My Complete Medieval Layout

Jwinn

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May 13, 2015
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131
This is the layout I've used pretty much all of Medieval & it has outperformed just about every other design I've tried... and there has been a lot, trust me. Obviously this layout is attuned for the Acro. & Colo. wonders. I have completely researched; Roadways, Watch Towers, Machinery, Crop Rotation, Commerce, Ramparts, & Fortification for all of the extra available buildings. There are only a few defensive buildings left to upgrade to max as you can see, but in the 5 days I have before GP, they will get there. Try it out for yourself & let me know how it worked for you.



Final Medi..jpg



Here it is zoomed


Final Medi. Zoomed.jpg


Any feedback is always appreciated.
 

Tufqifo

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May 15, 2015
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I have a long list of common corrections/suggestions I give people often. You pass! Apart from debate over your deliberate choices (defense vs roads, and resources vs TC), I doubt anyone has anything better! Very nice use of gates!
 

Jwinn

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May 13, 2015
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Why thank you kindly my good sir! Putting my blood, sweat, tears, and most of all, time (ha), that definitely means a lot. =) The 350% road bonus obviously isn't the best that it can be, but 3k an hour with a cap of 56k... I'm not complaining. Also I would almost say having the TC outside the walls is a good thing simply for the fact that you'll snag a peace treaty ever once in a while. As compared to getting hit on resources only to have the battle end in your favor which doesn't net you a peace treaty only to be hit again on resources. It's a rather vicious cycle sometimes as you can imagine hah. Nonetheless thank you again Tufqifo.
 

Parmenion

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Jun 1, 2015
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That's a great layout! I sometimes wonder if I should have gone for the Colosseum but ended up choosing the Notre Dame wonder instead for the discounts and daily gold. Can I ask out of curiosity, what was your strategy to reach enough gold to upgrade to the Gunpowder Age?
 

Jwinn

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May 13, 2015
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Thank you! Don't get me wrong, it was a tough choice between the Colosseum or Notre Dame, but in the grand scheme of things, come end game, after everything is upgraded, what good is the Notre Dame then? Just my two cents. As far as getting enough gold to get to GP, well it's all in the raiding. Quite frankly 1.3m gold was a cake walk compared to getting all my walls to level 7 hah.
 

Zloca

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May 31, 2015
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Yeah I know what you mean Jwinn. I chose Notre Dame, because I still have soooo much to invest in and it gives a big enough discount, but I was thinking I'll switch to Colloseum later in the game, after I max everything out, but then again, they have new ages coming out and those are going to be expensive, Industrial is going to cost so many millions maybe keeping the Notre Dame is not that bad an idea. And don't forget since the beginning they've advertised it as stone age to space age, so there will be more ages coming even after industrial. But yeah Colloseum is pretty cool as it gives 8 defenders, it's like having an additional two garrisons. I usually go for Colloseum first if i'm raiding a base with it, too many defenders to side track you and just as you kill them more spawn.
 

woolybugger

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Apr 15, 2015
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141
Very nice design!
Do you see people often sniping your farms at the top just to drop medals and get some quick easy loot?

On all-out attacks from gunpowder, do people only successfully get 1 mill and 1 market on 1 side?
 

Jwinn

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May 13, 2015
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Coming from you, that is a huge compliment. I watched your video taking down Booquia so I know you've been playing for a while & are wise in the way of defenses, congrats by the way.
 

Jwinn

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May 13, 2015
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Woolybugger - 9/10 times I'm attacked, it's from the top right by the farms. I don't mind that much since I always collect from my vans & farms so they don't get much from them. Plus I get 1 victory closer to the "Never Surrender" achievement =)

As far as getting attacked by advanced ages, the best anyone has ever done is getting 100%, but that was only because I had 2 catapults being upgraded as well as a ballista tower. They barely got the win though. Now that I have all 3 catapults & 2 ballista towers maxed (for medieval), they're lucky to get 1 mill & market. I did notice a weak point so I slightly changed the walls to compensate. It was the corner piece, they break through that they have access to the catapult, mill, & market.

Medieval.jpg


As you can see now, both corners to the 3 are covered by the extra wall piece.



