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Museum Loadout

Scratz

Well-known member
Joined
Dec 8, 2017
Messages
3
We welcome the Loadout feature added in Museum. However, the number of Loadout slots are 5 which is inadequate and most players will appreciate if you can expand it to 8 to fulfill all possible Loadout scenarios like:
1. Offensive artifacts Loadout,
2. Defensive artifacts Loadout,
3. Food from Farm gathering artifacts,
4. Gold gathering artifacts,
5. Oil gathering artifacts,
6. Vault collection related artifacts,
7.Gold from Mines gathering artifacts,
8. Fruit from Trees gathering artifacts

If this is released in any upcoming updates it will be of great help.

Also, I noticed there is a bug in Loadout, if I try to edit a Loadout ( let's say number 4 Loadout which I have Already created with all artifacts). Now if I try to change a artifacts by clicking edit button without Activating the Number 4 Loadout, then the app closes abruptly. Please look into this as well.

Thanks :)
 

King Crimson

Approved user
Joined
Apr 21, 2016
Messages
1,326
Really? 5 is inadequate?? You can't equip, for example, the one food AND gold artifact?
I'm surprised you'd bother with a separate food, gold, fruit trees and gold mining artifacts.
Five should be more than enough to most but to each his own ...
 

astero

Approved user
Joined
Sep 25, 2015
Messages
244
Currently I have all five loadouts arranged:
1. Peacetime (producing resources at max speeds)
2. Going to battle (all the artifacts that make my units stronger in battle and/or weaken the enemy)
3. After finishing all battles/preparing to be hit (maximum defensive artifacts to protect the base)
...after getting hit and receiving a peace treaty, it's back to #1...
4. Maximum Vault interest for withdrawing resources
5. Maximum Vault capacity for depositing resources

Of course nowadays with walls all maxed out my resources are at max levels too so I don't bother even using loadouts, but I can see why people would want more so I wouldn't mind seeing the number doubled to 10 for instance.

I mean technically you could create dozens for all scenarios, from fruit picking to animal hunting to library techs requiring gold/food/oil to clearing forests if you haven't done so already. ;)

One thing I would like to see is for loadouts to have custom labels. And while we're at it can we change the name too, from "loadouts" to something more normal like "Exhibitions?" :)
 

King Crimson

Approved user
Joined
Apr 21, 2016
Messages
1,326
Currently I have all five loadouts arranged:
1. Peacetime (producing resources at max speeds)
2. Going to battle (all the artifacts that make my units stronger in battle and/or weaken the enemy)
3. After finishing all battles/preparing to be hit (maximum defensive artifacts to protect the base)
...after getting hit and receiving a peace treaty, it's back to #1...
4. Maximum Vault interest for withdrawing resources
5. Maximum Vault capacity for depositing resources

Of course nowadays with walls all maxed out my resources are at max levels too so I don't bother even using loadouts, but I can see why people would want more so I wouldn't mind seeing the number doubled to 10 for instance.

I mean technically you could create dozens for all scenarios, from fruit picking to animal hunting to library techs requiring gold/food/oil to clearing forests if you haven't done so already. ;)

One thing I would like to see is for loadouts to have custom labels. And while we're at it can we change the name too, from "loadouts" to something more normal like "Exhibitions?" :)
There's so much that can and should be tweaked when it comes to the museum - so many good suggestions by players over the years. Many of us have been asking for less unnecessary animations in the game but the museum is one interactive building that would be better for it.
 
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