DUSTY1
Approved user
- Joined
- Oct 18, 2016
- Messages
- 124
What's with the Pay - to - Play tactic Nexon?
It's extremely unfun when:
Marco charges hundreds of crowns for every little thing.
Or makes you buy lots of things you don't want with lots of crowns to get something else you don't want, as a precondition of getting something else. I think the ransom was thousands of crowns last round, which is pretty high for a "free" game.
When the rubies you earn from wars is no longer useful with Marco the Trader.
When you have to pay continuously for a daily "crown ship" in order to satisfy the higher and higher amounts of crowns needed to buy most aspects of the game. It's like a bad drug habit.
The above, tied to the game not pursuing a logical war matching strategy, is making it unfun to play. I'm having a difficult time getting players to turn on their war indicator when they can't get trade goods to acquire coalitions, or redeem their rubies for troop cards without reaching deep into their bank accounts.
It's extremely unfun when:
Marco charges hundreds of crowns for every little thing.
Or makes you buy lots of things you don't want with lots of crowns to get something else you don't want, as a precondition of getting something else. I think the ransom was thousands of crowns last round, which is pretty high for a "free" game.
When the rubies you earn from wars is no longer useful with Marco the Trader.
When you have to pay continuously for a daily "crown ship" in order to satisfy the higher and higher amounts of crowns needed to buy most aspects of the game. It's like a bad drug habit.
The above, tied to the game not pursuing a logical war matching strategy, is making it unfun to play. I'm having a difficult time getting players to turn on their war indicator when they can't get trade goods to acquire coalitions, or redeem their rubies for troop cards without reaching deep into their bank accounts.