March State of the Nations!

ReekyBullet

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Mar 17, 2016
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Fingers crossed that Amelia is closer to Hiawatha and Mansa Musa than the other uni leaders. Really want that extra air space after the atomic airstrip was such a let down
 

Manifesto

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Sep 26, 2016
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I wouldn't bet on it as many upgrades seems pointless - Tactics building doesn't give additional tactic, Fort doesn't give extra General or to Fort range, etc, - I hope that the next age will at least offer some additions to the upgrades.
Atomic seems to be an interim age for a really cool Cold War age - but I hate to think of the upgrade costs/times. :(
 
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MartinK12

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May 19, 2016
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I don't care about upgrade costs/times as long as game is enjoyable. I like raiding others and slowly progress forward but after two years of raiding others now it seems so boring :( Even the events we have are all the same - raid others and get some rewards which is normal raiding. I'd like they offer us something new like events with special missions/maps like they have in Boom Beach or Empires And Allies.
 

Mountainking

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Aug 12, 2016
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Yay ... thanks for update...

My concern.. an EA or IA or GA with great skills can pull down a base way above him with far less troops but probably needs the full battle clock to do so. So when we match a sandbagging alliance of mainly atomics and irons you are giving them another advantage over us cos they can clean our bases faster and the sandbags don't hit.

Am I reading this wrong?

This is absolutely what I do. I take the strict minimum. If I can get away with mercs, coalitions, ally troops I'll do it. I know what I have to take to get a base but waring this way means I run down the clock very very often but 5*. This is a bad way to break a tie breaker.
It's a borefest sending my full offense when without full offense I will still 5* but takes extra planning, skills and is more challenging.
 

Mountainking

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Aug 12, 2016
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Supposedly in April? We are mid april and nothing yet :) The wait is killing us! Drop it already Nb4powerup Can't have us hanging by the balls for all this time :)
 

Quovatis

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Aug 29, 2015
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last time "very soon" meant a month, so don't get excited yet. However, the time before that "very soon" meant 2 weeks, so who knows.
 

S_How

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Oct 22, 2015
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We will have the official 2 week notice when it reaches 'crazy soon' :p
 

Master Contrail Program

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Oct 1, 2016
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My guess is it'll be a week from Tuesday(here in the US, anyway). That'll be nearly four weeks after it was first announced. Looking forward to intra-alliance battles the most as a teaching and learning tool.
 

Nikolo

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Aug 28, 2016
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Is the criteria of time remaining in sase of stalemate already active ? Or will it come with the update ?

Cause i remember that the 23h préparation day feature was already active before i get the update
 

S_How

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Oct 22, 2015
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Feedback on your 'most popular' feature of the upcoming update (tiebreakers)
______________________________________________________________

Nb4powerup BDS

The addition of a stalemate tiebreaker is going to make sandbagging an even more rewarded strategy than ever before. We've been looking at lowering our time to kill in our recent stalemates, seeing how low we could get it. First of all, the only time we usually ever see a stalemate now is when we face a sandbagging team. In normal wars, they are becoming a very rare occurrence, maybe 1 stalemate in our last 20 wars that was not against a sandbagging team. But, 3-4 against sandbagging teams. I was actually surprised when you noted this addition in the state of the nations, as it didnt seem to be an issue anymore, as long as you somewhat control troop tactics.

Anyhow, below you will see the current sandbagging team we are facing. They are a top 20 team, and can take hundreds of glory from us (there is no noticeable penalty) This team is skilled, they have good designs, good attacks, etc...they do not need to sandbag to get a match due to weight, but its so rewarding, there is no incentive not to. It continues to be the cornerstone strategy of advancing on the glory leaderboard for all but the very top teams. There is no other strategy that pays off like taking undeveloped bases to war. These are not bases that are part of a diverse team. They are there because taking a full team of highly skilled players, is not nearly as rewarded as taking a team of part highly skilled players, and the remainder undeveloped accounts to make sure you have manipulated the matchup better than your opponent. The team we are against has a natural level advantage of 8 against us, and then another 22 level advantage when you take out the sandbags. So, a 30 level advantage. They go from straight atomic at 24, to sandbags at 25-30 that exist only because of the incredibly flawed matching algorithm. Its nearly insurmountable. The only option we ever have against these teams which we now face non-stop because of your inaction, is to aim for a stalemate.

However, with the next update, you are taking away the option to stalemate by introducing the tiebreaker. In our last war we tried hard to lower our time, many of their bottom 5 were under a minute, some were in the 30-40 second range. We still couldnt lower our time enough. The 30 level advantage this team had on the top 25 bases, made any time advantage we had in the bottom 5 simply not matter.

Why do you continue to allow this to be the most important strategy in the only leaderboard you have? It boggles the mind how its not been addressed. And you are now doing things making it even more rewarded? If you dont want to do anything dramatic, just take the bottom 25% of everyones roster out of the matchmaking equation. Combined with the penalty for extreme sandbagging, it will make it much less beneficial. It may also help matchmaking times for other teams, too.

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jmemira

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Feb 15, 2016
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Now we have an increase in tactics space for betrayal, protect, and sabotage from 1 to 2, the only tactics that can help a team like ours who goes against sandbaggers with max atomic offense constantly. This whole update seems to be geared towards helping sandbagging teams and incentivizes it even more. I am not sure how I am going to five star a base 40+ levels higher than me (non-economic levels too) with half the tactics. Do they even care what the game experience is like for it's players? They certainly don't consult the community or if they do it's the 20 or so alliances that will actually benefit from this, not the well rounded group of players of all ages and spending levels that we find in my (and most) alliances.
 

Vixen

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Apr 23, 2016
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I think they don't believe we should be able to kill players 40 levels above. That's all well and good if matchmaking and sandbagging fixes worked properly and alliances weren't faced with teams full of such players like this constantly. The developers obviously do not play the game and don't listen to the issues.

Nb4powerup help them listen to us please... don't remove the tools that help us compete with the teams your broken game gives us
 

Mountainking

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Aug 12, 2016
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Now we have an increase in tactics space for betrayal, protect, and sabotage from 1 to 2, the only tactics that can help a team like ours who goes against sandbaggers with max atomic offense constantly. This whole update seems to be geared towards helping sandbagging teams and incentivizes it even more. I am not sure how I am going to five star a base 40+ levels higher than me (non-economic levels too) with half the tactics. Do they even care what the game experience is like for it's players? They certainly don't consult the community or if they do it's the 20 or so alliances that will actually benefit from this, not the well rounded group of players of all ages and spending levels that we find in my (and most) alliances.

+1. I can't +1 every sensible comments out there but geez, fix the bagging and I won't care to go war with ONE TACTIC.
 

danron1376

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Dec 9, 2015
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interested in what marco polo will bring. the OP wasn't specific but if we are to give trade goods for it, i hope we can get special troops to use with the stronghold.
 
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