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Logically related troops - mutual advantages

Sega

Active member
Joined
Dec 5, 2023
Messages
278
There are types of troops that are logically related and perform similar functions in battle: a supply truck and a tactical helicopter, infantry and armored personnel carriers, a motorcyclist and an armored vehicle. They are improved at the University, Library, Armory. So it would be logical if the improvement of anyone in this pair led to the improvement of the other. For example, infantry from an armored personnel carrier had all the advantages of an infantry unit, improving a supply truck would improve a tactical helicopter to some extent, and vice versa, respectively, a motorcyclist and an armored vehicle. Perhaps improving the machine gun would improve the machine gun on an attack helicopter, and improving the bazookas would similarly improve the power of missiles of attack helicopter.
I hope the meaning is clear.

P.S. For some reason, a picture immediately comes to mind: a high-tech helicopter with modern medical equipment and medicines to save troops, and in the same formation - an ancient medicine cart, which contains only bandages, alcohol and medicinal herb. :ROFLMAO:
To make clear the meaning of what this imbalance may look like in the same army.

P.P.S. Just don’t immediately rush at me, as usual, with accusations “we all went through this, and you must go through the same thing - one is a logical continuation of the other.” I propose development and improvement in the game so that the previous accumulated experience (improvements of units) can be used for the next generations of units, otherwise it turns out that you first develop one thing, and then (its logical continuation) you start again, and the past experience turns out to be " down the drain.".
Regarding, for example, a supply truck and a tactical helicopter - I can use them together in battle and their level should approximately match (of course, the helicopter’s healing level is initially higher, but I’m talking about relativity). In the same way, for example, infantry from armored personnel carriers must correspond to the general level in the troops. Let's just say that the general level of all troops is consistent, and the improvements for some troops in a pair is extended to both.
 
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King Crimson

Approved user
Joined
Apr 21, 2016
Messages
1,299
Makes sense.
Although ....... 😄 ...... I do think it's an easy way to improve 2 troops for the price of 1.
To use your example of the healer: before the invention of helis, man invented the ambulance. Then when helis were invented the battlefield evac chopper developed but they still had use for the ambulance in other situations, so the ambulance wasn't obsolete. Even in this game, the troops have separate mechanics - if you choose to use both - and their experience isn't necessarily 'down the drain'.
I'm not saying everyone should go through it just because I did but I like the way it's been set up. Just my $0.02. 😊
 
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Sega

Active member
Joined
Dec 5, 2023
Messages
278
Makes sense.
Although ....... 😄 ...... I do think it's an easy way to improve 2 troops for the price of 1.
To use your example of the healer: before the invention of helis, man invented the ambulance. Then when helis were invented the battlefield evac chopper developed but they still had use for the ambulance in other situations, so the ambulance wasn't obsolete. Even in this game, the troops have separate mechanics - if you choose to use both - and their experience isn't necessarily 'down the drain'.
I'm not saying everyone should go through it just because I did but I like the way it's been set up. Just my $0.02. 😊
"easy way to improve 2 troops for the price of 1"
No, I'm not talking about an equal improvement in both while improving one, but at least some kind of relationship between them.
 
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