Letter to Nexon & BHG

Which

Approved user
Joined
Dec 29, 2015
Messages
70
Dear Sir,

I love this game, but is frustrated with its bugs and flawed modeling. Noting that the global age is coming soon, may i suggest a few ideas that might help Dominations thrive as a freemium game?

Problem:
End game content takes too long, climbing the ladder is pointless, industrial players are often at peace and waiting for days before having available workers, which means they login less, and eventually will find a new game to play.

YOU NEED TO STOP THAT FROM HAPPENING.

Lets list out some goals to start:
1) Keep players logged in
2) Encourage IAP

1) Keep player logged in

- peace treaty. there is no incentive to break peace treaty, especially if you are in the endgame where structures take weeks to upgrade. Make it so that revenge does not break peace treaty nor offer a peace treaty. Encourage more war.

- offer a function which trades food to gold or gold to food, (first click trades 200k food to gold, second click trades 200k food to 160k gold, third click trades 200k to 100k etc) resets daily. You can even make it scale with vault capacity to add more incentives

- Daily quests which are PLAYTESTED (cant stress this enough) to reward trade goods(?) : Destroy however many troops in battle, train however many troops, hunt however many animals, etc. rewarding trade goods which can be STORED UNTIL CLAIMED in a daily window, which resets every 24 hrs. and if a player completes all of them, a player is rewarded 10(?) crowns

- To tackle long and dreaded waits that the industrial player experiences, the game needs to incentivize players to log in multiple times a day or they are going to "lose out" on progress.

The model of freemium gaming is making the player wait, but they can speed it up if they are willing to play or pay.

2) Encourage IAP
- we will get to that soon enough. I look forward to your reply.

TL;DR:
The business model of dominations is too grindly and thoughtless (aka old school model of the 2000s). If the Devs want to see return on the amount of effort they put into this game they need to rethink the business model.


Regards,
A concerned player.
 

Longshot 333

Approved user
Joined
Mar 22, 2016
Messages
8
I love the idea of small quests that can keep you logging in a playing but instead of just the normal maybe actuale non pvp quests (kind of like campaign) that you can play with a friend.
 
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