Feedback on your 'most popular' feature of the upcoming update (tiebreakers)
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Nb4powerup BDS
The addition of a stalemate tiebreaker is going to make sandbagging an even more rewarded strategy than ever before. We've been looking at lowering our time to kill in our recent stalemates, seeing how low we could get it. First of all, the only time we usually ever see a stalemate now is when we face a sandbagging team. In normal wars, they are becoming a very rare occurrence, maybe 1 stalemate in our last 20 wars that was not against a sandbagging team. But, 3-4 against sandbagging teams. I was actually surprised when you noted this addition in the state of the nations, as it didnt seem to be an issue anymore, as long as you somewhat control troop tactics.
Anyhow, below you will see the current sandbagging team we are facing. They are a top 20 team, and can take hundreds of glory from us (there is no noticeable penalty) This team is skilled, they have good designs, good attacks, etc...they do not need to sandbag to get a match due to weight, but its so rewarding, there is no incentive not to. It continues to be the cornerstone strategy of advancing on the glory leaderboard for all but the very top teams. There is no other strategy that pays off like taking undeveloped bases to war. These are not bases that are part of a diverse team. They are there because taking a full team of highly skilled players, is not nearly as rewarded as taking a team of part highly skilled players, and the remainder undeveloped accounts to make sure you have manipulated the matchup better than your opponent. The team we are against has a natural level advantage of 8 against us, and then another 22 level advantage when you take out the sandbags. So, a 30 level advantage. They go from straight atomic at 24, to sandbags at 25-30 that exist only because of the incredibly flawed matching algorithm. Its nearly insurmountable. The only option we ever have against these teams which we now face non-stop because of your inaction, is to aim for a stalemate.
However, with the next update, you are taking away the option to stalemate by introducing the tiebreaker. In our last war we tried hard to lower our time, many of their bottom 5 were under a minute, some were in the 30-40 second range. We still couldnt lower our time enough. The 30 level advantage this team had on the top 25 bases, made any time advantage we had in the bottom 5 simply not matter.
Why do you continue to allow this to be the most important strategy in the only leaderboard you have? It boggles the mind how its not been addressed. And you are now doing things making it even more rewarded? If you dont want to do anything dramatic, just take the bottom 25% of everyones roster out of the matchmaking equation. Combined with the penalty for extreme sandbagging, it will make it much less beneficial. It may also help matchmaking times for other teams, too.