Zloca - Gold and food are an abundant source in the game. Whether it be from raids or collecting from farms & vans, it will always be available in mass quantities. I still think the extra 8 defenders (who mirror your strongest garrison) is more beneficial to the the player. Plus it's another building for the heavy cavalry to attack and keep busy. Just like you said, you go for it first when your attacking, it keeps you busy/distraced. In my layout, it's dead center & not on the edge like most other bases. It's a bit more of a challenge to get to and I've never not gotten off my first wave from it. Again though, just my 2 cents =)
 

Jwinn

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May 13, 2015
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Woolybugger - Forgot to mention I was in the 800-1000 medal range for a bit and my defense held strong.
 

Glen Sheppard

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May 2, 2015
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Looks great. I wouldn't touch it unless you had huge gold and even then I'm going to only get 1 msrket6 with ba wall miner sabotage and 6 to 8 troops with rally
 

xmoonstruckx

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May 4, 2015
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Hey, I'm wondering how this does against your resources. Do you mind posting a screenshot of your past defenses?
 

Funken_A

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Apr 16, 2015
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lots of walled in compartments is key. Your base passes with flying colors
 

Jwinn

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May 13, 2015
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Hey, I'm wondering how this does against your resources. Do you mind posting a screenshot of your past defenses?


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I pretty much always have 200k or more in available loot, mills and markets are almost always sitting at 2m. There is no downtime with slaves in my town, as soon as they finish one task it's right to the next one haha. As you can see however, the couple of guys that got 100k ish, died before they could get to the other side for the rest of the loot.
 
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woolybugger

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Apr 15, 2015
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141
This is an excellent base to guard against total defeat or losing all resources, losing medals.

However, I'm a little concerned about the repeated cycle of sniping a mill/farm for 80k, no peace treaty, repeat.
It might not be a problem since you have 2m loot constantly.
Still, if you get 5 raids overnight you could lose 400k.
Has it ever happened?
 

Jwinn

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May 13, 2015
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131
This is an excellent base to guard against total defeat or losing all resources, losing medals. However, I'm a little concerned about the repeated cycle of sniping a mill/farm for 80k, no peace treaty, repeat. It might not be a problem since you have 2m loot constantly. Still, if you get 5 raids overnight you could lose 400k. Has it ever happened?
Hasn't happened yet to be honest. I do feel that out of those 5, 1 will attack my TC first & get me a peace treaty. Maybe.
 

hung57

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May 25, 2015
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My english is bad but i think u can understand. 1. You clear forest too much. What a waste of time and money. 2. Smaller your base, dont left any space between your building. It make your road % increase. And defend building work more effective. Why? Think about a cavalry attack your milk and 3 tower shot him, 3 garrison spam pikemen to defend. Vs only 1 tower shot and only 2 garrison spam? 3. Lets say your base divide into 6 type of building. + milk and market. Place them in center with most guard and wall. + tower, catapult and balista tower + garison, colosseum, stable, u should wall them after complete wall 2 types above. + town center and store house, place somewhere that have a little protections. Dont completely throw its. +fam and another useless building (when someone atk u) like barrack or library, blacksmith. Dont place them like that. Place them outside of base, 1 here, 1 there, mix them, is better. Trust me. 4.try 2 building, 1 wall obtrucked. U can wall more think. Next gunpowder age u will have 3 market, 3 mill. More defend tower and building. So 1 wall 1 tower is not enough
 
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Averag3Joe

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Apr 29, 2015
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When I saw everyone posting saying they had no improvements to this base I stole the design instantly! I haven't had an attack that was trying for resources since I changed. Had a small one going for TC but didn't touch gold or food. Actually manage to sleep with 900k of each resource and no one even attempts to attack me. Best base design I've seen for medieval hands down
 

Jwinn

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May 13, 2015
Messages
131
My english is bad but i think u can understand. 1. You clear forest too much. What a waste of time and money. 2. Smaller your base, dont left any space between your building. It make your road % increase. And defend building work more effective. Why? Think about a cavalry attack your milk and 3 tower shot him, 3 garrison spam pikemen to defend. Vs only 1 tower shot and only 2 garrison spam? 3. Lets say your base divide into 6 type of building. + milk and market. Place them in center with most guard and wall. + tower, catapult and balista tower + garison, colosseum, stable, u should wall them after complete wall 2 types above. + town center and store house, place somewhere that have a little protections. Dont completely throw its. +fam and another useless building (when someone atk u) like barrack or library, blacksmith. Dont place them like that. Place them outside of base, 1 here, 1 there, mix them, is better. Trust me. 4.try 2 building, 1 wall obtrucked. U can wall more think. Next gunpowder age u will have 3 market, 3 mill. More defend tower and building. So 1 wall 1 tower is not enough

Thanks but no thanks. My design works.
 
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