teams, some a come and go player...

then, assuming a leader create kingdom map with 40players, the map will auto generated, but leaders later can modify to put who will be the 1st stronghold and next to next base. as all leaders can try to tactically set difficulties, easy base at begin (lower age), and harder on next, or can set any mix age in the route to the capital city, the last town to be raided.

Enemy leaders can scout the alliance even other player to see the availability of kingdom and the town number to be raided, enemy leader can activate to start invade the kingdom, but enemy players cannot more than the number of kingdom town. as example kingdom with 40town, leaders can start invasion with 20players or max 40players. the kingdom towns will open one by one with minimum 3stars gain to proceed to the next town. the enemy got 2attacks like ww, and raid leader can decide who go first and next....the prize can be a loots gold and food, additional glory and also crown to each players.

to make more challange, the raiding alliance will have limited food, so the leaders must manage and control for each town invasion. food loot will added after 3stars attack, but less than that, raiding alli need to redo until 3star min gained. the total winning will evaluated on how the raiding alli did, either reach the capital or not, how the kingdom total lost, capital defended or not...

i dont think the kingdom can counter attack in that session, but the attacked kingdom, can send their team to attack raiding kingdom alliance. as example, the raiding alli got 32town in its kingdom, so the raided kingdom make a counter attack sending 20 players to raid. as told, 20players can have 40attacks to raid 32town. if players only got 1 attack, then must set the minimum player must equal to kingdom town numbers.

not easy, because next town only revealed after 3stars victory. so leaders can play their role to decide who will attack the revealed town.

once kingdom have been raided, it will gain 24h peace treaty until the kingdom break it with raiding other kingdoms. All raiding got 48 hours to finish and have special button to retreat if leaders decide the kingdom to hard in the middle of the invasion....but all loots will lost, no crown, and glory will fall....

thank you.
 

IzEagle

Approved user
Joined
Jun 22, 2015
Messages
136
Best possible alliance war (world war) system is what I experienced in Company of Heroes on PC. It was a real team battle but when our developers are stuck in providing a replay and battle report for war all of these ideas are directly shoot to trash of development office.
 
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